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Wrap sceKernelExitVSHKernel
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@ -901,6 +901,7 @@ const HLEFunction LoadExecForKernel[] =
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{0x4AC57943, &WrapI_I<sceKernelRegisterExitCallback>, "sceKernelRegisterExitCallback", 'i', "i", HLE_KERNEL_SYSCALL },
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{0XA3D5E142, nullptr, "LoadExecForKernel_a3d5e142", '?', "" },
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{0X28D0D249, &WrapI_CU<sceKernelLoadExec>, "sceKernelLoadExec_28D0D249", 'i', "sx" },
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{0x6D302D3D, &WrapV_V<sceKernelExitGame>, "sceKernelExitVSHKernel", 'v', "" },// when called in game mode it will have the same effect that sceKernelExitGame
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};
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void Register_LoadExecForKernel()
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