Commit graph

197 commits

Author SHA1 Message Date
Henrik Rydgård
5046cbd015 Address feedback to PR #15858 2022-08-20 17:23:51 +02:00
Henrik Rydgård
29ea3ffe0c Restore the clearing optimization, avoiding unnecessary depth copies 2022-08-20 09:46:15 +02:00
Henrik Rydgård
12db0e52d4 Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
Henrik Rydgård
97dbba0ec3 Minor fixes. Everything seems fine now. 2022-08-20 08:29:33 +02:00
Henrik Rydgård
5d8fe4c2a8 Implement copying color to depth on load. However, weird stuff is happening.. 2022-08-20 08:29:33 +02:00
Henrik Rydgård
94ade8c751 Extract depth copies to CopyToDepthFromOverlappingFramebuffers 2022-08-20 08:29:33 +02:00
Henrik Rydgård
886679c7ec Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
Henrik Rydgård
a0ac2dffc7 Defer depth copies until depth buffer is actually used.
Fixes
2022-08-20 08:29:33 +02:00
Henrik Rydgård
bd6f79e473 Fix the raster depth blit again, which I recently broke. 2022-08-17 16:52:49 +02:00
Henrik Rydgård
74f1c94ddb Use sequence numbers instead of a tracking array for depth buffers 2022-08-17 10:34:07 +02:00
Henrik Rydgård
078fc881a7 Revise comments according to feedback 2022-08-17 10:15:02 +02:00
Henrik Rydgård
a8b1d1191e Oops, remove wrong comments 2022-08-17 10:09:12 +02:00
Henrik Rydgård
19367dd890 Comment updates 2022-08-17 10:09:12 +02:00
Henrik Rydgård
5785cf40ad Clean up and comment framebuffer struct better, add bind sequence numbers 2022-08-17 10:09:11 +02:00
Henrik Rydgård
35a1ca064a Refactor 2D pipeline creation 2022-08-16 19:27:46 +02:00
Henrik Rydgård
570e0326e7 Rely on refcounting for stencil upload shader modules 2022-08-16 15:10:48 +02:00
Henrik Rydgård
1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00
Henrik Rydgård
ccdb1f7330 Move out the reinterpret stuff to ReinterpretFramebuffer.cpp. Draw2D refactor. 2022-08-16 11:11:59 +02:00
Henrik Rydgård
9f2447c0b4 Assorted minor cleanup 2022-08-16 10:55:44 +02:00
Henrik Rydgård
5f9718ef92
Merge pull request #15843 from unknownbrackets/gpu-minor
GPU: Skip fb create upload when clearing
2022-08-16 00:05:10 +02:00
Unknown W. Brackets
6060706fc8 GPU: Avoid using depth buffers for blending.
For now, until it's implemented.
2022-08-14 22:13:39 -07:00
Unknown W. Brackets
0b22c98404 GPU: Skip fb create upload when clearing.
This doesn't verify it's a full screen clear, but on a new framebuffer
that's very very common.
2022-08-14 13:19:52 -07:00
Henrik Rydgård
79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Henrik Rydgård
252550fbd2 Enable framebuffer depth blits through raster. Fixes games like Jeanne D'Arc on D3D9. 2022-08-09 20:00:32 +02:00
Henrik Rydgård
131098c4d4 Some enum renaming, move RasterChannel to GPU.h. 2022-08-09 19:58:48 +02:00
Henrik Rydgård
d61909ca91 More framebuffer blit fixes. 2022-08-07 12:02:06 +02:00
Henrik Rydgård
b91ad1d2d7 Remove optimization in BlitUsingRaster that shouldn't have been there (redundant, lacked feature check) 2022-08-07 10:55:44 +02:00
Unknown W. Brackets
c212bd0fec GPU: Clarify new framebuf stencil upload.
Actually, this doesn't need alpha either.
2022-08-06 21:18:48 -07:00
Henrik Rydgård
4658962b09 Feature detection fix on old GL, more compiler warning fixing 2022-08-06 18:47:12 +02:00
Henrik Rydgård
5f230ee998 Fix some compiler warnings 2022-08-06 18:19:27 +02:00
Henrik Rydgård
e28b45481b Delete more unused code 2022-08-03 22:47:31 +02:00
Henrik Rydgård
f84d2e9ba7 Fixes, state invalidation 2022-08-03 22:23:07 +02:00
Henrik Rydgård
f8e0c09463 Delete unused stuff in all backends 2022-08-03 22:22:52 +02:00
Henrik Rydgård
126ace770e Remove the D3D9 and Vulkan BlitFramebuffer functions 2022-08-03 22:22:52 +02:00
Henrik Rydgård
9d23939e28 Replace D3D11's BlitFramebuffer with the common one 2022-08-03 22:22:51 +02:00
Henrik Rydgård
1ab9293cb3 Convert FramebufferBlit from the GL backend to use thin3d 2022-08-03 22:22:51 +02:00
Henrik Rydgård
0f9bf47429 Reimplement filtering in DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård
1d3075566f Move to common (todo: merge with above) 2022-08-03 14:12:55 +02:00
Henrik Rydgård
59b3df0643 Draw2D 2022-08-03 14:12:55 +02:00
Henrik Rydgård
41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
Henrik Rydgård
9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård
19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård
90a44579bf Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
Henrik Rydgård
93321f2d5e Add logging for some non-traditional uses of framebuffers. 2022-08-01 11:30:21 +02:00
Henrik Rydgård
71ae6e3ad2 Address feedback 2022-07-31 10:44:06 +02:00
Henrik Rydgård
7f0f119cfe Check for color/Z clashes 2022-07-31 10:44:06 +02:00
Henrik Rydgård
b5f5aa1653 Track depth buffers separately from framebuffers to track previous use for copies
Fixes the depth testing problem reported in #11013

(WIP: Does not yet include the extra checking unknown suggested for
depth/color address clashes)
2022-07-31 10:44:06 +02:00
Henrik Rydgård
3c88183d0d
Merge pull request #15717 from hrydgard/render-target-y-offset
Allows "merging" render targets that overlap on the Y axis. Fixes Juiced 2
2022-07-24 18:48:21 +02:00
Henrik Rydgård
80f0f90af7 Revert the x-offset bpp fix temporarily. 2022-07-24 17:41:27 +02:00
Henrik Rydgård
89845eae7a Add GPU stat for number of depth copies per frame
Will be useful for evaluating #15700
2022-07-24 17:12:43 +02:00