Henrik Rydgård
282dfb1b08
Merge pull request #13038 from sum2012/sysclib_minor
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Add sysclib_strncmp,sysclib_memmove
2020-06-21 12:49:10 +02:00
sum2012
d691627a35
oop
2020-06-21 11:36:02 +08:00
sum2012
fe68a21ea7
oop
2020-06-21 11:23:14 +08:00
sum2012
de947a6f61
Fix by @unknownbrackets
2020-06-21 11:21:11 +08:00
sum2012
1f37ce65bb
Add sysclib_strncmp,sysclib_memmove
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Add a memory check in sysclib_strstr
ref:
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/SysclibForKernel.java#L107
2020-06-21 10:24:10 +08:00
sum2012
adf8d5e831
Real support Code Geass: Lost Colors chinese patched version
2020-06-14 09:43:08 +08:00
sum2012
d19ee07ebf
Some work in sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize
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jpcsp ref:
6d28d8799c
We ignore ePartition now
2020-06-14 09:42:24 +08:00
Henrik Rydgård
a2f654686d
Merge pull request #12912 from iota97/postshader-cwcheat
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Add CWCHEAT for postprocessing
2020-06-13 18:17:20 +02:00
Henrik Rydgård
f71cf8f447
Merge pull request #13026 from sum2012/kernel_minor7
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Add some ThreadManForKernel nids
2020-06-13 18:05:05 +02:00
sum2012
06b6821406
Add some ThreadManForKernel nids
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Used in "Code Geass: Lost Colors" chinese patched game
2020-06-13 21:17:56 +08:00
sum2012
10112fa6a2
Change to @unknownbrackets logic
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Avoid warnings
2020-06-13 20:46:35 +08:00
sum2012
d0d2834fc9
oop
2020-06-13 06:58:02 +08:00
sum2012
6913d3942f
Add sysclib_strstr
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jpcsp ref:
b4158f2ec7
2020-06-13 06:50:12 +08:00
sum2012
d43c1baa19
Add sceKernelStdout
2020-06-07 19:36:12 +08:00
sum2012
d17f50e07b
Kill the log as @hrydgard suggest
2020-06-07 18:28:09 +08:00
sum2012
6254c12e6c
Reduce sysclib_memcpy log level
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The function is right.
Tested on "Hatsune Miku Project Diva Extend" chinese patched version
2020-06-07 18:17:09 +08:00
sum2012
b3468b2c74
Real support "Hatsune Miku Project Diva Extend" chinese version
2020-06-07 18:15:49 +08:00
Henrik Rydgård
fe1807b2ec
Merge pull request #13006 from sum2012/kernel_minor3
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Wrap some SysMemForKernel and sceKernelUnloadModule
2020-06-07 09:26:59 +02:00
sum2012
5a7ed46938
Fix logging as @unknownbrackets suggest
2020-06-07 11:46:08 +08:00
sum2012
e8bd231cfb
Wrap sceKernelUnloadModule in ModuleMgrForKernel
2020-06-07 11:17:53 +08:00
sum2012
8a905bbb9d
Wrap some SysMemForKernel
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Used in "Hatsune Miku Project Diva Extend" chinese patched version
Prepare real support the chinese patched game.
2020-06-07 11:16:46 +08:00
sum2012
bb48006b8e
Forget HLE_KERNEL_SYSCALL flag
2020-06-07 10:37:50 +08:00
sum2012
3f6ec47f18
Wrap sceKernelExitVSHKernel
2020-06-07 10:30:55 +08:00
sum2012
29cfec9bb3
Warp some ThreadManForKernel
2020-06-07 10:14:46 +08:00
iota97
45bfb4f52b
Code style fix
2020-06-04 19:08:10 +02:00
Henrik Rydgård
c739d4e164
Revert "Repeat of the experimental commit, was too fast for the build bot."
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This reverts commit d8992a6ae3
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2020-06-03 11:55:14 +02:00
Henrik Rydgård
d8992a6ae3
Repeat of the experimental commit, was too fast for the build bot.
2020-06-03 10:34:21 +02:00
Henrik Rydgård
20afef4c35
Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)"
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This reverts commit 1d9d15a1d7
.
2020-06-03 09:19:38 +02:00
Henrik Rydgård
1d9d15a1d7
Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)
2020-06-03 09:19:22 +02:00
Henrik Rydgård
dd948383af
VFPU interpreter: Improve some error messages, after seeing a bad one in #10196 .
2020-06-02 23:18:09 +02:00
Henrik Rydgård
288fe3adeb
Merge pull request #12986 from sum2012/kernel_unkown3
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Thread: Default to kernel threads from kernel. by @unknownbrackets
2020-05-30 13:46:13 +02:00
sum2012
9900a761f8
oop
2020-05-30 19:44:48 +08:00
sum2012
d347d3b216
Remove log as @unknownbrackets suggest
2020-05-30 19:19:33 +08:00
Henrik Rydgård
2ba65c831a
Fix minor bug in StereoResampler debug display
2020-05-26 23:10:28 +02:00
Unknown W. Brackets
e8b651fbd6
Thread: Default to kernel threads from kernel.
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This is an experiment. In most cases, allowKernel will be false.
2020-05-25 18:59:07 +08:00
Henrik Rydgård
f7270733a4
Merge pull request #12959 from unknownbrackets/ppge
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PPGe: Left align messages in dialogs
2020-05-24 12:54:53 +02:00
Henrik Rydgård
104bf3915e
Merge pull request #12956 from unknownbrackets/project
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Cleanup MSVC project a little and move git-version-gen
2020-05-24 11:03:26 +02:00
Unknown W. Brackets
4f586f9567
PPGe: Left align messages in dialogs.
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It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets
8ccbfcd1f2
Windows: Workaround for custom build step error.
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Apparently this is a known bug in some MSVC versions.
2020-05-23 16:56:27 -07:00
Unknown W. Brackets
9064bbcad1
Windows: Move git-version update to build event.
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Doing it on each project made it possible for two to overwrite each other.
It's rare, but this could corrupt git-version.cpp.
This makes it run when Core is resolved, and also on Windows/Headless only.
It may still require two compiles to update, but that's not a new problem.
2020-05-23 13:34:41 -07:00
Unknown W. Brackets
efee79fd71
Debugger: Don't break during startup.
2020-05-23 10:26:27 -07:00
Florin9doi
5c552771fc
[Camera/V4L] Add support for jpeg and multiple buffers
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required for Sony EyeToy
2020-05-22 15:50:01 +03:00
Unknown W. Brackets
5507116d3f
Ge: Check stack depth based on args struct size.
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Matches tests against firmware.
2020-05-21 22:16:13 -07:00
Unknown W. Brackets
cab31c0118
Merge pull request #12920 from hrydgard/remove-audio-resampling-setting
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Remove the Audio Resampling setting (now always on).
2020-05-17 15:05:27 -04:00
Henrik Rydgård
2843b8ef5f
Merge pull request #12486 from iota97/dpad
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Rebindable touch right analog
2020-05-17 20:51:40 +02:00
iota97
6f59f02b38
Support chain
2020-05-17 19:06:23 +02:00
Henrik Rydgård
90fd2d9e33
Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
2020-05-17 19:00:48 +02:00
Henrik Rydgård
0692b6dca6
Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped).
2020-05-17 18:16:26 +02:00
iota97
c83e2fb070
Memory reading CWCheat
2020-05-17 18:07:30 +02:00
iota97
69d806a83a
Add postprocessing CWCHEAT
2020-05-17 18:07:30 +02:00