Commit graph

169 commits

Author SHA1 Message Date
Henrik Rydgård
e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Lubos
3a0e6c7232 Merge branch 'master' into feature_openxr_stereo 2022-09-05 19:11:52 +02:00
Unknown W. Brackets
3c9f63e297 Vulkan: Update to latest VMA. 2022-09-04 23:54:15 -07:00
Lubos
5be6665df8 Merge branch 'master' into feature_openxr_stereo 2022-09-04 12:37:41 +02:00
Henrik Rydgård
5f1ffeae70 Correct LogicOp API support detection 2022-09-04 00:08:40 +02:00
Henrik Rydgård
d3309dd8e9 Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging) 2022-09-03 23:08:02 +02:00
Henrik Rydgård
fb3f417e77 Fix lying comment, log level reduction 2022-09-03 16:15:46 +02:00
Henrik Rydgård
c06cf8efaa Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård
93422f6dea Don't block on shader creation until it's time to create the pipeline. 2022-09-03 15:21:07 +02:00
Henrik Rydgård
ec0586ba50 Use promises to hold shader modules, for later asyncification 2022-09-03 15:21:07 +02:00
Lubos
00aaf9e1a6 Merge branch 'master' into feature_openxr_stereo 2022-09-01 18:09:21 +02:00
Henrik Rydgård
9097fdaae6 Shrink VkRenderData from 88 to 64 bytes. 2022-09-01 14:21:34 +02:00
Henrik Rydgård
24d674d2bc Shrink the TransitionRequest struct, use TinySet 2022-09-01 10:59:27 +02:00
Henrik Rydgård
670c31e746 Add support for reading depth buffers to the PackFramebufferSync function.
Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).

Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Lubos
94968c3075 Merge branch 'master' into feature_openxr_stereo 2022-08-29 21:32:59 +02:00
Henrik Rydgård
34ed960a72 Use better pattern for enum switches 2022-08-28 23:57:01 +02:00
Henrik Rydgård
b447092742 Some Vulkan renderpass load/store optimizations. 2022-08-28 23:16:48 +02:00
Lubos
c2c0561be2 OpenXR - OPENXR ifdef removal 2022-08-27 17:33:37 +02:00
Henrik Rydgård
d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård
fc81b76b98 Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00
Unknown W. Brackets
c13f57e64f Vulkan: Cleanup minor logging. 2022-08-21 19:40:02 -07:00
Henrik Rydgård
3a0d43ae1e Remove deprecated function (mostly) 2022-08-16 11:47:38 +02:00
Unknown W. Brackets
a6804c96bd GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Unknown W. Brackets
cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Henrik Rydgård
79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Henrik Rydgård
83fd8a2fd8 Convert depal shaders to use the ShaderWriter. Add tests for depal shaders. 2022-08-09 15:32:27 +02:00
Henrik Rydgård
4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård
6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Henrik Rydgård
ded8ba8806 More cleanup, fixes. 2022-08-06 18:27:04 +02:00
Henrik Rydgård
81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård
da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård
4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård
3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård
d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård
19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård
e1956b47a0
Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik Rydgård
392d83fb22
Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård
46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård
f061eadc04 Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Henrik Rydgård
3e39f62c3d
Merge pull request #15743 from hrydgard/build-texture-refactor
TextureCache "BuildTexture" refactor and cleanup
2022-07-30 11:21:57 +02:00
Henrik Rydgård
3fc7023d82 Vulkan stencil fixes 2022-07-30 10:47:18 +02:00
Henrik Rydgård
e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård
4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård
9f1fdc6c02 Use PrepareBuildTexture from the Vulkan backend too 2022-07-30 10:45:03 +02:00
Lubos
c543c8fd52 Merge branch 'master' into feature_openxr_quest 2022-07-26 17:22:04 +02:00
Henrik Rydgård
881cc23965 Delete some unused code. 2022-07-24 13:54:04 +02:00
Henrik Rydgård
2933ace02f Remove log noise 2022-07-17 23:03:43 +02:00
Henrik Rydgård
1fd80646cb Mali driver bug workaround for driver 32+.
See #15661

Hope this small bias won't break things.
2022-07-17 22:53:10 +02:00
Lubos
8ba87bf9aa OpenXR - Hide options which are not relevant for VR 2022-07-07 18:20:12 +02:00
Lubos
71da6a9293 OpenXR - Quest target into Android Studio project added 2022-07-06 21:38:41 +02:00