Unknown W. Brackets
eac8b1a84d
Scan for functions even without a .text section.
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It's possible this may be wrong, but every game I've seen loads the funcs
in this area. Sometimes there's data after the funcs before the stubs,
but it's better than no funcs.
2013-12-01 19:43:40 -08:00
Unknown W. Brackets
435115441d
Reinitialize the GE on sceKernelLoadExec().
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Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
Henrik Rydgard
9d4ece0f58
Robustify the ELF loader a little - it didn't like unaligned addresses..
2013-11-14 11:44:14 +01:00
Unknown W. Brackets
c2b2b366eb
Don't erase args in sceKernelLoadExec().
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Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
Unknown W. Brackets
9ebaf7b68b
Fill registers with 0xDEADBEEF after most syscalls.
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Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Henrik Rydgard
614ec822e8
Let's only bother with symbol loading on the desktop.
2013-10-22 15:14:47 +02:00
Henrik Rydgård
2d331cb8c4
Revert "Clear the symbol map in LoadExec. Fixes some hangs on switching games,"
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This reverts commit 6c3f2155c7
.
2013-10-18 18:08:18 +02:00
Henrik Rydgård
6c3f2155c7
Clear the symbol map in LoadExec. Fixes some hangs on switching games,
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unclear why.
2013-10-18 14:40:58 +02:00
Kingcom
7f1fca8e74
Check e_ident of elf header
2013-10-05 10:05:55 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
a05c78f8fc
Keep unknown syscall reporting the same.
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Oops.
2013-09-01 00:46:48 -07:00
Unknown W. Brackets
da0c9a86e5
Invalidate stubs/var imports when writing them.
2013-09-01 00:32:43 -07:00
Unknown W. Brackets
00412144c1
Get rid of the bad object errors on shutdown.
2013-08-31 18:45:05 -07:00
Unknown W. Brackets
842e972a36
Unresolve function imports, track in loader.
2013-08-31 18:45:05 -07:00
Unknown W. Brackets
dde39bd956
Optimize a bit by checking module names.
2013-08-31 17:45:17 -07:00
Unknown W. Brackets
33e001f017
Unexport var symbols when destroying modules.
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The problem with a global list is that an unloaded module with unresolved
imports will get garbage written in. This should be safer, and hopefully
not slower.
Next up: func imports.
2013-08-31 17:31:30 -07:00
Unknown W. Brackets
9311d405e9
Centralize and track imports/exports.
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So that we can "unresolve" them.
2013-08-31 17:00:08 -07:00
kaienfr
a8557ab839
Fix the crash of game "tiger x dragon"
2013-08-31 21:35:24 +02:00
Henrik Rydgard
0d0b43818c
Warning fixes and stuff
2013-08-30 20:14:16 +02:00
CPkmn
47ae4709ba
Update sceKernelModule.cpp
2013-08-29 01:26:54 -07:00
Unknown W. Brackets
15a0f39fa1
Return yet more errors while inside interrupts.
2013-08-28 23:15:13 -07:00
Unknown W. Brackets
61fae4e920
Return proper errors while dispatch disabled.
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In at least the majority of waits.
2013-08-27 23:55:37 -07:00
sum2012
d017011882
Add ThreadManForKernel and ModuleForKernel
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Sample log:https://gist.github.com/sum2012/3bb5deb1a806ef18f5f3
2013-08-25 10:48:32 +08:00
Unknown W. Brackets
109ad17ac6
Use a typesafe struct for opcodes.
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Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets
1ed8edb0d3
Avoid some dangerous hex constant widths.
2013-08-22 23:23:48 -07:00
Unknown W. Brackets
2ef650aa2d
Add a bunch of HLE functions for better reporting.
2013-08-22 23:04:55 -07:00
Unknown W. Brackets
a217cefa11
Tone down some less needed reporting.
2013-08-21 08:40:29 -07:00
shenweip
1527934d25
Fixed wrong log message
2013-08-14 07:22:22 +08:00
shenweip
75fe4296b7
Update
2013-08-14 01:58:32 +08:00
shenweip
d17e6064de
Update
2013-08-14 01:33:02 +08:00
shenweip
f0fc6178da
Implemented support for export module entry size 5
2013-08-14 01:03:40 +08:00
Unknown W. Brackets
a9557a8297
Report unexpected export sizes too.
2013-08-01 00:38:34 -07:00
Unknown W. Brackets
90e56db174
Don't report 0, it seems like it's okay.
2013-07-31 00:00:45 -07:00
Ced2911
340881c319
fix some loading
2013-07-30 19:39:32 +02:00
Unknown W. Brackets
ae5851a393
Use _le typedefs in elf reading.
2013-07-25 08:04:35 -07:00
Unknown W. Brackets
81f7103e0b
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
Henrik Rydgard
63682aacae
Warning fixes, improve error msg
2013-07-21 22:36:54 +02:00
Henrik Rydgård
c89614d180
Fix silly bug caused when fixing another silly bug in f528774b39
2013-07-16 09:49:07 +02:00
Henrik Rydgård
f528774b39
Fix some pointer silliness that clang fortunately caught
2013-07-15 18:18:43 +02:00
mattweb28
13287001c0
param fix without c++ class
2013-07-14 23:34:06 +08:00
mattweb28
f7573b35e2
sceKernelLoadExec() parameters fix
2013-07-14 17:07:24 +08:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
Unknown W. Brackets
bf1e37dd05
Keep symbols mapped from all loaded modules.
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This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00
Unknown W. Brackets
7d44ea1ac8
Always add symbols, so we don't leave any behind.
2013-06-30 10:04:48 -07:00
Sacha
953569a38f
Linux buildfix.
2013-06-24 15:25:26 +10:00
Unknown W. Brackets
d37e224f5c
Allow multiple HI16's in a row.
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The God Eater demo does in fact use these. Ugh.
2013-06-22 12:44:25 -07:00
Unknown W. Brackets
1f0d87afd9
Allow multiple LO16s after a HI16 in var relocs.
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The God Eater demo uses these sometimes, and it should be safe if the
addresses match or at least overflow to the HI16 the same.
2013-06-22 11:59:35 -07:00