Commit graph

2325 commits

Author SHA1 Message Date
raven02
e1587744e4 Fix message dialog oversize 2013-05-02 23:24:59 +08:00
Jacky TSUI
3d27799601 Add xBRZ texture scaling to Android/iOS 2013-05-02 20:51:02 +08:00
Henrik Rydgård
c84ca2968e Merge pull request #1626 from tpunix/master
DLC bug fix
2013-05-02 03:30:48 -07:00
tpu
f3d6cffd72 npdrmLseek/npdrmRead BUG fix 2013-05-02 17:47:34 +08:00
raven02
79b9023461 Android : Shorter sound delay 2013-05-02 15:59:09 +08:00
Henrik Rydgård
51a2d3d44c Merge pull request #1620 from nachume/jpnfont
FIX unintelligible sequence of decimal characters on savedialog.
2013-05-01 13:12:55 -07:00
nachume
c95c85ea8d I'm sorry. Comment was unnecessary
and sceAtrac too.
2013-05-02 01:05:22 +09:00
nachume
eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
Peter Thoman
0ef103525f Added Global Threadpool to common 2013-05-01 14:12:09 +02:00
Sacha
29651c026b Windows buildfix. Harmattan buildfix (it doesn't have lambdas). Tabify XBRZ. 2013-05-01 12:58:51 +10:00
Sacha
5ea37772d7 pre-C++11 buildfix. Linux buildfix. 2013-05-01 11:19:01 +10:00
Sacha
7e3fed70cf Implement gettimeofday kernel function for non-Windows platforms. Helps some homebrew run. 2013-05-01 04:06:43 +10:00
raven02
1366f3e5c9 Stubs for last few functions in sceDisplay 2013-04-30 21:29:18 +08:00
Henrik Rydgård
b7cd4d63e2 Merge pull request #1599 from PeterTh/master
xBRZ texture scaling
2013-04-30 04:29:36 -07:00
Peter Thoman
6950cfef35 Changed xBRZ UI to have separate off option 2013-04-30 12:14:34 +02:00
Peter Thoman
04d0a61968 Added config option for xBR texture scaling 2013-04-30 03:46:27 +02:00
Henrik Rydgård
685e83670e Merge pull request #1597 from sum2012/patch-4
Fix Sengoku Musou 3 Z Special  crash in  sceAtracGetChannel
2013-04-29 11:06:01 -07:00
Henrik Rydgård
f3b19e0f07 Merge pull request #1594 from sum2012/patch-2
build fix for other
2013-04-29 11:04:54 -07:00
sum2012
2d937584e0 Fix Fix Sengoku Musou 3 Z Special crash in sceAtracGetChannel 2013-04-30 02:01:17 +08:00
sum2012
b56ed45138 IMPL sceDisplayIsForeground
one  step of fix crash of Sengoku Musou 3 Z Special
2013-04-30 01:44:14 +08:00
sum2012
76cdbb7f5e build fix for other 2013-04-30 01:34:23 +08:00
Henrik Rydgård
3534f7b920 Merge pull request #1586 from nachume/imaspatch
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM...
2013-04-29 00:44:25 -07:00
Unknown W. Brackets
b0ce9e934e Split out the GPU vendor and the full detail.
This way we can sort things more easily.
2013-04-29 00:30:54 -07:00
Unknown W. Brackets
8d4299a4d2 Reporting: add a couple missing platforms. 2013-04-29 00:26:45 -07:00
Unknown W. Brackets
8abe4dc621 Reporting: also send the CPU and platform. 2013-04-29 00:26:44 -07:00
Unknown W. Brackets
c102dc2c3a Add simple escaping to reporting.
Should fix those pesky + signs, etc.
2013-04-29 00:26:44 -07:00
Unknown W. Brackets
5cea38e405 Reporting: catch information about the GPU. 2013-04-29 00:26:43 -07:00
Henrik Rydgård
c3e7440449 Merge pull request #1589 from unknownbrackets/perf
Match x64 optimization settings with x86, optimize zlib
2013-04-29 00:19:11 -07:00
Henrik Rydgård
ecb9210f82 Merge pull request #1587 from unknownbrackets/jit-minor
Fix potential crash looking up block_num
2013-04-29 00:18:26 -07:00
nachume
c89589c27d mistake sceRtcGetLastAdjustedTime() is not UNIMPL function.
revert  to DEBUG_LOG from  ERROR_LOG.
2013-04-29 14:52:36 +09:00
nachume
aa1c546a3e FIX sceRtc.cpp HLEFunction Array Wrapped Function not used reference pointer. 2013-04-29 14:32:36 +09:00
Unknown W. Brackets
acd0b471e7 Make sure that x64 uses all the same opt settings.
There were some differences.  Also, make debug use the same sse mode
release does so they have parity.
2013-04-28 22:22:01 -07:00
nachume
55b94900a0 UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
Unknown W. Brackets
fcfcadaef2 Fix potential crash looking up block_num. 2013-04-28 20:59:13 -07:00
nachume
c2c6adb7c9 Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
Unknown W. Brackets
cb15c1ef96 Workaround MSVC bug causing spin in pause menu.
It seems to get the result -0.000, and not sleep at all...
Forcing it to an int fixes it.
2013-04-28 16:41:38 -07:00
Henrik Rydgard
f20e00315d Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
Make vi2f safer.
2013-04-28 22:15:33 +02:00
Unknown W. Brackets
993554e873 Revert sceAtracGetSecondBufferInfo().
I don't know if those changes fixed any games, but they look wrong.
Reverting fixes Holy Invasion of Privacy and Valkyrie Profile.
2013-04-28 12:43:17 -07:00
Unknown W. Brackets
b18235d2e0 Sneak in a quick logging fix. 2013-04-28 11:27:05 -07:00
Henrik Rydgård
35b6d27f97 Merge pull request #1573 from sum2012/patch-1
Non Window build fix
2013-04-28 06:15:15 -07:00
Henrik Rydgård
9cc960657f Merge pull request #1571 from raven02/patch-9
Several CMD update in sceIoDevctl()
2013-04-28 06:15:05 -07:00
sum2012
b2ee8468d7 Non Window build
I only just ref old build fix.
2013-04-28 21:02:45 +08:00
raven02
6979fb63fd Buildfix 2013-04-28 20:48:12 +08:00
raven02
bbff79a894 Several CMD update in sceIoDevctl() 2013-04-28 19:39:47 +08:00
Henrik Rydgård
54aeb3ac6f Merge pull request #1564 from CrazyMax/master
hide battery status icon
2013-04-28 01:10:23 -07:00
CrazyMax
3c538d3180 hide battery status icon 2013-04-28 11:02:20 +03:00
Unknown W. Brackets
acdd14f0d4 Fix initial thread stack, arg space and alignment.
Anything that used > 256 bytes of args was probably broken...
2013-04-28 00:34:49 -07:00
Unknown W. Brackets
d131588a6d Validate sceKernelStartThread() args better. 2013-04-28 00:34:49 -07:00
Unknown W. Brackets
df62cafe3d Handle a few errors on thread create better.
Especially out of stack space.
2013-04-28 00:34:48 -07:00
Unknown W. Brackets
fb758de3b9 sceKernelWakeupThread() should reschedule on wake.
Otherwise it will have different timing than the PSP.
2013-04-28 00:34:48 -07:00