Henrik Rydgård
343ca2600a
Add a developer setting to disable individual HLE modules, allowing them to be loaded properly.
...
Some games survive with a loaded sceAtrac, and start talking to
sceAudioCodec instead, the underlying library, though unsuccessfully
since it's not properly implemented yet.
2025-04-02 10:19:24 +02:00
Henrik Rydgård
5e18576f59
Separate imports and exports for listing.
2025-04-02 10:09:19 +02:00
Henrik Rydgård
2fddf50653
Correct PRX dumping (was using the wrong size)
2025-04-02 10:09:19 +02:00
Henrik Rydgård
4a15ff950c
ImDebugger: Add new Modules windows, turn the old Modules window into what will be a symbol browser
2025-04-02 10:09:19 +02:00
Henrik Rydgård
95efd11bcb
More minor cleanup
2025-03-31 12:20:39 +02:00
Henrik Rydgård
a79f986411
More module loading cleanup, choose better filenames for dumped PRX files
2025-03-31 12:09:25 +02:00
Henrik Rydgård
7e2f724d35
Minor cleanup in __KernelLoadELFFromPtr
2025-03-31 11:53:39 +02:00
Henrik Rydgård
4e25f44eef
Rename some module-related functions to include HLE where appropriate
2025-03-31 11:17:50 +02:00
Henrik Rydgård
2bfe327dbd
Expose PSPThread in the same manner
2025-03-31 10:24:03 +02:00
Henrik Rydgård
644f5e4e6c
Expose PSPModule (so the debugger can access it later)
2025-03-31 09:56:08 +02:00
Henrik Rydgård
dd7cac5cdc
Some const correctness
2025-03-27 02:13:01 +01:00
Henrik Rydgård
ae8f8c4abd
Refactor TakeGameScreenshot a bit.
2025-03-20 17:41:44 +01:00
Henrik Rydgård
ef4e04c8a1
Pass more filename information into elf loading. Allow dumping PRX into elf.
2025-03-19 10:42:32 +01:00
Henrik Rydgård
c4241e283a
Prepare to generalize file dumping
2025-03-19 09:46:25 +01:00
Henrik Rydgård
cef14adf67
Assorted logging fixes and cleanup
2025-03-18 13:48:12 +01:00
Henrik Rydgård
5a8e4c1c2e
Assorted debugger stuff
2025-03-15 17:54:38 +01:00
Henrik Rydgård
17d7dcdd6c
Make sceUtilityLoadAvModule work correctly
2025-03-15 17:40:24 +01:00
Henrik Rydgård
adbceabd93
Show fake-loaded HLE modules in the debugger. Notify Atrac of its address when one is loaded
...
Will be useful later.
2025-03-15 15:56:11 +01:00
Henrik Rydgård
881e88268f
Fix log-stack problem in kernel
2025-03-08 23:37:48 +01:00
Henrik Rydgård
1f5cfe82ed
Fix issue with hleLogDebugOrError where the return value argument got repeated.
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Not good when the argument is a function call..
2025-03-05 11:24:44 +01:00
Henrik Rydgård
28b2c7f540
HLE log rename part 1: Remove duplicate log functions. Return type should be determined by metadata.
2025-01-29 09:45:39 +01:00
Henrik Rydgård
3ce72f87d3
Another batch of log cleanup
2025-01-28 09:31:38 +01:00
Henrik Rydgård
16dcb9ee8a
And more
2025-01-20 12:20:21 +01:00
Henrik Rydgård
26547e2629
More fixes
2025-01-20 12:20:21 +01:00
Henrik Rydgård
2523690584
Flip around so sceDelayResult is always outermost. Start using HLECall.
2025-01-20 12:20:18 +01:00
Henrik Rydgård
42f8b49531
Unbreak Tekken 6, logging fix
2025-01-20 10:23:40 +01:00
Henrik Rydgård
f962fb0386
Enable checking the format string, fix some issues
2025-01-19 16:51:05 +01:00
Henrik Rydgård
9165711cef
Convert more HLE logging to the hleLog system
2025-01-19 15:53:20 +01:00
Henrik Rydgård
bb914ca4bf
More kernel logging cleanup
2025-01-19 15:36:59 +01:00
Henrik Rydgård
5316ec7ef7
Fix more misuse of the hleLog* functions
2025-01-19 13:09:30 +01:00
Henrik Rydgård
5f5ad32f7e
Start cleaning up logging
2025-01-19 12:10:57 +01:00
Henrik Rydgård
cdbc7176d8
Refactor logging in sceKernelStartModule
2025-01-19 11:38:46 +01:00
Henrik Rydgård
4befbeac7c
Move the dump playback mips code to Playback.cpp. Assorted cleanup.
2024-12-10 01:27:25 +01:00
Henrik Rydgård
983ea69a57
Replay: Add some plumbing to propagate the Break status outwards
2024-12-10 01:27:25 +01:00
Henrik Rydgård
ccd5bcaa45
Add facility for __KernelGPUReplay to request to be called again
2024-12-10 01:27:25 +01:00
Henrik Rydgård
b010f1bd48
Make the dispatcher less confusing
2024-12-10 01:27:25 +01:00
Henrik Rydgård
b3d08977d5
Delete unused code
2024-12-08 11:25:00 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
41eeb491e7
Replace a few more sprintf with snprintf
2024-10-15 15:45:19 +02:00
Henrik Rydgård
9d48e51205
Merge pull request #19467 from hrydgard/german-check-before-delete
...
[Common/Core/Windows] Removed excess check pointer before delete or free
2024-09-17 14:27:41 +02:00
Herman Semenov
3c66f149d3
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
Henrik Rydgård
6328a4414b
Minor logging change
2024-09-17 00:19:58 +02:00
Nemoumbra
b794532a8e
Tabulation fix + potential misaligned read fix
2024-08-11 20:20:07 +03:00
Henrik Rydgård
aa7fd6979e
Disable preloading of function stubs if bPreloadFunctions is off
...
Fixes #19349 . Strange that the game worked at all.
The issue is that the arena could get resized due to precompile during
sceKernelModuleLoad . Now respect the flag that turns precompile off
properly (we should probably make it work differently instead, if we're
gonna have it).
2024-07-22 09:51:58 +02:00
Henrik Rydgård
a95ead4847
Add a clickable notification if "Dump decrypted EBOOT" is enabled
...
Makes it easier to find the file.
2024-07-18 14:08:22 +02:00
Henrik Rydgård
f8bf0bfbb5
Add some new logging to sceUtility to try to figure out the Silent Hill problem
2024-07-16 22:04:41 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Nemoumbra
8409914b79
Added deciphering of ~SCE headers (cracked by me)
2024-05-09 04:43:45 +03:00
Henrik Rydgård
0b91aa50ee
Improve memory safety, add bugfix to little-used sysclib functions
2024-05-05 14:19:49 +02:00
Herman Semenov
2a31f8c6c0
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00