Henrik Rydgård
7cbb60fd22
Bypass the PSP file system when calculating the savedata size to avoid a lock
2024-11-29 14:43:13 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
3802d4ee16
Try to resolve another race condition. Improve an assert.
2024-02-03 10:54:16 +01:00
Henrik Rydgård
ee62ffdb02
Audit our use of condition variables, fix some minor issues
2024-01-29 11:09:08 +01:00
Henrik Rydgård
622aeaab6d
Hopefully robustify some logic in EmuScreen enough
2024-01-24 00:06:01 +01:00
Henrik Rydgård
c1a7235767
Fix another shutdown race condition in the Vulkan backend
2024-01-15 17:06:00 +01:00
Henrik Rydgård
f8927df9a6
Load savestate screenshots in the background
2023-12-13 12:07:23 +01:00
Henrik Rydgård
6a8f65b566
Some assert paranoia, remove unused "failed_" variable
2023-09-23 10:09:32 +02:00
Henrik Rydgård
f0f96750b1
After picking a task from the global queue, gotta break from the loop.
2023-03-15 22:31:24 +01:00
Henrik Rydgård
1cf4e83824
Show thread name in assert messagebox caption on Windows. Minor cleanup
2023-03-15 22:26:58 +01:00
Henrik Rydgård
e625727543
Fix debug symbols for ThreadContext by renaming it (was clashing with something else)
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Also reorder the fields.
2023-03-15 12:06:32 +01:00
Henrik Rydgård
1860a73d58
Address feedback from previous PR
2023-03-12 23:15:09 +01:00
Unknown W. Brackets
c690b12669
ThreadManager: Use priority across global/thread.
2023-02-02 17:08:24 -08:00
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0971555e51
ThreadManager: Add simple priority queues.
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This allows basic differentiation of priorities.
2023-02-02 17:08:24 -08:00
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88ba003f46
ThreadManager: Add a simple priority field.
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Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Henrik Rydgård
6b0903f566
Add facility to run tasks on dedicated threads using the ThreadManager interface.
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Useful for things that should be run ASAP even if the threadpool is full,
at a small extra cost. (Not recommended for very small tasks).
Considering using this to resolve the deadlocks in #16802 .
2023-01-31 11:07:40 +01:00
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3a6fa9b4ba
ThreadManager: Don't allow reordering of queue.
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Allowing a priority item is faster, but can cause confusion when you
expect things to run in the same sequence they're enqueued.
2023-01-14 16:35:01 -08:00
Henrik Rydgård
7672556e5c
Better pipeline descriptions in shader viewer (shorter in overview, longer after click)
2023-01-09 11:22:35 +01:00
Henrik Rydgård
ab6fafb6eb
Invert dependency to avoid compile issues
2023-01-05 08:38:53 +01:00
Henrik Rydgård
7e374c9324
Address feedback, more fixes
2023-01-05 08:38:53 +01:00
Henrik Rydgård
b56eef487c
Strict mode checking - no way to forget detaching now.
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And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00
Henrik Rydgård
916404f0e4
Try to get a bit better at detaching threads that have used JNI from the VM.
2023-01-05 08:38:49 +01:00
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a800938604
Common: Fix worker thread names.
2022-12-10 10:40:32 -08:00
Johan Mattsson
2b1d57257a
Fix comparison
2022-12-03 15:28:22 +01:00
Henrik Rydgård
25547b5fe2
Make Mailbox handle null values. Fixes hang.
2022-11-08 00:21:08 +01:00
Henrik Rydgård
3393d47e92
Remove ill-formed asserts
2022-09-23 23:14:36 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
76bd2395bf
Promise: Add SpawnEmpty (couldn't come up with a better name), fix bug with multiple waiters
2022-09-03 15:21:08 +02:00
Henrik Rydgård
c06cf8efaa
Switch Vulkan pipelines to use promises for synchronization
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Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård
ebe2d1b30f
More buildfixing
2022-09-03 15:21:07 +02:00
Henrik Rydgård
210233ede0
Buildfix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
e701037267
Buildfix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
8775837c11
Work towards finding the leak
2022-09-03 15:21:07 +02:00
Henrik Rydgård
ec0586ba50
Use promises to hold shader modules, for later asyncification
2022-09-03 15:21:07 +02:00
Henrik Rydgård
8d8a553f5b
Fix typo and optimize locking pattern in Event, make it the same as LimitedWaitable.
2022-04-15 18:30:21 +02:00
Unknown W. Brackets
81ace52f53
ThreadManager: Improve waitable destruction.
2022-04-09 09:27:26 -07:00
Henrik Rydgård
adfce57d9e
Fix race condition in LimitedWaitable between Notify and Wait
2022-04-08 12:29:30 +02:00
Henrik Rydgård
bde54ccdc0
Fix misuses of cond.wait (should return true when you want to stop waiting!)
2022-04-08 12:28:45 +02:00
Henrik Rydgård
5b20ace502
OK, this does crash
2022-04-08 12:04:34 +02:00
Henrik Rydgård
b04e5925d2
Add a scheduling stress test to TestThreadManager.cpp.
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Was hoping to find the cause of the issue I looked at in #15431
2022-04-08 11:41:50 +02:00
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ffbd9bbe98
Global: Fix some int/size_t conversion warnings.
2022-03-13 12:03:48 -07:00
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2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
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55c11425e4
softgpu: Use persistent bin task state.
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It's constant, so it's better to avoid the copying and allocation. A
small win, but removes new from the profile.
2022-01-20 16:58:43 -08:00
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dffc333120
softgpu: Avoid thread ordering hazard.
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Must run the primitives in the right order. No shortcutting allowed.
2022-01-13 23:03:42 -08:00
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7c7340e338
ThreadManager: Check for exchange failure.
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Even if expected stays null, since it's weak assume it can fail.
2021-12-07 18:24:01 -08:00
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f9a7ad3e3d
ThreadManager: Use separate pool for IO blocking.
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This prevents starving the compute pool (which may be used very regularly
parallel loops or other tasks) if the IO operations are slow.
2021-12-05 21:01:49 -08:00
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8b5173350f
ThreadManager: Make TaskType a property of a Task.
2021-12-05 21:01:49 -08:00
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12b790bb81
ThreadManager: Protect against teardown hang/leak.
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Make sure we lock during canceled checks/updates, and also try to free
tasks queued on threads that didn't end up running.
2021-11-27 08:57:19 -08:00
Unknown W. Brackets
de9a4dcede
ThreadManager: Lock notify on global queue add.
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Otherwise, it's possible the chosen thread might not wake up, and then it
may wait for another task to be enqueued - potentially causing a hang.
2021-11-27 08:57:19 -08:00
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d15af6e9d9
ThreadManager: Use atomic task optimistically.
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This makes EnqueueTaskOnThread take priority as well.
Gives about 1% improvement in softgpu, reducing overhead a bit.
2021-11-27 08:07:12 -08:00