#include "ext/imgui/imgui.h" #include "ext/imgui/imgui_internal.h" #include "ext/imgui/imgui_impl_thin3d.h" #include "Common/Data/Convert/ColorConv.h" #include "UI/ImDebugger/ImGe.h" #include "UI/ImDebugger/ImDebugger.h" #include "GPU/Common/GPUDebugInterface.h" #include "GPU/Common/FramebufferManagerCommon.h" #include "GPU/Common/TextureCacheCommon.h" #include "GPU/Common/VertexDecoderCommon.h" #include "Core/HLE/sceDisplay.h" #include "Core/HW/Display.h" #include "Common/StringUtils.h" #include "GPU/Debugger/State.h" #include "GPU/Debugger/GECommandTable.h" #include "GPU/Debugger/Breakpoints.h" #include "GPU/Debugger/Stepping.h" #include "GPU/Debugger/Debugger.h" #include "GPU/GPUState.h" void DrawFramebuffersWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager) { ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Framebuffers", &cfg.framebuffersOpen)) { ImGui::End(); return; } if (framebufferManager) { framebufferManager->DrawImGuiDebug(cfg.selectedFramebuffer); } else { // Although technically, we could track them... ImGui::TextUnformatted("(Framebuffers not available in software mode)"); } ImGui::End(); } void DrawTexturesWindow(ImConfig &cfg, TextureCacheCommon *textureCache) { ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Textures", &cfg.texturesOpen)) { ImGui::End(); return; } textureCache->DrawImGuiDebug(cfg.selectedTexAddr); ImGui::End(); } void DrawDisplayWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager) { ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Display", &cfg.displayOpen)) { ImGui::End(); return; } ImGui::Checkbox("Display latched", &cfg.displayLatched); PSPPointer topaddr; u32 linesize; u32 pixelFormat; __DisplayGetFramebuf(&topaddr, &linesize, &pixelFormat, cfg.displayLatched); VirtualFramebuffer *fb = framebufferManager->GetVFBAt(topaddr.ptr); if (fb && fb->fbo) { ImTextureID texId = ImGui_ImplThin3d_AddFBAsTextureTemp(fb->fbo, Draw::Aspect::COLOR_BIT, ImGuiPipeline::TexturedOpaque); ImGui::Image(texId, ImVec2(fb->width, fb->height)); ImGui::Text("%s - %08x", fb->fbo->Tag(), topaddr.ptr); } else { // TODO: Sometimes we should display RAM here. ImGui::Text("Framebuffer not available to display"); } ImGui::End(); } // Note: This is not exclusively graphics. void DrawDebugStatsWindow(ImConfig &cfg) { ImGui::SetNextWindowSize(ImVec2(300, 500), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Debug Stats", &cfg.debugStatsOpen)) { ImGui::End(); return; } char statbuf[4096]; __DisplayGetDebugStats(statbuf, sizeof(statbuf)); ImGui::TextUnformatted(statbuf); ImGui::End(); } void ImGePixelViewerWindow::Draw(ImConfig &cfg, ImControl &control, GPUDebugInterface *gpuDebug, Draw::DrawContext *draw) { ImGui::SetNextWindowSize(ImVec2(600, 500), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Pixel Viewer", &cfg.pixelViewerOpen)) { ImGui::End(); return; } if (gpuDebug->GetFramebufferManagerCommon()) { if (gpuDebug->GetFramebufferManagerCommon()->GetVFBAt(viewer_.addr)) { ImGui::Text("NOTE: There's a hardware framebuffer at %08x.", viewer_.addr); // TODO: Add a button link. } } if (ImGui::BeginChild("left", ImVec2(200.0f, 0.0f))) { if (ImGui::InputScalar("Address", ImGuiDataType_U32, &viewer_.addr, 0, 0, "%08x")) { viewer_.Snapshot(); } if (ImGui::BeginCombo("Aspect", GeBufferFormatToString(viewer_.format))) { for (int i = 0; i < 5; i++) { if (ImGui::Selectable(GeBufferFormatToString((GEBufferFormat)i), i == (int)viewer_.format)) { viewer_.format = (GEBufferFormat)i; viewer_.Snapshot(); } } ImGui::EndCombo(); } bool alphaPresent = viewer_.format == GE_FORMAT_8888 || viewer_.format == GE_FORMAT_4444 || viewer_.format == GE_FORMAT_5551; if (!alphaPresent) { ImGui::BeginDisabled(); } if (ImGui::Checkbox("Use alpha", &viewer_.useAlpha)) { viewer_.Snapshot(); } if (ImGui::Checkbox("Show alpha", &viewer_.showAlpha)) { viewer_.Snapshot(); } if (!alphaPresent) { ImGui::EndDisabled(); } if (ImGui::InputScalar("Width", ImGuiDataType_U16, &viewer_.width)) { viewer_.Snapshot(); } if (ImGui::InputScalar("Height", ImGuiDataType_U16, &viewer_.height)) { viewer_.Snapshot(); } if (ImGui::InputScalar("Stride", ImGuiDataType_U16, &viewer_.stride)) { viewer_.Snapshot(); } if (viewer_.format == GE_FORMAT_DEPTH16) { if (ImGui::SliderFloat("Scale", &viewer_.scale, 0.5f, 256.0f, "%.2f", ImGuiSliderFlags_Logarithmic)) { viewer_.Snapshot(); } } if (ImGui::Button("Refresh")) { viewer_.Snapshot(); } if (ImGui::Button("Show cur depth")) { viewer_.addr = gstate.getDepthBufRawAddress() | 0x04000000; viewer_.format = GE_FORMAT_DEPTH16; viewer_.stride = gstate.DepthBufStride(); viewer_.width = viewer_.stride; viewer_.Snapshot(); } if (ImGui::Button("Show cur color")) { viewer_.addr = gstate.getFrameBufAddress(); viewer_.format = gstate.FrameBufFormat(); viewer_.stride = gstate.FrameBufStride(); viewer_.width = viewer_.stride; viewer_.Snapshot(); } ImGui::Checkbox("Realtime", &cfg.realtimePixelPreview); } ImGui::EndChild(); if (cfg.realtimePixelPreview) { viewer_.Snapshot(); } ImGui::SameLine(); if (ImGui::BeginChild("right")) { ImVec2 p0 = ImGui::GetCursorScreenPos(); viewer_.Draw(gpuDebug, draw, 1.0f); if (ImGui::IsItemHovered()) { int x = (int)(ImGui::GetMousePos().x - p0.x); int y = (int)(ImGui::GetMousePos().y - p0.y); char temp[128]; if (viewer_.FormatValueAt(temp, sizeof(temp), x, y)) { ImGui::Text("(%d, %d): %s", x, y, temp); } else { ImGui::Text("%d, %d: N/A", x, y); } } else { ImGui::TextUnformatted("(no pixel hovered)"); } } ImGui::EndChild(); ImGui::End(); } ImGePixelViewer::~ImGePixelViewer() { if (texture_) texture_->Release(); } bool ImGePixelViewer::Draw(GPUDebugInterface *gpuDebug, Draw::DrawContext *draw, float zoom) { if (dirty_) { UpdateTexture(draw); dirty_ = false; } if (Memory::IsValid4AlignedAddress(addr)) { if (texture_) { ImTextureID texId = ImGui_ImplThin3d_AddTextureTemp(texture_, useAlpha ? ImGuiPipeline::TexturedAlphaBlend : ImGuiPipeline::TexturedOpaque); ImGui::Image(texId, ImVec2((float)width * zoom, (float)height * zoom)); return true; } else { ImGui::Text("(invalid params: %dx%d, %08x)", width, height, addr); } } else { ImGui::Text("(invalid address %08x)", addr); } return false; } bool ImGePixelViewer::FormatValueAt(char *buf, size_t bufSize, int x, int y) const { // Go look directly in RAM. int bpp = BufferFormatBytesPerPixel(format); u32 pixelAddr = addr + (y * stride + x) * bpp; switch (format) { case GE_FORMAT_8888: snprintf(buf, bufSize, "%08x", Memory::Read_U32(pixelAddr)); break; case GE_FORMAT_4444: { u16 raw = Memory::Read_U16(pixelAddr); snprintf(buf, bufSize, "%08x (raw: %04x)", RGBA4444ToRGBA8888(raw), raw); break; } case GE_FORMAT_565: { u16 raw = Memory::Read_U16(pixelAddr); snprintf(buf, bufSize, "%08x (raw: %04x)", RGB565ToRGBA8888(raw), raw); break; } case GE_FORMAT_5551: { u16 raw = Memory::Read_U16(pixelAddr); snprintf(buf, bufSize, "%08x (raw: %04x)", RGBA5551ToRGBA8888(raw), raw); break; } case GE_FORMAT_DEPTH16: { u16 raw = Memory::Read_U16(pixelAddr); snprintf(buf, bufSize, "%0.4f (raw: %04x / %d)", (float)raw / 65535.0f, raw, raw); break; } default: snprintf(buf, bufSize, "N/A"); return false; } return true; } void ImGePixelViewer::UpdateTexture(Draw::DrawContext *draw) { if (texture_) { texture_->Release(); texture_ = nullptr; } if (!Memory::IsValid4AlignedAddress(addr) || width == 0 || height == 0 || stride > 1024 || stride == 0) { // TODO: Show a warning triangle or something. return; } int bpp = BufferFormatBytesPerPixel(format); int srcBytes = width * stride * bpp; if (stride > width) srcBytes -= stride - width; if (Memory::ValidSize(addr, srcBytes) != srcBytes) { // TODO: Show a message that the address is out of bounds. return; } // Read pixels into a buffer and transform them accordingly. // For now we convert all formats to RGBA here, for backend compatibility. uint8_t *buf = new uint8_t[width * height * 4]; for (int y = 0; y < height; y++) { u32 rowAddr = addr + y * stride * bpp; const u8 *src = Memory::GetPointerUnchecked(rowAddr); u8 *dst = buf + y * width * 4; switch (format) { case GE_FORMAT_8888: if (showAlpha) { for (int x = 0; x < width; x++) { dst[0] = src[3]; dst[1] = src[3]; dst[2] = src[3]; dst[3] = 0xFF; src += 4; dst += 4; } } else { memcpy(dst, src, width * 4); } break; case GE_FORMAT_565: // No showAlpha needed (would just be white) ConvertRGB565ToRGBA8888((u32 *)dst, (const u16 *)src, width); break; case GE_FORMAT_5551: if (showAlpha) { uint32_t *dst32 = (uint32_t *)dst; uint16_t *src16 = (uint16_t *)dst; for (int x = 0; x < width; x++) { dst32[x] = (src16[x] >> 15) ? 0xFFFFFFFF : 0xFF000000; } } else { ConvertRGBA5551ToRGBA8888((u32 *)dst, (const u16 *)src, width); } break; case GE_FORMAT_4444: ConvertRGBA4444ToRGBA8888((u32 *)dst, (const u16 *)src, width); break; case GE_FORMAT_DEPTH16: { uint16_t *src16 = (uint16_t *)src; float scale = this->scale / 256.0f; for (int x = 0; x < width; x++) { // Just pick off the upper bits by adding 1 to the byte address // We don't visualize the lower bits for now, although we could - should add a scale slider like RenderDoc. float fval = (float)src16[x] * scale; u8 val; if (fval < 0.0f) { val = 0; } else if (fval >= 255.0f) { val = 255; } else { val = (u8)fval; } dst[0] = val; dst[1] = val; dst[2] = val; dst[3] = 0xFF; dst += 4; } break; } default: memset(buf, 0x80, width * height * 4); break; } } Draw::TextureDesc desc{ Draw::TextureType::LINEAR2D, Draw::DataFormat::R8G8B8A8_UNORM, (int)width, (int)height, 1, 1, false, Draw::TextureSwizzle::DEFAULT, "PixelViewer temp", { buf }, nullptr, }; texture_ = draw->CreateTexture(desc); } ImGeReadbackViewer::ImGeReadbackViewer() { // These are only forward declared in the header, so we initialize them here. aspect = Draw::Aspect::COLOR_BIT; readbackFmt_ = Draw::DataFormat::UNDEFINED; } ImGeReadbackViewer::~ImGeReadbackViewer() { if (texture_) texture_->Release(); delete[] data_; } bool ImGeReadbackViewer::Draw(GPUDebugInterface *gpuDebug, Draw::DrawContext *draw, float zoom) { FramebufferManagerCommon *fbmanager = gpuDebug->GetFramebufferManagerCommon(); if (!vfb || !vfb->fbo || !fbmanager) { ImGui::TextUnformatted("(N/A)"); return false; } if (dirty_) { dirty_ = false; delete[] data_; int w = vfb->fbo->Width(); int h = vfb->fbo->Height(); int rbBpp = 4; switch (aspect) { case Draw::Aspect::COLOR_BIT: readbackFmt_ = Draw::DataFormat::R8G8B8A8_UNORM; break; case Draw::Aspect::DEPTH_BIT: // TODO: Add fallback readbackFmt_ = Draw::DataFormat::D32F; break; case Draw::Aspect::STENCIL_BIT: readbackFmt_ = Draw::DataFormat::S8; rbBpp = 1; break; default: break; } data_ = new uint8_t[w * h * rbBpp]; draw->CopyFramebufferToMemory(vfb->fbo, aspect, 0, 0, w, h, readbackFmt_, data_, w, Draw::ReadbackMode::BLOCK, "debugger"); if (texture_) { texture_->Release(); texture_ = nullptr; } // For now, we just draw the color texture. The others we convert. if (aspect != Draw::Aspect::COLOR_BIT) { uint8_t *texData = data_; if (aspect == Draw::Aspect::DEPTH_BIT && scale != 1.0f) { texData = new uint8_t[w * h * rbBpp]; // Apply scale float *ptr = (float *)data_; float *tptr = (float *)texData; for (int i = 0; i < w * h; i++) { tptr[i] = ptr[i] * scale; } } Draw::DataFormat fmt = rbBpp == 1 ? Draw::DataFormat::R8_UNORM : Draw::DataFormat::R32_FLOAT; Draw::TextureDesc desc{ Draw::TextureType::LINEAR2D, fmt, (int)w, (int)h, 1, 1, false, Draw::DataFormatNumChannels(fmt) == 1 ? Draw::TextureSwizzle::R8_AS_GRAYSCALE: Draw::TextureSwizzle::DEFAULT, "PixelViewer temp", { texData }, nullptr, }; texture_ = draw->CreateTexture(desc); if (texData != data_) { delete[] texData; } } } ImTextureID texId; if (texture_) { texId = ImGui_ImplThin3d_AddTextureTemp(texture_, ImGuiPipeline::TexturedOpaque); } else { texId = ImGui_ImplThin3d_AddFBAsTextureTemp(vfb->fbo, Draw::Aspect::COLOR_BIT, ImGuiPipeline::TexturedOpaque); } ImGui::Image(texId, ImVec2((float)vfb->fbo->Width() * zoom, (float)vfb->fbo->Height() * zoom)); return true; } bool ImGeReadbackViewer::FormatValueAt(char *buf, size_t bufSize, int x, int y) const { if (!vfb || !vfb->fbo || !data_) { snprintf(buf, bufSize, "N/A"); } int bpp = (int)Draw::DataFormatSizeInBytes(readbackFmt_); int offset = (y * vfb->fbo->Width() + x) * bpp; switch (readbackFmt_) { case Draw::DataFormat::R8G8B8A8_UNORM: { const uint32_t *read32 = (const uint32_t *)(data_ + offset); snprintf(buf, bufSize, "%08x", *read32); return true; } case Draw::DataFormat::D32F: { const float *read = (const float *)(data_ + offset); float value = *read; int ivalue = *read * 65535.0f; snprintf(buf, bufSize, "%0.4f (raw: %04x / %d)", *read, ivalue, ivalue); return true; } case Draw::DataFormat::S8: { uint8_t value = data_[offset]; snprintf(buf, bufSize, "%d (%02x)", value, value); return true; } default: return false; } } void ImGeDisasmView::NotifyStep() { if (followPC_) { gotoPC_ = true; } } void ImGeDisasmView::Draw(GPUDebugInterface *gpuDebug) { const u32 branchColor = 0xFFA0FFFF; const u32 gteColor = 0xFFFFEFA0; static ImVec2 scrolling(0.0f, 0.0f); ImGui_PushFixedFont(); ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available int lineHeight = (int)ImGui::GetTextLineHeightWithSpacing(); if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f; if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f; canvas_sz.y -= lineHeight * 2; // This will catch our interactions bool pressed = ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight); ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY); ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y); // Draw border and background color ImGuiIO& io = ImGui::GetIO(); ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->PushClipRect(canvas_p0, canvas_p1, true); draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(25, 25, 25, 255)); int numLines = (int)(canvas_sz.y / lineHeight + 1.0f); u32 instrWidth = 4; u32 windowStartAddr = selectedAddr_ - (numLines / 2) * instrWidth; DisplayList displayList; u32 pc = 0xFFFFFFFF; u32 stallAddr = 0xFFFFFFFF; if (gpuDebug->GetCurrentDisplayList(displayList)) { pc = displayList.pc; stallAddr = displayList.stall; } if (pc != 0xFFFFFFFF && gotoPC_) { selectedAddr_ = pc; gotoPC_ = false; } float pcY = canvas_p0.y + ((pc - windowStartAddr) / instrWidth) * lineHeight; draw_list->AddRectFilled(ImVec2(canvas_p0.x, pcY), ImVec2(canvas_p1.x, pcY + lineHeight), IM_COL32(0x10, 0x70, 0x10, 255)); float stallY = canvas_p0.y + ((stallAddr - windowStartAddr) / instrWidth) * lineHeight; draw_list->AddRectFilled(ImVec2(canvas_p0.x, stallY), ImVec2(canvas_p1.x, stallY + lineHeight), IM_COL32(0x70, 0x20, 0x10, 255)); u32 addr = windowStartAddr; for (int line = 0; line < numLines; line++) { char addrBuffer[128]; snprintf(addrBuffer, sizeof(addrBuffer), "%08x", addr); ImVec2 lineStart = ImVec2(canvas_p0.x + lineHeight + 8, canvas_p0.y + line * lineHeight); ImVec2 opcodeStart = ImVec2(canvas_p0.x + 120, canvas_p0.y + line * lineHeight); ImVec2 descStart = ImVec2(canvas_p0.x + 220, canvas_p0.y + line * lineHeight); ImVec2 liveStart = ImVec2(canvas_p0.x + 250, canvas_p0.y + line * lineHeight); if (Memory::IsValid4AlignedAddress(addr)) { draw_list->AddText(lineStart, 0xFFC0C0C0, addrBuffer); u32 opcode = Memory::Read_U32(addr); GPUDebugOp op = gpuDebug->DisassembleOp(addr, opcode); u32 color = 0xFFFFFFFF; char temp[16]; snprintf(temp, sizeof(temp), "%08x", op.op); draw_list->AddText(opcodeStart, color, temp); draw_list->AddText(descStart, color, op.desc.data(), op.desc.data() + op.desc.size()); // if (selectedAddr_ == addr && strlen(disMeta.liveInfo)) { // draw_list->AddText(liveStart, 0xFFFFFFFF, disMeta.liveInfo); // } bool bp = gpuDebug->GetBreakpoints()->IsAddressBreakpoint(addr); if (bp) { draw_list->AddCircleFilled(ImVec2(canvas_p0.x + lineHeight * 0.5f, lineStart.y + lineHeight * 0.5f), lineHeight * 0.45f, 0xFF0000FF, 12); } } else { draw_list->AddText(lineStart, 0xFF808080, addrBuffer); } addr += instrWidth; } // Draw a rectangle around the selected line. int selectedY = canvas_p0.y + ((selectedAddr_ - windowStartAddr) / instrWidth) * lineHeight; draw_list->AddRect(ImVec2(canvas_p0.x, selectedY), ImVec2(canvas_p1.x, selectedY + lineHeight), IM_COL32(255, 255, 255, 255)); if (dragAddr_ != selectedAddr_ && dragAddr_ != INVALID_ADDR) { int dragY = canvas_p0.y + ((dragAddr_ - windowStartAddr) / instrWidth) * lineHeight; draw_list->AddRect(ImVec2(canvas_p0.x, dragY), ImVec2(canvas_p1.x, dragY + lineHeight), IM_COL32(128, 128, 128, 255)); } const bool is_hovered = ImGui::IsItemHovered(); // Hovered const bool is_active = ImGui::IsItemActive(); // Held const ImVec2 mouse_pos_in_canvas(io.MousePos.x - canvas_p0.x, io.MousePos.y - canvas_p0.y); if (is_active) { dragAddr_ = windowStartAddr + ((int)mouse_pos_in_canvas.y / lineHeight) * instrWidth; } if (pressed) { if (io.MousePos.x < canvas_p0.x + lineHeight) { // Toggle breakpoint if (!gpuDebug->GetBreakpoints()->IsAddressBreakpoint(dragAddr_)) { gpuDebug->GetBreakpoints()->AddAddressBreakpoint(dragAddr_); } else { gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(dragAddr_); } bpPopup_ = true; } else { selectedAddr_ = dragAddr_; bpPopup_ = false; } } ImGui_PopFont(); draw_list->PopClipRect(); // Context menu (under default mouse threshold) ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); if (ImGui::BeginPopup("context")) { if (bpPopup_) { if (ImGui::MenuItem("Remove breakpoint", NULL, false)) { gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(dragAddr_); } } else if (Memory::IsValid4AlignedAddress(dragAddr_)) { char buffer[64]; u32 opcode = Memory::Read_U32(dragAddr_); GPUDebugOp op = gpuDebug->DisassembleOp(dragAddr_, opcode); // affect dragAddr_? if (ImGui::MenuItem("Copy Address", NULL, false)) { snprintf(buffer, sizeof(buffer), "%08x", dragAddr_); ImGui::SetClipboardText(buffer); INFO_LOG(Log::G3D, "Copied '%s'", buffer); } if (ImGui::MenuItem("Copy Instruction Hex", NULL, false)) { snprintf(buffer, sizeof(buffer), "%08x", (u32)op.op); ImGui::SetClipboardText(buffer); INFO_LOG(Log::G3D, "Copied '%s'", buffer); } /* if (meta.instructionFlags & IF_BRANCHFIXED) { if (ImGui::MenuItem("Follow Branch")) { u32 target = GetBranchTarget(meta.opcode, dragAddr_, meta.instructionFlags); if (target != 0xFFFFFFFF) { selectedAddr_ = target; } } }*/ } ImGui::EndPopup(); } if (pressed) { // INFO_LOG(Log::UI, "Pressed"); } } static const char *DLStateToString(DisplayListState state) { switch (state) { case PSP_GE_DL_STATE_NONE: return "None"; case PSP_GE_DL_STATE_QUEUED: return "Queued"; case PSP_GE_DL_STATE_RUNNING: return "Running"; case PSP_GE_DL_STATE_COMPLETED: return "Completed"; case PSP_GE_DL_STATE_PAUSED: return "Paused"; default: return "N/A (bad)"; } } static void DrawPreviewPrimitive(ImDrawList *drawList, ImVec2 p0, GEPrimitiveType prim, const std::vector &indices, const std::vector &verts, int count, bool uvToPos, float sx = 1.0f, float sy = 1.0f) { if (count) { auto x = [sx, uvToPos](const GPUDebugVertex &vert) { return sx * (uvToPos ? vert.u : vert.x); }; auto y = [sy, uvToPos](const GPUDebugVertex &vert) { return sy * (uvToPos ? vert.v : vert.y); }; // TODO: Maybe not the best idea to use the heavy AddTriangleFilled API instead of just adding raw triangles. switch (prim) { case GE_PRIM_TRIANGLES: case GE_PRIM_RECTANGLES: { for (int i = 0; i < count - 2; i += 3) { const auto &v1 = indices.empty() ? verts[i] : verts[indices[i]]; const auto &v2 = indices.empty() ? verts[i + 1] : verts[indices[i + 1]]; const auto &v3 = indices.empty() ? verts[i + 2] : verts[indices[i + 2]]; drawList->AddTriangleFilled( ImVec2(p0.x + x(v1), p0.y + y(v1)), ImVec2(p0.x + x(v2), p0.y + y(v2)), ImVec2(p0.x + x(v3), p0.y + y(v3)), ImColor(0x600000FF)); } break; } case GE_PRIM_TRIANGLE_FAN: { for (int i = 0; i < count - 2; i++) { const auto &v1 = indices.empty() ? verts[0] : verts[indices[0]]; const auto &v2 = indices.empty() ? verts[i + 1] : verts[indices[i + 1]]; const auto &v3 = indices.empty() ? verts[i + 2] : verts[indices[i + 2]]; drawList->AddTriangleFilled( ImVec2(p0.x + x(v1), p0.y + y(v1)), ImVec2(p0.x + x(v2), p0.y + y(v2)), ImVec2(p0.x + x(v3), p0.y + y(v3)), ImColor(0x600000FF)); } break; } case GE_PRIM_TRIANGLE_STRIP: { int t = 2; for (int i = 0; i < count - 2; i++) { int i0 = i; int i1 = i + t; int i2 = i + (t ^ 3); const auto &v1 = indices.empty() ? verts[i0] : verts[indices[i0]]; const auto &v2 = indices.empty() ? verts[i1] : verts[indices[i1]]; const auto &v3 = indices.empty() ? verts[i2] : verts[indices[i2]]; drawList->AddTriangleFilled( ImVec2(p0.x + x(v1), p0.y + y(v1)), ImVec2(p0.x + x(v2), p0.y + y(v2)), ImVec2(p0.x + x(v3), p0.y + y(v3)), ImColor(0x600000FF)); t ^= 3; } break; } case GE_PRIM_LINES: { for (int i = 0; i < count - 1; i += 2) { const auto &v1 = indices.empty() ? verts[i] : verts[indices[i]]; const auto &v2 = indices.empty() ? verts[i + 1] : verts[indices[i + 1]]; drawList->AddLine( ImVec2(p0.x + x(v1), p0.y + y(v1)), ImVec2(p0.x + x(v2), p0.y + y(v2)), ImColor(0x600000FF)); } break; } case GE_PRIM_LINE_STRIP: { for (int i = 0; i < count - 2; i++) { const auto &v1 = indices.empty() ? verts[i] : verts[indices[i]]; const auto &v2 = indices.empty() ? verts[i + 1] : verts[indices[i + 1]]; drawList->AddLine( ImVec2(p0.x + x(v1), p0.y + y(v1)), ImVec2(p0.x + x(v2), p0.y + y(v2)), ImColor(0x600000FF)); } break; } default: // TODO: Support lines etc. break; } } } ImGeDebuggerWindow::ImGeDebuggerWindow() { selectedAspect_ = Draw::Aspect::COLOR_BIT; } void ImGeDebuggerWindow::NotifyStep() { reloadPreview_ = true; disasmView_.NotifyStep(); // In software mode, or written back to RAM, the alpha channel is the stencil channel switch (selectedAspect_) { case Draw::Aspect::COLOR_BIT: case Draw::Aspect::STENCIL_BIT: swViewer_.width = gstate.FrameBufStride(); // Height heuristic swViewer_.height = gstate.getScissorY2() + 1 - gstate.getScissorY1(); // Just guessing the height, we have no reliable way to tell swViewer_.format = gstate.FrameBufFormat(); swViewer_.addr = gstate.getFrameBufAddress(); swViewer_.showAlpha = selectedAspect_ == Draw::Aspect::STENCIL_BIT; swViewer_.useAlpha = false; swViewer_.Snapshot(); break; case Draw::Aspect::DEPTH_BIT: swViewer_.width = gstate.DepthBufStride(); swViewer_.height = gstate.getScissorY2() + 1 - gstate.getScissorY1(); // Just guessing the height, we have no reliable way to tell swViewer_.format = GE_FORMAT_DEPTH16; swViewer_.addr = gstate.getDepthBufAddress(); swViewer_.showAlpha = false; swViewer_.useAlpha = false; break; default: break; } FramebufferManagerCommon *fbman = gpuDebug->GetFramebufferManagerCommon(); if (fbman) { rbViewer_.vfb = fbman->GetExactVFB(gstate.getFrameBufAddress(), gstate.FrameBufStride(), gstate.FrameBufFormat()); rbViewer_.aspect = selectedAspect_; } rbViewer_.Snapshot(); } void ImGeDebuggerWindow::Draw(ImConfig &cfg, ImControl &control, GPUDebugInterface *gpuDebug, Draw::DrawContext *draw) { ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); if (!ImGui::Begin(Title(), &cfg.geDebuggerOpen)) { ImGui::End(); return; } ImGui::BeginDisabled(coreState != CORE_STEPPING_GE); if (ImGui::Button("Run/Resume")) { // Core_Resume(); gpuDebug->SetBreakNext(GPUDebug::BreakNext::DEBUG_RUN); } ImGui::SameLine(); if (ImGui::Button("...")) { ImGui::OpenPopup("dotdotdot"); } if (ImGui::BeginPopup("dotdotdot")) { if (ImGui::MenuItem("RunFast")) { gpuDebug->ClearBreakNext(); Core_Resume(); } ImGui::EndPopup(); } ImGui::EndDisabled(); ImGui::SameLine(); ImGui::TextUnformatted("Break:"); ImGui::SameLine(); //if (ImGui::Button("Frame")) { // TODO: This doesn't work correctly. // GPUDebug::SetBreakNext(GPUDebug::BreakNext::FRAME); //} bool disableStepButtons = gpuDebug->GetBreakNext() != GPUDebug::BreakNext::NONE && gpuDebug->GetBreakNext() != GPUDebug::BreakNext::DEBUG_RUN; if (disableStepButtons) { ImGui::BeginDisabled(); } ImGui::SameLine(); if (ImGui::Button("Tex")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::TEX); } ImGui::SameLine(); if (ImGui::Button("NonTex")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::NONTEX); } ImGui::SameLine(); if (ImGui::Button("Prim")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::PRIM); } ImGui::SameLine(); if (ImGui::Button("Draw")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::DRAW); } ImGui::SameLine(); if (ImGui::Button("Block xfer")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::BLOCK_TRANSFER); } ImGui::SameLine(); if (ImGui::Button("Curve")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::CURVE); } ImGui::SameLine(); if (ImGui::Button("Single step")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP); } if (disableStepButtons) { ImGui::EndDisabled(); } ImGui::Text("%d/%d", gpuDebug->PrimsThisFrame(), gpuDebug->PrimsLastFrame()); if (disableStepButtons) { ImGui::BeginDisabled(); } ImGui::SameLine(); ImGui::SetNextItemWidth(160.0f); ImGui::InputInt("Number", &cfg.breakCount); ImGui::SameLine(); if (ImGui::Button("Break on #")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::COUNT); gpuDebug->SetBreakCount(cfg.breakCount); } ImGui::SameLine(); if (ImGui::Button("Step by")) { gpuDebug->SetBreakNext(GPUDebug::BreakNext::COUNT); gpuDebug->SetBreakCount(cfg.breakCount, true); // relative } if (disableStepButtons) { ImGui::EndDisabled(); } // Display any pending step event. if (gpuDebug->GetBreakNext() != GPUDebug::BreakNext::NONE && gpuDebug->GetBreakNext() != GPUDebug::BreakNext::DEBUG_RUN) { if (showBannerInFrames_ > 0) { showBannerInFrames_--; } if (showBannerInFrames_ == 0) { ImGui::Text("Step pending: %s", GPUDebug::BreakNextToString(gpuDebug->GetBreakNext())); ImGui::SameLine(); if (gpuDebug->GetBreakNext() == GPUDebug::BreakNext::COUNT) { ImGui::Text("(%d)", gpuDebug->GetBreakCount()); ImGui::SameLine(); } if (ImGui::Button("Cancel step")) { gpuDebug->ClearBreakNext(); } } } else { showBannerInFrames_ = 2; } // Line break if (ImGui::Button("Goto PC")) { disasmView_.GotoPC(); } ImGui::SameLine(); if (ImGui::Button("Settings")) { ImGui::OpenPopup("disSettings"); } if (ImGui::BeginPopup("disSettings")) { ImGui::Checkbox("Follow PC", &disasmView_.followPC_); ImGui::EndPopup(); } // First, let's list any active display lists in the left column, on top of the disassembly. ImGui::BeginChild("left pane", ImVec2(400, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeX); if (ImGui::CollapsingHeader("Display lists")) { for (auto index : gpuDebug->GetDisplayListQueue()) { const auto &list = gpuDebug->GetDisplayList(index); char title[64]; snprintf(title, sizeof(title), "List %d", list.id); if (ImGui::CollapsingHeader(title, ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("State: %s", DLStateToString(list.state)); ImGui::TextUnformatted("PC:"); ImGui::SameLine(); ImClickableAddress(list.pc, control, ImCmd::SHOW_IN_GE_DISASM); ImGui::Text("StartPC:"); ImGui::SameLine(); ImClickableAddress(list.startpc, control, ImCmd::SHOW_IN_GE_DISASM); if (list.pendingInterrupt) { ImGui::TextUnformatted("(Pending interrupt)"); } if (list.stall) { ImGui::TextUnformatted("Stall addr:"); ImGui::SameLine(); ImClickableAddress(list.pc, control, ImCmd::SHOW_IN_GE_DISASM); } ImGui::Text("Stack depth: %d", (int)list.stackptr); ImGui::Text("BBOX result: %d", (int)list.bboxResult); } } } // Display the disassembly view. disasmView_.Draw(gpuDebug); ImGui::EndChild(); ImGui::SameLine(); u32 op = 0; DisplayList list; bool isOnBlockTransfer = false; if (gpuDebug->GetCurrentDisplayList(list)) { op = Memory::Read_U32(list.pc); // TODO: Also add support for block transfer previews! bool isOnPrim = false; switch (op >> 24) { case GE_CMD_PRIM: isOnPrim = true; if (reloadPreview_) { GetPrimPreview(op, previewPrim_, previewVertices_, previewIndices_, previewCount_); reloadPreview_ = false; } break; case GE_CMD_TRANSFERSTART: isOnBlockTransfer = true; break; default: // Disable the current preview. previewCount_ = 0; break; } } ImGui::BeginChild("texture/fb view"); ImDrawList *drawList = ImGui::GetWindowDrawList(); if (coreState == CORE_STEPPING_GE) { if (isOnBlockTransfer) { ImGui::Text("Block transfer! Proper preview coming in the future.\n"); ImGui::Text("%08x -> %08x, %d bpp (strides: %d, %d)", gstate.getTransferSrcAddress(), gstate.getTransferDstAddress(), gstate.getTransferBpp(), gstate.getTransferSrcStride(), gstate.getTransferDstStride()); ImGui::Text("%dx%d pixels", gstate.getTransferWidth(), gstate.getTransferHeight()); ImGui::Text("Src pos: %d, %d", gstate.getTransferSrcX(), gstate.getTransferSrcY()); ImGui::Text("Dst pos: %d, %d", gstate.getTransferDstX(), gstate.getTransferDstY()); ImGui::Text("Total bytes to transfer: %d", gstate.getTransferWidth() * gstate.getTransferHeight() * gstate.getTransferBpp()); } else { // Visualize prim by default (even if we're not directly on a prim instruction). VirtualFramebuffer *vfb = rbViewer_.vfb; if (vfb) { if (vfb->fbo) { ImGui::Text("Framebuffer: %s", vfb->fbo->Tag()); } else { ImGui::Text("Framebuffer"); } ImGui::SameLine(); } ImGui::SetNextItemWidth(200.0f); ImGui::SliderFloat("Zoom", &previewZoom_, 0.125f, 2.f, "%.3f", ImGuiSliderFlags_Logarithmic); // Use selectable instead of tab bar so we can get events (haven't figured that out). static const Draw::Aspect aspects[3] = { Draw::Aspect::COLOR_BIT, Draw::Aspect::DEPTH_BIT, Draw::Aspect::STENCIL_BIT, }; static const char *const aspectNames[3] = { "Color", "Depth", "Stencil" }; for (int i = 0; i < ARRAY_SIZE(aspects); i++) { if (i != 0) ImGui::SameLine(); if (ImGui::Selectable(aspectNames[i], aspects[i] == selectedAspect_, 0, ImVec2(120.0f, 0.0f))) { selectedAspect_ = aspects[i]; NotifyStep(); } } if (selectedAspect_ == Draw::Aspect::DEPTH_BIT) { float minimum = 0.5f; float maximum = 256.0f; ImGui::SameLine(); ImGui::SetNextItemWidth(200.0f); if (ImGui::DragFloat("Z value scale", &rbViewer_.scale, 1.0f, 0.5f, 256.0f, "%0.2f", ImGuiSliderFlags_Logarithmic)) { rbViewer_.Snapshot(); swViewer_.Snapshot(); } } const ImVec2 p0 = ImGui::GetCursorScreenPos(); ImVec2 p1; float scale = 1.0f; if (vfb && vfb->fbo) { scale = vfb->renderScaleFactor; p1 = ImVec2(p0.x + vfb->fbo->Width() * previewZoom_, p0.y + vfb->fbo->Height() * previewZoom_); } else { // Guess p1 = ImVec2(p0.x + swViewer_.width, p0.y + swViewer_.height); } // Draw border and background color drawList->PushClipRect(p0, p1, true); PixelLookup *lookup = nullptr; if (vfb) { rbViewer_.Draw(gpuDebug, draw, previewZoom_); lookup = &rbViewer_; // ImTextureID texId = ImGui_ImplThin3d_AddFBAsTextureTemp(vfb->fbo, Draw::Aspect::COLOR_BIT, ImGuiPipeline::TexturedOpaque); // ImGui::Image(texId, ImVec2(vfb->width, vfb->height)); } else { swViewer_.Draw(gpuDebug, draw, previewZoom_); lookup = &swViewer_; } // Draw vertex preview on top! DrawPreviewPrimitive(drawList, p0, previewPrim_, previewIndices_, previewVertices_, previewCount_, false, scale * previewZoom_, scale * previewZoom_); drawList->PopClipRect(); if (ImGui::IsItemHovered()) { int x = (int)(ImGui::GetMousePos().x - p0.x) * previewZoom_; int y = (int)(ImGui::GetMousePos().y - p0.y) * previewZoom_; char temp[128]; if (lookup->FormatValueAt(temp, sizeof(temp), x, y)) { ImGui::Text("(%d, %d): %s", x, y, temp); } else { ImGui::Text("%d, %d: N/A", x, y); } } else { ImGui::TextUnformatted("(no pixel hovered)"); } if (vfb && vfb->fbo) { ImGui::Text("VFB %dx%d (emulated: %dx%d)", vfb->width, vfb->height, vfb->fbo->Width(), vfb->fbo->Height()); } else { // Use the swViewer_! ImGui::Text("Raw FB: %08x (%s)", gstate.getFrameBufRawAddress(), GeBufferFormatToString(gstate.FrameBufFormat())); } if (gstate.isModeClear()) { ImGui::Text("(clear mode - texturing not used)"); } else if (!gstate.isTextureMapEnabled()) { ImGui::Text("(texturing not enabled"); } else { TextureCacheCommon *texcache = gpuDebug->GetTextureCacheCommon(); TexCacheEntry *tex = texcache ? texcache->SetTexture() : nullptr; if (tex) { ImGui::Text("Texture: "); texcache->ApplyTexture(); void *nativeView = texcache->GetNativeTextureView(tex, true); ImTextureID texId = ImGui_ImplThin3d_AddNativeTextureTemp(nativeView); float texW = dimWidth(tex->dim); float texH = dimHeight(tex->dim); const ImVec2 p0 = ImGui::GetCursorScreenPos(); const ImVec2 sz = ImGui::GetContentRegionAvail(); const ImVec2 p1 = ImVec2(p0.x + texW, p0.y + texH); // Draw border and background color drawList->PushClipRect(p0, p1, true); ImGui::Image(texId, ImVec2(texW, texH)); DrawPreviewPrimitive(drawList, p0, previewPrim_, previewIndices_, previewVertices_, previewCount_, true, texW, texH); drawList->PopClipRect(); } else { ImGui::Text("(no valid texture bound)"); // In software mode, we should just decode the texture here. // TODO: List some of the texture params here. } } // Let's display the current CLUT. } } else { ImGui::Text("Click the buttons above (Tex, etc) to stop"); } ImGui::EndChild(); ImGui::End(); } struct StateItem { bool header; GECommand cmd; const char *title; bool closedByDefault; }; static const StateItem g_rasterState[] = { {true, GE_CMD_NOP, "Framebuffer"}, {false, GE_CMD_FRAMEBUFPTR}, {false, GE_CMD_FRAMEBUFPIXFORMAT}, {false, GE_CMD_CLEARMODE}, {true, GE_CMD_ZTESTENABLE}, {false, GE_CMD_ZBUFPTR}, {false, GE_CMD_ZTEST}, {false, GE_CMD_ZWRITEDISABLE}, {true, GE_CMD_STENCILTESTENABLE}, {false, GE_CMD_STENCILTEST}, {false, GE_CMD_STENCILOP}, {true, GE_CMD_ALPHABLENDENABLE}, {false, GE_CMD_BLENDMODE}, {false, GE_CMD_BLENDFIXEDA}, {false, GE_CMD_BLENDFIXEDB}, {true, GE_CMD_ALPHATESTENABLE}, {false, GE_CMD_ALPHATEST}, {true, GE_CMD_COLORTESTENABLE}, {false, GE_CMD_COLORTEST}, {false, GE_CMD_COLORTESTMASK}, {true, GE_CMD_FOGENABLE}, {false, GE_CMD_FOGCOLOR}, {false, GE_CMD_FOG1}, {false, GE_CMD_FOG2}, {true, GE_CMD_CULLFACEENABLE}, {false, GE_CMD_CULL}, {true, GE_CMD_LOGICOPENABLE}, {false, GE_CMD_LOGICOP}, {true, GE_CMD_NOP, "Clipping/Clamping"}, {false, GE_CMD_MINZ}, {false, GE_CMD_MAXZ}, {false, GE_CMD_DEPTHCLAMPENABLE}, {true, GE_CMD_NOP, "Other raster state"}, {false, GE_CMD_MASKRGB}, {false, GE_CMD_MASKALPHA}, {false, GE_CMD_SCISSOR1}, {false, GE_CMD_REGION1}, {false, GE_CMD_OFFSETX}, {false, GE_CMD_DITH0}, {false, GE_CMD_DITH1}, {false, GE_CMD_DITH2}, {false, GE_CMD_DITH3}, }; static const StateItem g_textureState[] = { {true, GE_CMD_TEXTUREMAPENABLE}, {false, GE_CMD_TEXADDR0}, {false, GE_CMD_TEXSIZE0}, {false, GE_CMD_TEXENVCOLOR}, {false, GE_CMD_TEXMAPMODE}, {false, GE_CMD_TEXSHADELS}, {false, GE_CMD_TEXFORMAT}, {false, GE_CMD_CLUTFORMAT}, {false, GE_CMD_TEXFILTER}, {false, GE_CMD_TEXWRAP}, {false, GE_CMD_TEXLEVEL}, {false, GE_CMD_TEXFUNC}, {false, GE_CMD_TEXLODSLOPE}, {false, GE_CMD_TEXSCALEU}, {false, GE_CMD_TEXSCALEV}, {false, GE_CMD_TEXOFFSETU}, {false, GE_CMD_TEXOFFSETV}, {true, GE_CMD_NOP, "Additional mips", true}, {false, GE_CMD_TEXADDR1}, {false, GE_CMD_TEXADDR2}, {false, GE_CMD_TEXADDR3}, {false, GE_CMD_TEXADDR4}, {false, GE_CMD_TEXADDR5}, {false, GE_CMD_TEXADDR6}, {false, GE_CMD_TEXADDR7}, {false, GE_CMD_TEXSIZE1}, {false, GE_CMD_TEXSIZE2}, {false, GE_CMD_TEXSIZE3}, {false, GE_CMD_TEXSIZE4}, {false, GE_CMD_TEXSIZE5}, {false, GE_CMD_TEXSIZE6}, {false, GE_CMD_TEXSIZE7}, }; static const StateItem g_lightingState[] = { {false, GE_CMD_AMBIENTCOLOR}, {false, GE_CMD_AMBIENTALPHA}, {false, GE_CMD_MATERIALUPDATE}, {false, GE_CMD_MATERIALEMISSIVE}, {false, GE_CMD_MATERIALAMBIENT}, {false, GE_CMD_MATERIALDIFFUSE}, {false, GE_CMD_MATERIALALPHA}, {false, GE_CMD_MATERIALSPECULAR}, {false, GE_CMD_MATERIALSPECULARCOEF}, {false, GE_CMD_REVERSENORMAL}, {false, GE_CMD_SHADEMODE}, {false, GE_CMD_LIGHTMODE}, {false, GE_CMD_LIGHTTYPE0}, {false, GE_CMD_LIGHTTYPE1}, {false, GE_CMD_LIGHTTYPE2}, {false, GE_CMD_LIGHTTYPE3}, {false, GE_CMD_LX0}, {false, GE_CMD_LX1}, {false, GE_CMD_LX2}, {false, GE_CMD_LX3}, {false, GE_CMD_LDX0}, {false, GE_CMD_LDX1}, {false, GE_CMD_LDX2}, {false, GE_CMD_LDX3}, {false, GE_CMD_LKA0}, {false, GE_CMD_LKA1}, {false, GE_CMD_LKA2}, {false, GE_CMD_LKA3}, {false, GE_CMD_LKS0}, {false, GE_CMD_LKS1}, {false, GE_CMD_LKS2}, {false, GE_CMD_LKS3}, {false, GE_CMD_LKO0}, {false, GE_CMD_LKO1}, {false, GE_CMD_LKO2}, {false, GE_CMD_LKO3}, {false, GE_CMD_LAC0}, {false, GE_CMD_LDC0}, {false, GE_CMD_LSC0}, {false, GE_CMD_LAC1}, {false, GE_CMD_LDC1}, {false, GE_CMD_LSC1}, {false, GE_CMD_LAC2}, {false, GE_CMD_LDC2}, {false, GE_CMD_LSC2}, {false, GE_CMD_LAC3}, {false, GE_CMD_LDC3}, {false, GE_CMD_LSC3}, }; static const StateItem g_vertexState[] = { {true, GE_CMD_NOP, "Vertex type and transform"}, {false, GE_CMD_VERTEXTYPE}, {false, GE_CMD_VADDR}, {false, GE_CMD_IADDR}, {false, GE_CMD_OFFSETADDR}, {false, GE_CMD_VIEWPORTXSCALE}, {false, GE_CMD_VIEWPORTXCENTER}, {false, GE_CMD_MORPHWEIGHT0}, {false, GE_CMD_MORPHWEIGHT1}, {false, GE_CMD_MORPHWEIGHT2}, {false, GE_CMD_MORPHWEIGHT3}, {false, GE_CMD_MORPHWEIGHT4}, {false, GE_CMD_MORPHWEIGHT5}, {false, GE_CMD_MORPHWEIGHT6}, {false, GE_CMD_MORPHWEIGHT7}, {false, GE_CMD_TEXSCALEU}, {false, GE_CMD_TEXSCALEV}, {false, GE_CMD_TEXOFFSETU}, {false, GE_CMD_TEXOFFSETV}, {true, GE_CMD_NOP, "Tessellation"}, {false, GE_CMD_PATCHPRIMITIVE}, {false, GE_CMD_PATCHDIVISION}, {false, GE_CMD_PATCHCULLENABLE}, {false, GE_CMD_PATCHFACING}, }; void ImGeStateWindow::Snapshot() { // Not needed for now, we have GPUStepping::LastState() } // TODO: Separate window or merge into Ge debugger? void ImGeStateWindow::Draw(ImConfig &cfg, ImControl &control, GPUDebugInterface *gpuDebug) { ImGui::SetNextWindowSize(ImVec2(300, 500), ImGuiCond_FirstUseEver); if (!ImGui::Begin("GE State", &cfg.geStateOpen)) { ImGui::End(); return; } if (ImGui::BeginTabBar("GeRegs", ImGuiTabBarFlags_None)) { auto buildStateTab = [&](const char *tabName, const StateItem *rows, size_t numRows) { if (ImGui::BeginTabItem(tabName)) { if (ImGui::BeginTable("fpr", 3, ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersH)) { ImGui::TableSetupColumn("State", ImGuiTableColumnFlags_WidthFixed); ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch); ImGui::TableSetupColumn("bkpt", ImGuiTableColumnFlags_WidthFixed); ImGui::TableHeadersRow(); bool anySection = false; bool sectionOpen = false; for (size_t i = 0; i < numRows; i++) { const GECmdInfo &info = GECmdInfoByCmd(rows[i].cmd); const GPUgstate &lastState = GPUStepping::LastState(); bool diff = lastState.cmdmem[rows[i].cmd] != gstate.cmdmem[rows[i].cmd]; if (rows[i].header) { anySection = true; if (sectionOpen) { ImGui::TreePop(); } ImGui::TableNextRow(); ImGui::TableNextColumn(); sectionOpen = ImGui::TreeNodeEx(rows[i].cmd ? info.uiName : rows[i].title, rows[i].closedByDefault ? 0 : ImGuiTreeNodeFlags_DefaultOpen); ImGui::TableNextColumn(); } else { if (!sectionOpen && anySection) { continue; } ImGui::TableNextRow(); ImGui::TableNextColumn(); } const bool enabled = info.enableCmd == 0 || (gstate.cmdmem[info.enableCmd] & 1) == 1; if (diff) { ImGui::PushStyleColor(ImGuiCol_Text, enabled ? ImDebuggerColor_Diff : ImDebuggerColor_DiffAlpha); } else if (!enabled) { ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 128)); } if (!rows[i].header) { ImGui::TextUnformatted(info.uiName); ImGui::TableNextColumn(); } if (rows[i].cmd != GE_CMD_NOP) { char temp[128], temp2[128]; const u32 value = gstate.cmdmem[info.cmd]; const u32 otherValue = gstate.cmdmem[info.otherCmd]; // Special handling for pointer and pointer/width entries - create an address control if (info.fmt == CMD_FMT_PTRWIDTH) { const u32 val = (value & 0xFFFFFF) | (otherValue & 0x00FF0000) << 8; ImClickableAddress(val, control, ImCmd::NONE); ImGui::SameLine(); ImGui::Text("w=%d", otherValue & 0xFFFF); } else { FormatStateRow(gpuDebug, temp, sizeof(temp), info.fmt, value, true, otherValue, gstate.cmdmem[info.otherCmd2]); ImGui::TextUnformatted(temp); } if (diff && ImGui::IsItemHovered(ImGuiHoveredFlags_DelayShort)) { FormatStateRow(gpuDebug, temp2, sizeof(temp2), info.fmt, lastState.cmdmem[info.cmd], true, lastState.cmdmem[info.otherCmd], lastState.cmdmem[info.otherCmd2]); ImGui::SetTooltip("Previous: %s", temp2); } } if (diff || !enabled) ImGui::PopStyleColor(); } if (sectionOpen) { ImGui::TreePop(); } ImGui::EndTable(); } ImGui::EndTabItem(); } }; buildStateTab("Raster", g_rasterState, ARRAY_SIZE(g_rasterState)); buildStateTab("Texture", g_textureState, ARRAY_SIZE(g_textureState)); buildStateTab("Lighting", g_lightingState, ARRAY_SIZE(g_lightingState)); buildStateTab("Transform/Tess", g_vertexState, ARRAY_SIZE(g_vertexState)); // Do a vertex tab (maybe later a separate window) if (ImGui::BeginTabItem("Vertices")) { const ImGuiTableFlags tableFlags = ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_ScrollY; if (ImGui::BeginTabBar("vertexmode", ImGuiTabBarFlags_None)) { auto state = gpuDebug->GetGState(); char fmtTemp[256]; FormatStateRow(gpuDebug, fmtTemp, sizeof(fmtTemp), CMD_FMT_VERTEXTYPE, state.vertType, true, false, false); ImGui::TextUnformatted(fmtTemp); // Let's see if it's fast enough to just do all this each frame. int rowCount_ = gpuDebug->GetCurrentPrimCount(); std::vector vertices; std::vector indices; if (!gpuDebug->GetCurrentDrawAsDebugVertices(rowCount_, vertices, indices)) { rowCount_ = 0; } auto buildVertexTable = [&](bool raw) { // Ignore indices for now. if (ImGui::BeginTable("rawverts", VERTEXLIST_COL_COUNT + 1, tableFlags)) { static VertexDecoder decoder; u32 vertTypeID = GetVertTypeID(state.vertType, state.getUVGenMode(), true); VertexDecoderOptions options{}; decoder.SetVertexType(vertTypeID, options); static const char * const colNames[] = { "Index", "X", "Y", "Z", "U", "V", "Color", "NX", "NY", "NZ", }; for (int i = 0; i < ARRAY_SIZE(colNames); i++) { ImGui::TableSetupColumn(colNames[i], ImGuiTableColumnFlags_WidthFixed, 0.0f, i); } ImGui::TableSetupScrollFreeze(0, 1); // Make header row always visible ImGui::TableHeadersRow(); ImGuiListClipper clipper; _dbg_assert_(rowCount_ >= 0); clipper.Begin(rowCount_); while (clipper.Step()) { for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) { int index = indices.empty() ? i : indices[i]; ImGui::PushID(i); ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::Text("%d", index); for (int column = 0; column < VERTEXLIST_COL_COUNT; column++) { ImGui::TableNextColumn(); char temp[36]; if (raw) { FormatVertColRaw(&decoder, temp, sizeof(temp), index, column); } else { FormatVertCol(temp, sizeof(temp), vertices[index], column); } ImGui::TextUnformatted(temp); } ImGui::PopID(); } } clipper.End(); ImGui::EndTable(); } }; if (ImGui::BeginTabItem("Raw")) { buildVertexTable(true); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Transformed")) { buildVertexTable(false); ImGui::EndTabItem(); } // TODO: Let's not include columns for which we have no data. ImGui::EndTabBar(); } ImGui::EndTabItem(); } ImGui::EndTabBar(); } ImGui::End(); }