Henrik Rydgård
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d8263d50f4
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Make the signature of all the SetFramebufferSamplingParams the same
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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46b3fb0821
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Workarounds for D3D9's very limited mip level control.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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9ea295093b
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TextureCacheGLES: Also share the same sampler calculation for GLES.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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b81e0669e6
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TextureCacheDX9: Use the already centralized sampler setup code from D3D11/Vulkan.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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ac93a0a3f7
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Merge pull request #13428 from ANR2ME/adhoc_socket
Adhoc Socket - Prevent Clients from freezing trying to re-connect to exited Host forever
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2020-09-13 23:48:00 +02:00 |
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Henrik Rydgård
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a4f208e8c3
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Merge pull request #13426 from hrydgard/tex-filtering-cleanups
Texture filtering cleanups
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2020-09-13 23:28:43 +02:00 |
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Henrik Rydgård
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d5717c835f
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Comment fix
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2020-09-13 22:51:22 +02:00 |
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ANR2ME
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2808903663
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Making sure the are no compiler warnings on adhoc code on android
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2020-09-14 03:38:20 +07:00 |
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ANR2ME
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8d68e917b7
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Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
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2020-09-14 03:38:20 +07:00 |
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Henrik Rydgård
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854ff7c5f1
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Improve readability of the boolean expression mess in GetSamplingParams
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2020-09-13 22:20:28 +02:00 |
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Henrik Rydgård
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a81991f114
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Merge pull request #13427 from hrydgard/map-noreserve
Linux: Use MAP_NORESERVE when finding a memory base pointer
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2020-09-13 18:34:19 +02:00 |
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Henrik Rydgård
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6bcff8cbda
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Linux: Use MAP_NORESERVE when finding a memory base pointer. See #13187
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2020-09-13 17:13:07 +02:00 |
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Henrik Rydgård
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a4c071261b
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TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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cea35007ae
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Always use a linear filter for video, unless forcing NEAREST filtering.
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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c9693ee061
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Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable.
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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a6084f6fee
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Merge pull request #13420 from hrydgard/framebuffer-simplify
Framebuffer manager refactor: Don't cache framebuffer information in TexCacheEntry
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2020-09-13 16:40:17 +02:00 |
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Henrik Rydgård
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5d5e5fe6ff
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Remove some outdated debugging code (SetDebugTexture)
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2020-09-13 12:18:38 +02:00 |
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Unknown W. Brackets
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2b49c3e464
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MemMap: Check for MAP_FAILED in mmap call.
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2020-09-13 00:37:20 -07:00 |
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Henrik Rydgård
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3dff9781fc
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Fix GetCurrentTextureDebug
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2020-09-13 09:33:06 +02:00 |
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Henrik Rydgård
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72df3fd339
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Try unknown's workaround for clang code gen bug. See #13187.
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2020-09-13 09:13:47 +02:00 |
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Henrik Rydgård
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a28954d311
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Further simplify framebuffer matching.
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2020-09-13 09:03:31 +02:00 |
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Henrik Rydgård
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5295d45d50
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Merge pull request #13423 from unknownbrackets/snappy
SaveState: Update to latest Snappy v1.1.8
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2020-09-13 08:39:45 +02:00 |
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Unknown W. Brackets
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37d7096703
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SaveState: Update to latest Snappy v1.1.8.
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2020-09-12 18:16:27 -07:00 |
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Unknown W. Brackets
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a3c17ee63b
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Merge pull request #13421 from hrydgard/darkstalkers-opt
Darkstalkers minor optimizations
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2020-09-12 19:12:02 -04:00 |
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Henrik Rydgård
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9753e317f3
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Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
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2020-09-12 16:30:05 +02:00 |
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Henrik Rydgård
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7f27f569d7
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x64: Fix stack alignment in vertex decoder, just because.
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2020-09-12 16:10:17 +02:00 |
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Henrik Rydgård
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f595f7368f
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Optimize a couple more single color conversion functions
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2020-09-12 16:10:17 +02:00 |
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Henrik Rydgård
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60a6bf6d43
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Optimize the DarkStalkers software rendering path a little more.
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2020-09-12 16:10:17 +02:00 |
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Henrik Rydgård
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f6db1c2b01
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Show how many times we evaluate framebuffers per frame in debug statistics.
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2020-09-12 15:37:03 +02:00 |
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Henrik Rydgård
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61d792e27a
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Re-fix BOF III - accidentally lost the texaddr offset
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2020-09-12 15:25:54 +02:00 |
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Henrik Rydgård
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fb4a23af60
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Merge pull request #13419 from shenweip/symList
Debugger:Update symbol list of disassembly window when loadexec.
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2020-09-12 15:00:35 +02:00 |
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Henrik Rydgård
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a52a066785
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Merge pull request #13418 from shenweip/io-npdrm
IO:Don't read data more than data size of pgd files.
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2020-09-12 14:59:57 +02:00 |
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Henrik Rydgård
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f7feca96a7
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Mostly fix Katamari by boosting fbs from the same frame
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2020-09-12 14:53:33 +02:00 |
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Henrik Rydgård
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41eee6a1a4
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
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shenweip
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fbea8f438d
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Update symbol list of disassembly window when loadexec.
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2020-09-12 19:45:25 +08:00 |
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shenweip
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766bd8e6bb
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Don't read data more than data size of pgd files.
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2020-09-12 19:00:03 +08:00 |
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Henrik Rydgård
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c7a5f45f81
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Remove fbCache_ from TextureCacheCommon.cpp.
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2020-09-12 12:37:05 +02:00 |
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Henrik Rydgård
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b964572679
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Make SetColorUpdated static, reorder some fields
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2020-09-12 12:32:24 +02:00 |
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Henrik Rydgård
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a24e2e6946
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Minor cleanups in CaptureDevice
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2020-09-12 12:30:44 +02:00 |
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Henrik Rydgård
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6c9b9b54b7
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Merge pull request #13417 from ANR2ME/adhoc_socket
Fix Failed to Bind already used port issue on Android/Linux
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2020-09-12 10:40:29 +02:00 |
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ANR2ME
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3b38062a47
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Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
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2020-09-12 09:08:50 +07:00 |
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ANR2ME
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2b109f4640
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Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server.
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2020-09-12 06:14:28 +07:00 |
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Henrik Rydgård
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9814f0ed61
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Merge pull request #13414 from ANR2ME/adhoc_fix
Allows reusing the same port for PtpListen and PtpOpen
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2020-09-11 16:48:50 +02:00 |
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ANR2ME
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210413cba7
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Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
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2020-09-11 20:29:49 +07:00 |
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Henrik Rydgård
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8d72abb605
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Merge pull request #13413 from ANR2ME/adhocmatching_fix
AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
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2020-09-11 13:06:02 +02:00 |
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Henrik Rydgård
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2a51f081a2
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Merge pull request #13408 from ANR2ME/adhocctl_fix
Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-11 13:05:29 +02:00 |
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ANR2ME
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3eeb48bb40
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Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
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2020-09-11 13:44:09 +07:00 |
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ANR2ME
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1e6593f791
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Sleep a bit longer, especially when PPSSPP paused.
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2020-09-11 13:24:45 +07:00 |
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Unknown W. Brackets
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e3dd3e597c
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Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
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2020-09-10 22:59:04 -04:00 |
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ANR2ME
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2e9952cf6e
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Prevent spamming the log too much on some games
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2020-09-11 07:19:03 +07:00 |
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