Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
b19e39efb0
Audiocodec: Update to latest FFmpeg packet pump.
2021-02-18 00:20:27 -08:00
Unknown W. Brackets
2362d71d70
Mpeg: Remove deprecated codec register calls.
2021-02-18 00:20:27 -08:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Unknown W. Brackets
463fc3c792
Mp3: Allow decode without pcm pointer.
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Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
2021-01-25 23:51:55 -08:00
sum2012
942ce775cc
Fix AuCheckStreamDataNeeded function
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fix #13633
2020-11-08 22:47:32 +08:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
4ee5d2b611
Mp3: Correct seek to specific frame.
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Before, it treated it as an (incomplete) seek to a byte position, which
didn't make much sense. This matches PSP behavior per tests.
2019-04-29 04:47:59 -07:00
Unknown W. Brackets
bfa9aa009d
Mp3: Properly flush the buffer on reset.
2019-04-29 04:47:59 -07:00
Unknown W. Brackets
4b4c0f9bda
Mp3: Always output data in decode, except at end.
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Turns out this doesn't return 0 until the end, even if there's no data
available to decode. It just writes zeros in that case.
2019-04-29 04:47:59 -07:00
Unknown W. Brackets
fde59c955d
Mp3: Use a vector for the temp buffer.
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Hopefully will move to reading RAM directly. I think this was not always
adding data properly, as I got wrong output after decode. Makes more
sense as a vector, anyway.
2019-04-29 04:45:36 -07:00
Unknown W. Brackets
ac43e55194
Mp3: Loop correctly from an offset.
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If the offset points to an ID3 tag or the middle of a frame, that's fine -
it should just search forward to the next sync. FFmpeg just returns a
decode error, so we do this first.
2019-04-28 08:35:35 -07:00
Unknown W. Brackets
e4817b4e83
Mp3: Reset sum decoded on loop.
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And only on loop, not when getting add info (which clearly doesn't loop,
from tests.)
2019-04-28 07:55:29 -07:00
Unknown W. Brackets
a3640f303b
Mp3: Correct sum decoded sample count.
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It shouldn't consider both channels of stereo. This could've been causing
some games to think they were playing audio at an incorrect speed.
2019-04-28 07:30:56 -07:00
Unknown W. Brackets
bc1e6e12f5
Mp3: Return total frame count in sceMp3GetFrameNum.
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This might fix games failing to play mp3s correctly.
2019-04-28 07:10:26 -07:00
Unknown W. Brackets
df9c922198
Merge pull request #10783 from LunaMoo/fillSoundBuffer
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Remove "sound speed hack"
2019-04-28 06:20:13 -07:00
LunaMoo
0a4dc1f883
Remove "sound speed hack".
2019-04-25 04:15:31 +02:00
Unknown W. Brackets
0d6570e8ad
Mp3: Correct sceMp3GetMaxOutputSample.
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Was based on output buffer size, rather than frame size, before.
Fixes choppy audio in Velocity.
2019-04-24 14:31:12 -07:00
Unknown W. Brackets
be6710ea4a
Mp3: Fix errors for a bunch of init getters.
2019-04-24 14:13:46 -07:00
Unknown W. Brackets
e4d2712897
Mp3: Apply offset to stream read buffer.
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Handle errors for sceMp3CheckStreamDataNeeded as well.
2019-04-23 21:14:54 -07:00
Unknown W. Brackets
f9863c3be2
Mp3: Align CheckStreamDataNeeded with InfoToAdd.
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May cause problems if they don't match.
2019-04-23 20:42:13 -07:00
Unknown W. Brackets
f1eaf9dc0e
Mp3: Don't change buffer accounting until add.
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If we just ask what we should add, that is meant to stay static until we
do actually add it.
This also reduces the max we ask for at a time, which better matches
correct behavior and might impact game behavior.
2019-04-23 20:18:16 -07:00
Henrik Rydgard
fcbc20f240
Small changes to make Common and Core build under my preliminary UWP setup.
2017-02-24 18:59:41 +01:00
Unknown W. Brackets
266ee632e8
Cleanup FFmpeg funcs deprecated in 3.x.
2016-07-24 12:53:54 -07:00
Unknown W. Brackets
0b1102a622
Mpeg: Correctly handle mono audio in videos.
2016-01-21 23:19:03 -08:00
Unknown W. Brackets
d30508ac43
Buildfix for Symbian/Blackberry/etc.
2015-10-17 16:20:27 -07:00
Unknown W. Brackets
0e8d3d9c56
Fix leak in FFmpeg codec ctx usage.
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Turns out we were leaking these here too.
2015-10-17 16:20:25 -07:00
sergiobenrocha2
9dbd18e59d
Ensure that it will use ffmpeg from ppsspp, not from the system.
2015-02-03 17:46:51 -02:00
Unknown W. Brackets
daa90024ed
Defer opening audio codec 'til we have block size.
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May fix issues with newer versions of FFmpeg (#5772.)
2015-01-18 12:59:26 -08:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Sacha
cd20288d99
Fix some compiler warnings.
2014-07-17 00:49:58 +10:00
Henrik Rydgard
e444e21a8a
Oops
2014-06-23 22:56:12 +02:00
Henrik Rydgard
b4a9780b81
Typo fix
2014-06-23 22:51:22 +02:00
Henrik Rydgard
8e7570e8cd
Improve some error messages
2014-06-23 21:42:31 +02:00
Unknown W. Brackets
47ad97617e
Play AT3 files in background audio too.
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Fixes 3rd Birthday and PQ2, at least.
2014-06-22 09:55:14 -07:00
Henrik Rydgard
8c36921d3c
Have SimpleAudio respect channels/samplerate passed in
2014-06-22 18:33:09 +02:00
Henrik Rydgard
dc66e18c00
Minor perf fix in SimpleAudio: Lazily create resampling contexts once instead of every audio frame
2014-06-22 17:50:47 +02:00
Henrik Rydgard
cefc0bc96f
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
Henrik Rydgard
12cef8fa80
Oops, buildfixes
2014-06-22 14:23:06 +02:00
Henrik Rydgard
1d0cc3417c
Audio stuff: Cleanup, delete dead code
2014-06-22 14:01:23 +02:00
Unknown W. Brackets
95414d6727
Get rid of some duplicate code.
2014-05-29 08:30:00 -07:00
kaienfr
c6a1b0e743
Provide a new method AuCtx::AuCreateCodecContextFromSource()
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This method can automatically read audio information from file (as channels, sample rate etc) via ffmpeg,
and create accurate ffmpeg's codec context.
Especially used for unknown audio format but supported by ffmpeg.
2014-04-14 13:23:10 +02:00
kaienfr
d5fde0baee
implement sceMp3GetFrameNum
2014-04-14 11:47:28 +02:00
kaienfr
7ef2678cc9
Update sceAac module in using universal audio context class (AuCtx)
2014-04-13 14:38:42 +02:00
kaienfr
e25bc6908a
Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
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using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00
kaienfr
d5c1d58506
Audio Speed Hack (fill pcm buffer)
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Dead or alive will be better to using this hack, but some other games will be too fast.
So, it's optional.
2014-04-12 17:16:31 +02:00
kaienfr
b3a7568811
change the way in AuGetInfoToAddStreamData and AuNotifyAddStreamData.
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readPos and available buffer is firstly updated in AuGetInfoToAddStreamData then notified in AuNotifyAddStreamData.
Since, some games as Dead and alive may not call NotifyAddStreamData after GetInfoToAddStreamData
2014-04-12 14:54:25 +02:00
kaienfr
a7691737b5
Transfer old mp3 savestate into new mode; Rename class functions sceAu... to Au...
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Tests on games are just ok.
2014-04-12 02:12:25 +02:00
kaienfr
ee1d541c28
Update minor comments
2014-04-11 23:42:07 +02:00