Revert sceAtracGetSecondBufferInfo().

I don't know if those changes fixed any games, but they look wrong.
Reverting fixes Holy Invasion of Privacy and Valkyrie Profile.
This commit is contained in:
Unknown W. Brackets 2013-04-28 12:43:17 -07:00
parent 5e6e18acd9
commit 993554e873

View file

@ -503,10 +503,18 @@ u32 sceAtracGetSecondBufferInfo(int atracID, u32 outposAddr, u32 outBytesAddr)
Memory::Write_U32(0, outBytesAddr);
return ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED;
}
// TODO: When sceAtracIsSecondBufferNeeded() says yes, change this function. Maybe it's wrong anyway.
#if 0
u32 pos = (((atrac->loopEndSample >> (0x100B - atrac->codeType)) + 1) * atrac->atracBytesPerFrame + atrac->second.fileoffset - 1 ) + 1;
Memory::Write_U32(pos, outposAddr);
Memory::Write_U32(atrac->second.writableBytes - pos, outBytesAddr);
return 0;
#else
Memory::Write_U32(0, outposAddr);
Memory::Write_U32(0, outBytesAddr);
return ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED;
#endif
}
u32 sceAtracGetSoundSample(int atracID, u32 outEndSampleAddr, u32 outLoopStartSampleAddr, u32 outLoopEndSampleAddr)