Henrik Rydgård
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845b02a6c5
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Ooops
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2017-11-09 13:35:42 +01:00 |
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Henrik Rydgård
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25f32b1d78
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Vulkan: Disable dual source blending on Intel GPUs, fixes #10074.
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2017-11-09 13:16:06 +01:00 |
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Henrik Rydgård
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ba846fdbc5
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Show textual names of Vulkan GPU vendors
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2017-11-09 12:30:07 +01:00 |
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Henrik Rydgård
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c6c90d4cbc
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Improve Vulkan device selection mechanism to prefer discrete GPUs
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2017-11-09 12:21:20 +01:00 |
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Henrik Rydgård
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ca3be1877e
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Vulkan: Apply simple workaround for Mali driver bug (see #10070), and minor cleanup.
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2017-11-08 17:03:27 +01:00 |
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Henrik Rydgård
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62b24edde1
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Fix some minor things found by running Sizer on PPSSPP
Sizer: https://github.com/aras-p/sizer
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2017-11-08 16:56:48 +01:00 |
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Henrik Rydgård
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70c70b1e76
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Vulkan: Some error handling improvement. Might get us a clue for #10065
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2017-11-07 00:08:39 +01:00 |
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Unknown W. Brackets
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fc32a7b24e
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Vulkan: Show textures in GE debugger.
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2017-11-06 00:29:01 -08:00 |
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Anthony J. Bentley
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9fc355eee4
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Use W^X on OpenBSD.
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2017-11-05 17:06:09 -07:00 |
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Henrik Rydgård
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3c591ad9ca
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Merge pull request #10052 from unknownbrackets/savestate-oom
Avoid Android OOM crashes on save state
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2017-11-05 22:50:19 +01:00 |
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Unknown W. Brackets
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349b36f000
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SaveState: Correct free on error and uncomp format.
The uncompressed path had diverged, so refactor to avoid this in the
future. Also, some errors weren't freeing all buffers.
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2017-11-05 10:19:09 -08:00 |
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Unknown W. Brackets
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66ddf592b4
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SaveState: Use malloc to avoid Android OOM crash.
We have exceptions disabled on Android, which is exactly where we need the
OOM check most.
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2017-11-05 10:04:22 -08:00 |
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Unknown W. Brackets
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8edc6eaf5e
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Vulkan: Fix segfault on swapchain fail.
This at least allows us to detect that the backend failed to init.
Happens when switching backends with debugger attached (probably driver
bug?)
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2017-11-04 20:45:08 -07:00 |
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Henrik Rydgård
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0e5b398c9d
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Minor optimization.
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2017-11-01 21:43:08 +01:00 |
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Henrik Rydgård
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94b16bf097
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DenseHashMap: Speed up clearing. Became more important since I had to disable keeping descriptor sets around between frames.
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2017-11-01 10:09:16 +01:00 |
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Henrik Rydgård
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96cd368878
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Make VulkanTexture "immutable".
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2017-11-01 08:49:48 +01:00 |
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Henrik Rydgård
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330bdb8be8
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Add and update some comments.
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2017-11-01 08:42:49 +01:00 |
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Henrik Rydgård
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74861d2d73
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Vulkan: Make backbuffer transitions part of backbuffer render pass. Optimize depth buffer memory operations.
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2017-11-01 08:42:49 +01:00 |
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Henrik Rydgård
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3f503ca297
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Implement the rest of Vulkan framebuffer depal. Not yet working though.
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2017-10-31 12:34:59 +01:00 |
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Henrik Rydgård
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c788dc896a
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Synchronization is HARD. need a rethink, methinks.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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1c5bd0f8dc
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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833916a906
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A multitude of fixes. The UI now works correctly, though of course ingame still broken.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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417b96a1b0
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Use RenderManager for thin3d stuff
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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84ed793adf
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Initial work on render queue manager
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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eabaf6ddcd
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Bit more Vulkan barrier cleanup.
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2017-10-21 13:05:52 +02:00 |
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Henrik Rydgård
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804aa79376
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
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Henrik Rydgård
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5da165fad6
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More work towards passing 1.61 Vulkan validation layers
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2017-10-20 17:19:07 +02:00 |
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Henrik Rydgård
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d0b9e5ed8f
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Initial work on passing the latest Vulkan validation checks.
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2017-10-20 14:47:36 +02:00 |
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Unknown W. Brackets
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dd98e877d4
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Windows: Fix over/under write for multibyte chars.
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2017-10-14 21:45:07 -07:00 |
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Henrik Rydgård
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3757070fe2
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Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005
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2017-10-09 12:17:54 +02:00 |
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Henrik Rydgård
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356b25e3ce
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Vulkan: If there are no GPUs available, fail properly instead of asserting.
Seen on an obscure x86-64 android device when running 32-bit binaries
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2017-10-02 14:09:30 +02:00 |
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Henrik Rydgård
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ce21642a61
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Merge pull request #9978 from LunaMoo/ctrl_extra
Add more PSP keys(for some homebrew and cwcheats)
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2017-09-28 18:51:16 +02:00 |
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LunaMoo
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d96232be72
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Finish making extra psp keys mappable.
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2017-09-23 15:37:10 +02:00 |
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twinaphex
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4855b2d6f1
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mingw patches
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2017-08-31 22:15:05 +02:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Henrik Rydgård
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ff3d799871
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Remove snprintf compatibility hacks for MSVC versions before 2015
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2017-08-31 16:46:54 +02:00 |
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Henrik Rydgård
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22e65ba80d
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Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
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2017-08-31 01:14:51 +02:00 |
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twinaphex
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157d04b2a5
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Simplify this conditional
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2017-08-30 19:47:15 +02:00 |
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twinaphex
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db404adb95
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More mingw patches
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2017-08-29 22:24:20 +02:00 |
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twinaphex
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78b6636a2b
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Remove this too - we will use UNICODE and _UNICODE defines for
mingw build
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2017-08-29 18:49:36 +02:00 |
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twinaphex
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cc24b158ac
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Change this to _MSC_VER
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2017-08-29 18:46:31 +02:00 |
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twinaphex
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4e040986ec
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Removed MSVC check
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2017-08-29 18:45:15 +02:00 |
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twinaphex
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418e341b32
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Patches to make it possible to compile with mingw, pt. 1
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2017-08-29 18:27:46 +02:00 |
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Henrik Rydgård
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8d0498303a
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Fix a PIC compliance bug in the VFPU. Comment other cases properly (for easy searching).
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2017-08-29 11:45:12 +02:00 |
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Henrik Rydgård
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871fa713ed
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Fix bug in vulkan init. Add some sanity checks to GL shader cache loading.
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2017-08-28 15:22:18 +02:00 |
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Henrik Rydgård
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6a0f65764d
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Minor cleanups
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2017-08-28 15:04:28 +02:00 |
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Henrik Rydgård
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21d85617c1
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Buildfix
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2017-08-28 14:37:15 +02:00 |
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Henrik Rydgård
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55e9807a53
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Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
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2017-08-28 14:12:56 +02:00 |
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