Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Ced2911
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6ee39c9abd
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[Gpu] Update
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
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2014-08-24 10:29:47 +02:00 |
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Ced2911
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d4adc3abb8
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[dx9] don't do alpha test in pixel shader, use state mapping
hrydgard: Cleaned up a bit, disabled by default
Conflicts:
GPU/Directx9/TextureCacheDX9.cpp
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2014-08-24 09:52:34 +02:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Henrik Rydgard
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a758917919
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D3d cleanups and improvements
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2014-08-22 22:16:46 +02:00 |
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Unknown W. Brackets
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f6649794df
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Respect max texture level in GE debugger preview.
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2014-06-15 10:31:16 -07:00 |
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Unknown W. Brackets
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b800762ceb
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Add a NEON-optimized version of XXH32.
This takes at least 40% less time to hash on NEON/ARM devices.
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2014-03-25 00:34:55 -07:00 |
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Unknown W. Brackets
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b44d10a91e
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Move texture unswizzling to decoder, use NEON.
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2014-03-22 21:35:16 -07:00 |
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Unknown W. Brackets
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15a608a6b9
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Check for kernel textures in kernel ram properly.
Textures can perfectly legitimately be in volatile ram.
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2014-03-01 16:11:56 -08:00 |
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Unknown W. Brackets
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0f5aae9c49
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Cleanup differences in DirectX9 texcache code.
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2014-01-01 15:49:10 -08:00 |
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Unknown W. Brackets
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db77dcd149
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
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Unknown W. Brackets
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c6a441965e
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Move shared clut check to gstate.
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2013-12-08 23:11:56 -08:00 |
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Sacha
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ecfe43c149
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CityHash is not used anymore, so we won't compile it.
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2013-10-28 03:26:00 +10:00 |
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Unknown W. Brackets
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75f2995f25
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Move some texture deindexing to GPU/Common/.
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2013-09-27 22:46:07 -07:00 |
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Unknown W. Brackets
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b4b0b33f57
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Move DXT decoding to GPU/Common/.
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2013-09-27 22:46:06 -07:00 |
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Unknown W. Brackets
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eabd8b5302
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Add GPU debugging hooks to Host, not yet in use.
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2013-09-22 08:14:55 -07:00 |
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Ced2911
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d495cdbdf9
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fix 8888 texture decoding
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2013-09-18 14:40:33 +02:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Unknown W. Brackets
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ad4bd8ed74
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softgpu: small optimization, precompute tex info.
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2013-09-15 21:39:28 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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