Commit graph

470 commits

Author SHA1 Message Date
Unknown W. Brackets
eac8b1a84d Scan for functions even without a .text section.
It's possible this may be wrong, but every game I've seen loads the funcs
in this area.  Sometimes there's data after the funcs before the stubs,
but it's better than no funcs.
2013-12-01 19:43:40 -08:00
Unknown W. Brackets
435115441d Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.

May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Kingcom
5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
Henrik Rydgard
9d4ece0f58 Robustify the ELF loader a little - it didn't like unaligned addresses.. 2013-11-14 11:44:14 +01:00
Unknown W. Brackets
c2b2b366eb Don't erase args in sceKernelLoadExec().
Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
Unknown W. Brackets
9ebaf7b68b Fill registers with 0xDEADBEEF after most syscalls.
Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Henrik Rydgard
614ec822e8 Let's only bother with symbol loading on the desktop. 2013-10-22 15:14:47 +02:00
Henrik Rydgård
2d331cb8c4 Revert "Clear the symbol map in LoadExec. Fixes some hangs on switching games,"
This reverts commit 6c3f2155c7.
2013-10-18 18:08:18 +02:00
Henrik Rydgård
6c3f2155c7 Clear the symbol map in LoadExec. Fixes some hangs on switching games,
unclear why.
2013-10-18 14:40:58 +02:00
Kingcom
7f1fca8e74 Check e_ident of elf header 2013-10-05 10:05:55 +02:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets
f35b164d11 Refactor wait verification a bit in kernel waits. 2013-09-07 10:54:00 -07:00
Unknown W. Brackets
a05c78f8fc Keep unknown syscall reporting the same.
Oops.
2013-09-01 00:46:48 -07:00
Unknown W. Brackets
da0c9a86e5 Invalidate stubs/var imports when writing them. 2013-09-01 00:32:43 -07:00
Unknown W. Brackets
00412144c1 Get rid of the bad object errors on shutdown. 2013-08-31 18:45:05 -07:00
Unknown W. Brackets
842e972a36 Unresolve function imports, track in loader. 2013-08-31 18:45:05 -07:00
Unknown W. Brackets
dde39bd956 Optimize a bit by checking module names. 2013-08-31 17:45:17 -07:00
Unknown W. Brackets
33e001f017 Unexport var symbols when destroying modules.
The problem with a global list is that an unloaded module with unresolved
imports will get garbage written in.  This should be safer, and hopefully
not slower.

Next up: func imports.
2013-08-31 17:31:30 -07:00
Unknown W. Brackets
9311d405e9 Centralize and track imports/exports.
So that we can "unresolve" them.
2013-08-31 17:00:08 -07:00
kaienfr
a8557ab839 Fix the crash of game "tiger x dragon" 2013-08-31 21:35:24 +02:00
Henrik Rydgard
0d0b43818c Warning fixes and stuff 2013-08-30 20:14:16 +02:00
CPkmn
47ae4709ba Update sceKernelModule.cpp 2013-08-29 01:26:54 -07:00
Unknown W. Brackets
15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
Unknown W. Brackets
61fae4e920 Return proper errors while dispatch disabled.
In at least the majority of waits.
2013-08-27 23:55:37 -07:00
sum2012
d017011882 Add ThreadManForKernel and ModuleForKernel
Sample log:https://gist.github.com/sum2012/3bb5deb1a806ef18f5f3
2013-08-25 10:48:32 +08:00
Unknown W. Brackets
109ad17ac6 Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Unknown W. Brackets
2ef650aa2d Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
Unknown W. Brackets
a217cefa11 Tone down some less needed reporting. 2013-08-21 08:40:29 -07:00
shenweip
1527934d25 Fixed wrong log message 2013-08-14 07:22:22 +08:00
shenweip
75fe4296b7 Update 2013-08-14 01:58:32 +08:00
shenweip
d17e6064de Update 2013-08-14 01:33:02 +08:00
shenweip
f0fc6178da Implemented support for export module entry size 5 2013-08-14 01:03:40 +08:00
Unknown W. Brackets
a9557a8297 Report unexpected export sizes too. 2013-08-01 00:38:34 -07:00
Unknown W. Brackets
90e56db174 Don't report 0, it seems like it's okay. 2013-07-31 00:00:45 -07:00
Ced2911
340881c319 fix some loading 2013-07-30 19:39:32 +02:00
Unknown W. Brackets
ae5851a393 Use _le typedefs in elf reading. 2013-07-25 08:04:35 -07:00
Unknown W. Brackets
81f7103e0b Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
Henrik Rydgard
63682aacae Warning fixes, improve error msg 2013-07-21 22:36:54 +02:00
Henrik Rydgård
c89614d180 Fix silly bug caused when fixing another silly bug in f528774b39 2013-07-16 09:49:07 +02:00
Henrik Rydgård
f528774b39 Fix some pointer silliness that clang fortunately caught 2013-07-15 18:18:43 +02:00
mattweb28
13287001c0 param fix without c++ class 2013-07-14 23:34:06 +08:00
mattweb28
f7573b35e2 sceKernelLoadExec() parameters fix 2013-07-14 17:07:24 +08:00
Unknown W. Brackets
a32cf817ff Fix some minor warnings. 2013-07-07 20:31:04 -07:00
Unknown W. Brackets
bf1e37dd05 Keep symbols mapped from all loaded modules.
This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00
Unknown W. Brackets
7d44ea1ac8 Always add symbols, so we don't leave any behind. 2013-06-30 10:04:48 -07:00
Sacha
953569a38f Linux buildfix. 2013-06-24 15:25:26 +10:00
Unknown W. Brackets
d37e224f5c Allow multiple HI16's in a row.
The God Eater demo does in fact use these.  Ugh.
2013-06-22 12:44:25 -07:00
Unknown W. Brackets
1f0d87afd9 Allow multiple LO16s after a HI16 in var relocs.
The God Eater demo uses these sometimes, and it should be safe if the
addresses match or at least overflow to the HI16 the same.
2013-06-22 11:59:35 -07:00