Henrik Rydgård
936dd58367
Merge pull request #6640 from JimLee168/master
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Atrac buffer validate RIFF header
2014-07-27 21:08:32 +02:00
sum2012
21e024eeda
sceMpegRingbufferAvailableSize might use a different
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Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168
9722e1eb03
Atrac buffer validate RIFF header
2014-07-27 19:02:01 +08:00
Unknown W. Brackets
c7a2753a00
Fix savestates when there are psmfplayers.
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Oops. Fixes #6613 .
2014-07-25 09:19:07 -07:00
Krude
f81d36a90c
Fix Cwcheat code type for address compare
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0xD code type took wrong address argument. Hopefully fixes #6624 .
2014-07-25 13:11:28 +02:00
Sacha
6ce3765b12
Sailfish: More compatibility with SailFish OS. It also needs stddef where Maemo does.
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Set packaging by default for iOS with b.sh.
2014-07-24 23:20:09 +10:00
Henrik Rydgard
272f0b8c70
Add a TODO (handling corrupt CSO data)
2014-07-22 16:07:10 +02:00
Henrik Rydgard
7802bf57f0
Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
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Thanks QWEmct for reporting in #6600 .
This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00
Henrik Rydgard
399d71373f
Change pauseWhenMinimized default to false
2014-07-21 10:30:53 +02:00
Henrik Rydgard
85cb55cb84
Check some addresses in sceAtracDecodeData
2014-07-21 10:30:52 +02:00
The Dax
9af40da53e
Make the ini tweak available for everybody.
2014-07-21 10:30:52 +02:00
The Dax
1fbd94d589
Win32: Make pausing when minimizing optional in the ini.
2014-07-21 10:30:51 +02:00
Henrik Rydgård
9efefeb89c
Merge pull request #6598 from unknownbrackets/debugger
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Limit stack walk distance a bit
2014-07-21 09:21:59 +02:00
Unknown W. Brackets
6aa9b8aa36
Limit stack walk distance a bit.
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It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.) Let's just assume a 1MB
func doesn't need to be walked properly.
2014-07-20 21:52:55 -07:00
Henrik Rydgard
0986f27f33
Detect screen size and choose resolution defaults accordingly.
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Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Unknown W. Brackets
b03460c169
Improve function range detection.
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This improves a pattern like this:
j endOfLoop;
li v0, 0;
startOfLoop:
addiu v0, v0, 1
endOfLoop:
bne v0, a0, startOfLoop;
nop
jr ra
nop
Where it jumps to the end of the loop, which only jumps back to the top of
the loop. This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.
Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-20 14:42:20 -07:00
Unknown W. Brackets
640c1231f3
Improve a crash in disassembly on game shutdown.
2014-07-20 14:42:20 -07:00
Henrik Rydgård
0e5679c833
Revert "Detect Peace Walker's anti-cheat hash func"
2014-07-20 23:39:11 +02:00
Unknown W. Brackets
55403e42c2
Introduce a memory shutdown lock.
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This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Henrik Rydgard
b6569af71c
Add an "Auto" mode that makes display res match internal res.
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Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard
76bdd84e43
Add option to use the Android hardware scaler by setting a low resolution
2014-07-20 00:22:08 +02:00
The Dax
c1fc04ee64
Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button.
2014-07-18 16:58:26 -04:00
Henrik Rydgård
06f058de54
Merge pull request #6506 from unknownbrackets/replace-funcs
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Detect Peace Walker's anti-cheat hash func
2014-07-18 09:34:46 +02:00
Unknown W. Brackets
a59d8b5c1f
Override the codehashing func used in Peace Walker.
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This makes the demo work fine even with jit enabled. May help the full
game when fighting a certain boss.
2014-07-18 00:23:26 -07:00
Unknown W. Brackets
1fd6214945
Improve function range detection.
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This improves a pattern like this:
j endOfLoop;
li v0, 0;
startOfLoop:
addiu v0, v0, 1
endOfLoop:
bne v0, a0, startOfLoop;
nop
jr ra
nop
Where it jumps to the end of the loop, which only jumps back to the top of
the loop. This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.
Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-18 00:22:19 -07:00
Unknown W. Brackets
aa28c0f40d
Improve a crash in disassembly on game shutdown.
2014-07-18 00:22:19 -07:00
Sacha
6957808b97
ArmJit: Optimisation when comparing float against 0.0f
2014-07-17 05:12:43 +10:00
Sacha
d4c983d9e1
Android: ARMv5 fix
2014-07-17 02:34:22 +10:00
Sacha
cd20288d99
Fix some compiler warnings.
2014-07-17 00:49:58 +10:00
Unknown W. Brackets
9581de449a
Fix some logging in sceNetAdhoc.
2014-07-15 23:35:19 -07:00
Unknown W. Brackets
2f90c8d35a
Fix a bad == comparison typo.
2014-07-15 23:33:01 -07:00
Sacha
1ce39d7e95
Improve frame timing on non-Windows. Disable IdleTiming when audio is disabled.
2014-07-16 01:04:43 +10:00
Unknown W. Brackets
ff7c3ab10d
Oops, would still infinite loop on a bad module.
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Should really fix #6552 this time.
2014-07-15 07:14:13 -07:00
Unknown W. Brackets
2da02f97c8
Null check modules on loadexec.
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Should fix #6552 .
2014-07-14 22:14:23 -07:00
Henrik Rydgård
c4bebda182
Merge pull request #6549 from unknownbrackets/modules
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Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets
bddeba5901
Add a safety check for lots of segments.
2014-07-13 23:51:36 -07:00
Unknown W. Brackets
4ced0e86b1
Return an error code when module load fails.
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If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
7c4aab3cc2
Warn on exports from syslib.
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They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets
50402a3d49
Return NOT_YET_LINKED for unlinked module funcs.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
292a9ea567
Clear module text and bss on unload.
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Text is set to break instructions, data/bss to -1. Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets
ede29179c6
Cleanup remaining modules on loadexec.
2014-07-13 22:00:31 -07:00
Unknown W. Brackets
729377881c
Protect against modules with no start address.
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Generally, fake ones.
2014-07-13 19:58:30 -07:00
Unknown W. Brackets
4a94a30ba6
Calculate the module info data/text/bss size.
2014-07-13 19:53:00 -07:00
Unknown W. Brackets
1c7873e2f5
Fill the module info segment addresses and sizes.
2014-07-13 19:16:25 -07:00
Unknown W. Brackets
399d4d1ba9
Correct sceKernelModuleStart() return value.
2014-07-13 15:16:03 -07:00
Unknown W. Brackets
3fa1481fe9
Cut down on "remaining data in packet" reports.
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Looks potentially like a bug in FFmpeg.
2014-07-13 11:26:00 -07:00
Unknown W. Brackets
8dd783f719
Correct HLE function name per sha.
2014-07-13 11:03:23 -07:00
Unknown W. Brackets
81096f6bd0
Hook Dissidia's avi record func.
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This makes it so replays can be recorded. Though you could probably just
record separately anyway.
2014-07-13 08:36:34 -07:00
Unknown W. Brackets
98d3dc4be8
Typos.
2014-07-12 13:48:30 -07:00
Unknown W. Brackets
ef4847b6f5
Don't double decrease g_inCbCount.
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Happened when a thread was deleted, it seems like. Fixes #6542 .
2014-07-12 09:57:13 -07:00