Henrik Rydgård
7d2ad6980e
Another batch of changes
2025-01-20 12:20:21 +01:00
Henrik Rydgård
42a2dfbbc1
Convert more code
2025-01-19 17:34:29 +01:00
Nemoumbra
1a1f779ce7
Added memory tags for volatile memory
2024-12-23 21:22:55 +03:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
b22e27a537
Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games
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Instead of just warning.
Fixes #12811
2023-12-07 14:06:41 +01:00
Unknown W. Brackets
edcc1a7104
HLE: Fix some type convert warnings.
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Almost missed these.
2022-01-30 22:06:54 -08:00
Unknown W. Brackets
cc7366e63c
HLE: Add a few syscall names.
2021-10-18 06:50:18 -07:00
Unknown W. Brackets
6db0f5106c
Power: expose volatile memory lock/unlock funcs.
2021-01-18 10:37:12 -08:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
ad299ca92d
Power: Match reschedule timing better.
2019-04-14 15:06:32 -07:00
Unknown W. Brackets
bc4a203fcf
Power: Correct hz on update and improve resched.
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It only reschedules when the PLL changes, which changes in steps. This
also reads back much more accurate Mhz for each of PLL, CPU, and bus.
2019-04-14 14:51:35 -07:00
Henrik Rydgård
89f0ffc1bc
Just reduce some log levels
2017-11-25 12:13:27 +01:00
LunaMoo
1b25959d86
Modify Hack for Crash Tag Team Racing to fix Gundam games
2017-02-03 01:13:02 +01:00
sum2012
d5a5d13a34
Add report for scePowerSetBusClockFrequency
2017-01-01 16:11:28 +08:00
sum2012
9aeb8c65d7
Fix scePowerSetClockFrequency
2016-12-30 07:01:37 +08:00
sum
d774f80bc2
oop
2016-09-06 19:51:59 +08:00
sum
94c8d6d8e4
remove space
2016-09-06 19:30:23 +08:00
sum
5d6c9701f2
Fix scePowerSetClockFrequency timing by JPCSPTrace
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Fix #4523
2016-09-06 19:28:23 +08:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
raven02
21e4dc60eb
Move POWER_VMEM_IN_USE to sceKernel.h
2014-04-27 20:50:11 +08:00
Felix-Dev
3f98fda8ed
Changed comment characters from /* */ to // .
2014-04-03 21:38:58 +02:00
Felix-Dev
d434435340
Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name.
2014-04-03 18:42:10 +02:00
Felix-Dev
5fe0783593
Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name.
2014-04-03 18:12:22 +02:00
Unknown W. Brackets
f55c81f096
Add some basic bounds checking for power freq sets.
2014-03-29 19:56:49 -07:00
Unknown W. Brackets
3b0924278c
Apply the volatile mem thread on the right thread.
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Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread. This was causing the tests to hang and die.
2014-03-24 00:55:47 -07:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
Henrik Rydgard
5705496233
Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large.
2014-03-15 10:51:16 +01:00
Henrik Rydgard
ce1d449bed
Try a simple workaround for the Crash Tag Team Racing issue.
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Hopefully this is reasonably safe...
2014-03-13 19:00:34 +01:00
Unknown W. Brackets
446418d783
Properly reset some state between games.
2014-03-04 07:55:08 -08:00
The Dax
85e3a2dbfb
Make the model option ini-only.
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Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00
The Dax
5d310e6014
Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer.
2013-11-28 12:37:12 -05:00
Henrik Rydgard
a028f07951
Turn down some logging.
2013-11-08 18:52:07 +01:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
b898e397aa
Correct sceKernelGetThreadStackFreeSize().
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It was always returning 0.
2013-09-10 01:31:03 -07:00
Unknown W. Brackets
6d949f4d0b
Improve volatile mem locking w/ suspended intr.
2013-09-09 23:49:06 -07:00
Unknown W. Brackets
64b75ed3ff
Decentralize callback registration.
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Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets
15a0f39fa1
Return yet more errors while inside interrupts.
2013-08-28 23:15:13 -07:00
Unknown W. Brackets
211c2bd955
Refuse a few more waits w/ dispatch/intr disabled.
2013-08-28 22:35:05 -07:00
the avenger
914392708c
iOS buildfix
2013-08-26 06:01:23 -07:00
Unknown W. Brackets
fa57e23305
Implement volatile memory lock waiting.
2013-08-26 01:04:37 -07:00
Unknown W. Brackets
ea2a92a2c8
Seems like these are just aliases.
2013-08-26 01:04:12 -07:00
Unknown W. Brackets
2ef650aa2d
Add a bunch of HLE functions for better reporting.
2013-08-22 23:04:55 -07:00
Unknown W. Brackets
72ce41f41c
Report a couple unhandled blocks.
2013-08-21 01:20:06 -07:00
Unknown W. Brackets
9a241e8e24
Add a couple new HLE functions for logging.
2013-07-31 00:01:21 -07:00
The Dax
62342668d7
Rebased to latest master.
2013-06-26 16:01:07 -04:00
173210
3fc397c590
Added scePowerGetBatteryTemp support
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It returns 0 celsius degrees
2013-06-23 16:52:41 +09:00
Henrik Rydgard
96a15b893c
Workaroud for homebrew loading modules from flash0:/kd/
2013-06-11 11:48:45 +02:00