Unknown W. Brackets
f4bde1a263
Android / iOS buildfix.
2013-03-04 00:09:37 -08:00
Unknown W. Brackets
6f22d6960e
Add some reporting for not yet done dialogs.
2013-03-04 00:01:42 -08:00
Unknown W. Brackets
ac1209204c
Add some reporting for CPU related stuff.
2013-03-04 00:01:41 -08:00
Unknown W. Brackets
d9608bd608
Report the format string as a separate param.
...
This way it can have a "class" of messages more easily.
2013-03-04 00:01:41 -08:00
Unknown W. Brackets
cb4c7f0eb6
Add some basic reporting hooks.
2013-03-04 00:01:40 -08:00
Unknown W. Brackets
78d320d576
Enable on non-Windows, works on Linux anyway.
2013-03-04 00:01:40 -08:00
Unknown W. Brackets
cbbbd2d595
Send server reports on a separate thread.
...
Well, maybe could be more efficient, but mostly worried about latency
not thread creation.
2013-03-04 00:01:39 -08:00
Unknown W. Brackets
a0851fb25e
Add a simple spam protection limit to reporting.
...
And some small refactor.
2013-03-04 00:01:38 -08:00
Unknown W. Brackets
5e81b662d5
Cleanup, add notes for server reporting.
2013-03-04 00:01:38 -08:00
Unknown W. Brackets
2589a02934
Add basic server reporting interface, needs work.
2013-03-04 00:01:37 -08:00
Unknown W. Brackets
8d38596cc9
Add config setting for api reporting.
...
For now, will be disabled in some cases, but I want people to be able
to set to "" so that it will always be disabled.
2013-03-04 00:01:37 -08:00
Henrik Rydgård
d29a4b697d
Merge pull request #857 from unknownbrackets/io-fix
...
Correct the startSector populated by sceIoDread().
2013-03-03 23:57:10 -08:00
Unknown W. Brackets
f4a0709286
Correct the startSector read by sceIoDread().
2013-03-03 22:05:23 -08:00
Sacha
0fc6b60874
Fix Lit Pools for cases where offset goes out of range. For example: Zero no Kiseki has a block that is 7K large.
2013-03-04 14:36:23 +10:00
Sacha
9633239f18
Update for lit pools. Works in some games now thanks to [Unknown].
2013-03-04 14:29:17 +10:00
Sacha
bdfe24a86b
ARMv6 literal pool method.
2013-03-04 14:26:45 +10:00
Henrik Rydgard
165cfe53a3
Quick ins bugfix
2013-03-04 00:06:33 +01:00
Henrik Rydgard
7dc75d87b5
armjit: Re-enable ext/ins, safer implementation. arm7 path disabled for now.
2013-03-03 23:17:21 +01:00
Henrik Rydgard
1cddc86e05
armjit: Temporarily disable ext/ins as they appear to have broken Persona 3 somehow.
2013-03-03 22:26:20 +01:00
Henrik Rydgard
1e3a00ee9d
armjit: implement vzero, vone. Use vmla for dot product.
2013-03-03 20:56:22 +01:00
Henrik Rydgard
650c02c3a5
Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled)
2013-03-03 17:36:22 +01:00
Henrik Rydgard
3c640a0f1e
armjit: seb and seh instructions
2013-03-03 15:29:13 +01:00
Henrik Rydgard
f72f471370
Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails).
2013-03-03 14:29:03 +01:00
Henrik Rydgard
4474adee1d
Fix frameskip + unbuffered
2013-03-03 13:21:06 +01:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
...
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Darth1701
06bd58454b
Stub out sceDisplayIsForeground
2013-03-03 12:39:37 +01:00
Henrik Rydgård
c0af08eddc
Merge pull request #847 from unknownbrackets/armjit-minor
...
Add CONDITIONAL_DISABLE to the armjit
2013-03-03 02:02:19 -08:00
Unknown W. Brackets
ab05149dbf
Add a few more CONDITIONAL_DISABLEs.
2013-03-03 01:44:33 -08:00
Unknown W. Brackets
d647816d10
Add CONDITIONAL_DISABLE to all armjit funcs.
2013-03-03 01:40:55 -08:00
oioitff
9d49a24924
use vector instead of Memory read/write
...
, becasue Memory read/write works incorrectly here...
2013-03-03 17:22:50 +08:00
oioitff
7d08dfac70
break after find optimum font
2013-03-03 17:14:12 +08:00
oioitff
f27cc58f4b
use module_start_func instead of entry_addr if entry_addr is 0
...
, this fixes Dissidia Final Fantasy 012. Maybe this is not a good fix.
2013-03-03 17:11:05 +08:00
Henrik Rydgård
2211711164
Merge pull request #845 from raven02/master
...
Put PPGeDraw into CalculateFPS() and add enableColorDoubling alias
2013-03-03 00:42:50 -08:00
raven02
b862841dd4
Put PPGeDraw into CalculateFPS() and add enableColorDoubling alias
2013-03-03 15:33:03 +08:00
Unknown W. Brackets
62ab4b7f51
More signed compare warnings.
2013-03-02 15:34:16 -08:00
Unknown W. Brackets
a3f93ed203
Fix some printf size warnings, signed warnings.
2013-03-02 15:34:15 -08:00
Unknown W. Brackets
e87276cbad
Fix some minor warnings.
2013-03-02 15:34:15 -08:00
Unknown W. Brackets
f2b3d6fb50
Buildfix, should be in GLES.
2013-03-02 13:17:04 -08:00
Sacha
f8d7c024e5
Fix for 'sf'
2013-03-03 06:53:39 +10:00
Henrik Rydgård
ceba321896
Merge pull request #840 from raven02/patch-6
...
Fix Issue #767 - Screen halt when showFPS/Debug disabled
2013-03-02 12:49:51 -08:00
Henrik Rydgård
3ec581b624
Merge pull request #838 from xsacha/master
...
Armjit update
2013-03-02 12:46:46 -08:00
Sacha
2d5783eb7f
ARMJIT: Compare functions are now jitted.
2013-03-03 06:45:21 +10:00
raven02
7e853b759e
Fix Issue #767 - Screen halt when showFPS/Debug disabled
2013-03-03 04:44:35 +08:00
Unknown W. Brackets
0783e3b0f5
Note the PPSSPP version in the log.
...
Fixes #807 .
2013-03-02 12:42:25 -08:00
Unknown W. Brackets
35fe2b4a63
Actually use the git version.
...
Also switch to cpp, duh.
2013-03-02 12:42:25 -08:00
Unknown W. Brackets
aadc7db33d
And the Android cmake file as well.
2013-03-02 12:42:25 -08:00
Unknown W. Brackets
d2020372d1
Fix small warning.
2013-03-02 11:27:31 -08:00
Unknown W. Brackets
a2aa5fe23e
Fix iOS / debug ARM build.
2013-03-02 11:27:11 -08:00
Unknown W. Brackets
96a22063e3
Add custom step for Windows for git-version.c.
2013-03-02 11:27:06 -08:00
Henrik Rydgård
13288a5de6
Merge pull request #833 from raven02/patch-5
...
Add return 0; to scePowerSetClockFrequency
2013-03-02 10:20:17 -08:00