Commit graph

12871 commits

Author SHA1 Message Date
Unknown W. Brackets
e8d5866e5a Use SSE some in framebuffers to memory.
Since people are using it (even though it seems dangerous), might as well
make it faster.  6% better in Tales of Phantasia X.
2014-05-04 01:03:48 -07:00
Unknown W. Brackets
4475c99426 Fix GL errors / flicker in framebuf->mem.
Happens in Tales of Phantasia X, reported by Kingcom.
2014-05-03 20:20:40 -07:00
Unknown W. Brackets
984bb31709 Fix another race condition with multithreading.
It's possible that after it's marked completed, the CPU will grab it to
enqueue.  This actually happened to mean with decent reproducibility.
2014-05-03 18:40:27 -07:00
Henrik Rydgård
2b50fcb016 Merge pull request #5982 from sum2012/pauth_tool
Add Pauth tool
2014-04-29 14:44:48 +02:00
Henrik Rydgård
9164e70ae6 Merge pull request #5987 from unknownbrackets/multithread
Fix another race in multithread, and ge sync
2014-04-29 09:23:35 +02:00
Henrik Rydgård
651b33f918 Merge pull request #5988 from unknownbrackets/gpu-minor
Eat a few more cycles on END cmds
2014-04-29 09:22:17 +02:00
Unknown W. Brackets
99e4300f95 Eat a few more cycles on END cmds.
Fixes #3049, which apparently expects an END/FINISH to not immediately
trigger (it drawsyncs soon after, and completely expects that to
reschedule.)

Either way, it seems plausible an END would take a few more cycles than
most instructions, since it generates an interrupt.
2014-04-29 00:08:43 -07:00
Unknown W. Brackets
e08fbfd0af Fix hang on stop before run w/ multithreading.
And clarify logic.
2014-04-28 23:42:17 -07:00
Unknown W. Brackets
d97c229eaf Fix IsOnSeparateCPUThread(), was always false.
Erp, because of detach().
2014-04-28 23:22:46 -07:00
Unknown W. Brackets
f052778c2d Unlock reslts before scheduling.
To prevent deadlock while debugging with events all running sync.
2014-04-28 22:32:34 -07:00
Unknown W. Brackets
effcee475b Fix another race condition.
If EVENT_FINISH is received, but coreState is still CORE_RUNNING and the
thread is still enabled, it would hang.  Makes more sense to wait for
events before processing them anyhow...
2014-04-28 22:12:33 -07:00
Henrik Rydgård
253e11acfa Merge pull request #5984 from unknownbrackets/interp-fix
Fix replacement funcs in the interpreter
2014-04-28 18:05:47 +02:00
Unknown W. Brackets
4d665b5e7a Fix replacement funcs in the interpreter. 2014-04-28 08:01:13 -07:00
sum2012
ba4256a580 Add compiled file 2014-04-28 21:47:14 +08:00
sum2012
3bee224563 Add pauth_tool source
Thanks @tpunix share it
2014-04-28 21:30:24 +08:00
Henrik Rydgård
a5b27b659c Merge pull request #5978 from thedax/sdlLinuxMacFullscreen
Let desktop SDL builds see the fullscreen option in the GameSettingsScreen, too.
2014-04-28 10:23:59 +02:00
Henrik Rydgård
c625ee169f Merge pull request #5970 from raven02/patch-28
Stub SysMemUserForUser_ACBD88CA/945E45DA
2014-04-28 09:47:21 +02:00
raven02
9806b46586 Fix space issues 2014-04-28 15:30:32 +08:00
Henrik Rydgård
30bf519e2c Merge pull request #5973 from raven02/patch-30
Move POWER_VMEM_IN_USE to sceKernel.h
2014-04-28 09:22:02 +02:00
Henrik Rydgård
7fd84046a4 Merge pull request #5977 from unknownbrackets/psmfplayer
Fix video flicker, add memchecks and detect no audio better
2014-04-28 09:21:46 +02:00
Henrik Rydgård
a799941e6d Merge pull request #5964 from raven02/patch-26
Add Vertex texture/color GE commands
2014-04-28 09:21:04 +02:00
Henrik Rydgård
56018fb057 Merge pull request #5979 from unknownbrackets/multithread
Fix deadlock in multithreading
2014-04-28 09:13:53 +02:00
Unknown W. Brackets
ed6ea61283 Fix deadlock in multithreading.
Fixes #5971.
2014-04-27 15:52:36 -07:00
The Dax
37fd7a95db Let desktop SDL builds see the fullscreen option, too. There's no reason they can't. 2014-04-27 16:22:22 -04:00
Unknown W. Brackets
27fbf4c90e Don't return video/audio the first couple frames.
Fixes issues where games don't expect audio to be written to the display
buffer for the first couple games.  Reported to fix #5416.
2014-04-27 13:02:03 -07:00
Unknown W. Brackets
f9a81c8691 Allow smaller psmfplayer buffer sizes.
Some libpsmfplayer.prx libraries allow smaller.
2014-04-27 10:25:51 -07:00
Unknown W. Brackets
647d6c0960 Invalidate when writing video image.
It is required to update the framebuffer, of course.  Fixes Dead or Alive
video flicker.
2014-04-27 08:23:42 -07:00
raven02
e9815052f1 Stub SysMemUserForUser_ACBD88CA/945E45DA 2014-04-27 23:20:18 +08:00
raven02
21e4dc60eb Move POWER_VMEM_IN_USE to sceKernel.h 2014-04-27 20:50:11 +08:00
Henrik Rydgård
4eb7991530 Merge pull request #5926 from raven02/patch-15
sceAtrac: set buffer size when game ask for remain frames
2014-04-27 12:29:48 +02:00
Henrik Rydgård
954f655ed1 Merge pull request #5969 from raven02/patch-27
Workaround scePauth_F7AA47F6()
2014-04-27 12:02:05 +02:00
raven02
80cff2dca4 Workaround scePauth_F7AA47F6() 2014-04-27 17:26:40 +08:00
Unknown W. Brackets
6c53f19854 Trigger memchecks on audio decode from video. 2014-04-26 11:51:06 -07:00
Unknown W. Brackets
065677095f Trigger memchecks on writing out video data. 2014-04-26 11:48:02 -07:00
Unknown W. Brackets
6f008fb3a7 Merge pull request #5965 from thedax/updateGitIgnore
Update .gitignore. We don't use a third party Atrac lib anymore, so there's no reason to keep these.
2014-04-26 11:24:01 -07:00
The Dax
5a64677b6a Update .gitignore. We don't use a third party Atrac lib anymore, so there's no reason to keep these. 2014-04-26 14:12:33 -04:00
Unknown W. Brackets
eae4c9cc49 Check for no audio more directly.
This fixes some cases where the flag was set wrong.
2014-04-26 09:38:13 -07:00
raven02
e61a151942 Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
Henrik Rydgård
fb5eda2915 Change the scepauth report identifier 2014-04-26 10:50:08 +02:00
Henrik Rydgård
c8cb6f375d Merge branch 'scePauth' of github.com:sum2012/ppsspp into sum2012-scePauth 2014-04-26 10:48:47 +02:00
Henrik Rydgård
90710c2369 Merge pull request #5955 from sum2012/scedisplay
Add sceDisplaySetMode error code base on JPCSP
2014-04-26 09:29:35 +02:00
Henrik Rydgård
150cff20b5 Merge pull request #5956 from raven02/patch-24
sceUtility: fix some typo and formatting
2014-04-26 09:27:36 +02:00
Henrik Rydgård
f9a1e51757 Merge pull request #5961 from unknownbrackets/psmfplayer
Improve some psmfplayer funcs, and fix timing
2014-04-26 09:25:29 +02:00
Henrik Rydgård
509a74e656 Merge pull request #5948 from sum2012/sceUtility
Decrease log level in sceUtilityNetconfUpdate
2014-04-26 09:14:49 +02:00
Unknown W. Brackets
d92650ee42 Improve scePsmfPlayer*Data() timing.
Instead of blocking, video should just return old data if called too
often.  Fixes #5910.
2014-04-25 23:48:13 -07:00
Henrik Rydgård
c24886f2d0 Merge pull request #5959 from thedax/escapeEditOption
Enable --escape-exit for all relevant (e.g. non-mobile) platforms.
2014-04-26 08:44:47 +02:00
The Dax
d3f82ff179 Fix Linux build, again. 2014-04-26 02:32:43 -04:00
The Dax
731a27dd58 Instead of using escape only, allow anything mapped to "Pause" to exit as well. 2014-04-26 02:02:54 -04:00
Unknown W. Brackets
1de6941482 Correct PTS reading during audio demux. 2014-04-25 22:50:36 -07:00
The Dax
a7a2bb3b28 Fix Linux build. 2014-04-26 01:14:08 -04:00