Henrik Rydgård
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99c1ab38d7
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Merge pull request #3224 from raven02/patch-5
softgpu : Fix depth issue in FF Type-0
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2013-08-24 16:10:33 -07:00 |
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Unknown W. Brackets
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6e8d318322
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Bugger typo.
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2013-08-24 11:36:01 -07:00 |
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Unknown W. Brackets
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cd70250d8c
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Use more accessors, simplify softgpu colortest.
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2013-08-24 11:34:38 -07:00 |
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Unknown W. Brackets
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5ab04a3076
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Centralize CLUT handling form gstate values.
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2013-08-24 11:34:37 -07:00 |
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Unknown W. Brackets
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7f6cf3ec29
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Add a few gstate accessors for texture type stuff.
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2013-08-24 11:34:37 -07:00 |
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Unknown W. Brackets
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0a217a1254
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Use accessors better for block transfers.
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2013-08-24 11:34:36 -07:00 |
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Unknown W. Brackets
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c141e94fe9
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Use gstate.* accessors in a few more places.
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2013-08-24 11:34:35 -07:00 |
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Unknown W. Brackets
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55e02369a5
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Workaround an ICE in some versions of gcc.
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2013-08-24 11:33:49 -07:00 |
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Unknown W. Brackets
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12c5f5e1e6
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Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
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2013-08-19 00:43:54 -07:00 |
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raven02
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87434e8dad
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softgpu : Fix depth issue in FF Type-0
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2013-08-18 22:58:23 +08:00 |
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Unknown W. Brackets
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ff9cff08ed
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Fix softgpu's 4444 color conversion.
And use the standard 4->8 swizzling funcs (more self documenting.)
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2013-08-17 17:33:10 -07:00 |
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Henrik Rydgård
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52940abf31
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Merge pull request #3212 from unknownbrackets/softgpu
Software GPU width tweak
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2013-08-17 10:58:54 -07:00 |
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Unknown W. Brackets
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92dbfd177a
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Render the display width properly in softgpu.
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2013-08-17 10:57:08 -07:00 |
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Unknown W. Brackets
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90affa2203
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Remove very questionable DrawSync override.
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2013-08-17 09:53:10 -07:00 |
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Unknown W. Brackets
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a4bea9c878
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Add support for multithreading in softgpu.
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2013-08-17 09:52:35 -07:00 |
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Unknown W. Brackets
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f501c98a5d
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Report "Software" for sw GPU engine.
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2013-08-17 09:48:06 -07:00 |
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raven02
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758cc878fb
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softgpu : should be vreader.ReadColor1
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2013-08-17 22:21:14 +08:00 |
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raven02
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8ff2a1bb35
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softgpu : fix v_color0 to use MaterialAmbient
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2013-08-17 22:05:50 +08:00 |
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Henrik Rydgard
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9f3848b49c
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swrast warning fixes
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2013-08-17 12:37:47 +02:00 |
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Tony Wasserka
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74eafcab1a
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softgpu: Process rasterization in screen space, rather than drawing space.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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c707140512
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softgpu: Implement normal reversal.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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d0c05b78d6
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softgpu: Fix some stencil testing related bugs.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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67f95d38e5
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softgpu: Some cleanups in SoftGpu.cpp
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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45577507f3
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softgpu: Disable clipping if it's not requested by the game. Also fix some clipping-related bugs.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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fc336772e6
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softgpu: Fix normal-mode rectangle drawing.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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838d22d120
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softgpu: Implement memory transfers.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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2962d242cb
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softgpu: Implement skinning.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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9bc3e8bf07
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softgpu: Generate texture coordinates for environment mapping even if lighting is disabled altogether.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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6b90aa250d
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softgpu: Polish some helper function signatures.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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11a94e1d14
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softgpu: Implement spline surface drawing (without patch subdivision).
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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f4cb929073
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softgpu: Fix a lighting bug.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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ad8449c382
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softgpu: Add some safety checks.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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f6feb874ed
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softgpu/Rasterizer: Structure some code more clearly.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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1450157e09
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softgpu: Implement environment mapping.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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d2f30961af
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softgpu: Make perspective correct uv mapping code more readable and implement projection mapping.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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104feea8eb
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softgpu: Restructure texture sampling code a bit.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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bacadefde4
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softgpu: Optimization, part 3.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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b22a82d350
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softgpu: Optimization, part 2.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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0c6a9dcf50
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softgpu: Optimization, part 1.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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002ab3e3ad
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softgpu: Hackfix CLUT4 texture deswizzling.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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62b384e052
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softgpu: Lots of clearmode fixes.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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f35e085859
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softgpu: Change framebuffer writes to act on actual 16 bit pixels if that's the framebuffer format.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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917dc276dc
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softgpu: Small cleanup in Clipper.
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2013-08-16 23:49:10 +02:00 |
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Tony Wasserka
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2ea7162962
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softgpu: Implement depth range test.
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2013-08-16 23:49:10 +02:00 |
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Tony Wasserka
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e1216e91cc
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softgpu: Implement texture scaling, texture offset and texture coordinate wrapping/clamping.
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2013-08-16 23:49:10 +02:00 |
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Tony Wasserka
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44035df446
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SoftGpu: Add support for triangle fans.
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2013-08-16 23:49:10 +02:00 |
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Tony Wasserka
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c8f1819179
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softgpu: Fix triangle borders not fitting together properly.
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2013-08-16 23:49:09 +02:00 |
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Tony Wasserka
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4e1d2f0cb2
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softgpu: Implement logic ops.
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2013-08-16 23:49:09 +02:00 |
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Tony Wasserka
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c957574f90
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softgpu: Implement color masking.
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2013-08-16 23:49:09 +02:00 |
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Tony Wasserka
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a013aad6f1
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softgpu: Fix incorrect depth buffer write base address.
softgpu: Implement framebuffer pixel formats different than RGBA8888.
softgpu: Move texel decoding functions to a separate header.
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2013-08-16 23:49:09 +02:00 |
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