Henrik Rydgard
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e611915a52
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Rename some GPU classes and enums to fix some consistency issues between the backends.
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2016-04-10 10:21:48 +02:00 |
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Henrik Rydgård
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0fdb711c4f
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Merge pull request #8686 from unknownbrackets/bezier
Interpolate bezier patch colors/UVs using bernstein
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2016-04-10 09:26:57 +02:00 |
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Unknown W. Brackets
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c0660c5ee7
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Simplify some repeated code patterns a bit.
Doesn't save many lines of actual code, though...
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2016-04-09 22:25:10 -07:00 |
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Unknown W. Brackets
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555c76d439
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Use bernstein for texcoord interpolation too.
This also closely matches hardware.
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2016-04-09 22:14:15 -07:00 |
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Unknown W. Brackets
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2314a0f0ee
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Update note per hardware testing.
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2016-04-09 21:46:50 -07:00 |
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Unknown W. Brackets
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2bafba3909
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Interpolate bezier patch colors using bernstein.
This closely matches hardware (some color values seem to be off by one.)
See #7525.
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2016-04-09 21:41:49 -07:00 |
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Unknown W. Brackets
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59d9524308
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Switch bernsteins to use sse-friendly Vec3f.
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2016-04-09 21:10:52 -07:00 |
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Unknown W. Brackets
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d909b0395b
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Make tests use high quality splines.
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2016-04-09 21:10:41 -07:00 |
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Henrik Rydgård
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55b8dc1261
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Merge pull request #8685 from unknownbrackets/gpu-fetch
Allow shader framebuffer fetch on GLES3 only
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2016-04-09 22:29:41 +02:00 |
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Unknown W. Brackets
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3db8f7d320
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Allow shader framebuffer fetch on GLES3 only.
Note: before we did not support it properly on GLES3 devices.
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2016-04-09 12:08:43 -07:00 |
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Henrik Rydgard
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4197148dc4
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Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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774539dea8
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Add more error checking in net resolve.
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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83d564f883
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Fix a potential crash in SoftGpu (crash logs seem to point here)
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgård
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0c1e7dcc18
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Use the OS to clear the CPU cache instead of the gcc builtin. Experiment for the S7 issues.
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2016-04-09 16:16:45 +02:00 |
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Henrik Rydgard
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62aaeb39b0
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Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
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2016-04-09 10:30:23 +02:00 |
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Henrik Rydgard
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37616a6f95
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Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
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2016-04-07 23:45:38 +02:00 |
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Henrik Rydgard
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e1bf0d3f81
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Update glslang, lang submodules
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2016-04-07 23:30:45 +02:00 |
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Henrik Rydgard
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617bcebcd6
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Update to latest vulkan header (1.0.8)
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2016-04-07 22:53:37 +02:00 |
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Henrik Rydgard
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5cd3956575
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Reformat VulkanContext.cpp (fix tab indentation)
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2016-04-03 00:01:56 +02:00 |
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Henrik Rydgard
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e1f660ebc1
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
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Henrik Rydgard
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861a30a6cd
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
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Henrik Rydgard
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727058fc27
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Remove an entry from GPUStats that didn't really belong.
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2016-04-02 11:06:05 +02:00 |
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Henrik Rydgard
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ad0da06f65
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Forgot to remove these from the debug string.
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2016-04-02 10:36:51 +02:00 |
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Henrik Rydgard
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c1e9df0777
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Adjust the displayed debug stats for each backend. Cleanup.
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2016-03-31 10:23:40 +02:00 |
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Henrik Rydgard
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5ef608fa50
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
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Henrik Rydgard
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004c8b0fca
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Make debug stats more compact.
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2016-03-31 09:47:25 +02:00 |
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Henrik Rydgård
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00d60d0068
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Merge pull request #8680 from hrydgard/vulkan-framebuffer
Vulkan framebuffer - First steps
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2016-03-31 09:27:42 +02:00 |
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Henrik Rydgard
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718789b99d
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Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
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2016-03-31 09:23:17 +02:00 |
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Henrik Rydgard
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51f0e504b3
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oops
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2016-03-31 00:50:50 +02:00 |
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Henrik Rydgard
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32f5930e15
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Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
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2016-03-31 00:50:50 +02:00 |
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Henrik Rydgard
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c2b66a0882
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Another leak fix, buildfix
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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2b996db298
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Crash and leak fixes
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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9f918fd11b
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Start hooking up framebuffers to CopyDisplayToOutput
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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f52fd0c853
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FramebufferVulkan: Fix DrawPixels
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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731af0d0b4
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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2e55ba345c
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Some comments
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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339daede56
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Clean up, start building some scaffolding
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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e124962d15
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Fix depth/stencil clears (already fixed in framebuffer branch)
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2016-03-31 00:48:01 +02:00 |
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Henrik Rydgard
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c75e9a0990
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Fix vertex pushbuffer allocation for games that use indexed drawing with the same base repeatedly.
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2016-03-31 00:46:50 +02:00 |
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Henrik Rydgard
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e2b58a05a6
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Buildfix
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2016-03-28 21:35:16 +02:00 |
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Henrik Rydgard
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40d05e292c
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
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Henrik Rydgard
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0a8d74728a
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x86/64: Add a couple of more cases to very minor vertex skinning optimization
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2016-03-28 18:40:23 +02:00 |
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Henrik Rydgard
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a8c386b94c
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Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
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2016-03-28 18:25:05 +02:00 |
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Henrik Rydgård
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4ad0af4e6b
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Merge pull request #8676 from unknownbrackets/vulkan-minor
Fix a wrong assertion on exit and enable logic ops in Vulkan
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2016-03-27 22:39:06 +02:00 |
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Unknown W. Brackets
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1aa8370f11
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Vulkan: Use logic ops when available.
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2016-03-27 12:39:01 -07:00 |
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Unknown W. Brackets
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8dd93576ec
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Vulkan: Ignore queued frees after destroy.
We flush slabs so this gives false assertions in some cases.
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2016-03-27 12:38:15 -07:00 |
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Unknown W. Brackets
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14363a22db
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Oops, one more typo.
This one didn't break anything, but better to be safe.
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2016-03-27 09:26:34 -07:00 |
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Unknown W. Brackets
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048a12f589
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Buildfix.
Some compilers didn't like that, oops.
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2016-03-27 09:25:25 -07:00 |
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Henrik Rydgård
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59788d91a9
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Merge pull request #8674 from unknownbrackets/vulkan-debug
Vulkan: Add some basic info for reporting
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2016-03-27 18:18:13 +02:00 |
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Unknown W. Brackets
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4ae39d15e5
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Vulkan: Add some basic info for reporting.
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2016-03-27 08:52:55 -07:00 |
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