ppsspp/GPU/Software
2013-08-16 23:49:13 +02:00
..
Clipper.cpp softgpu: Small cleanup in Clipper. 2013-08-16 23:49:10 +02:00
Clipper.h softgpu: Small cleanup in Clipper. 2013-08-16 23:49:10 +02:00
Colors.h softgpu: Fix incorrect depth buffer write base address. 2013-08-16 23:49:09 +02:00
Lighting.cpp softgpu: Implement environment mapping. 2013-08-16 23:49:12 +02:00
Lighting.h softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Rasterizer.cpp softgpu/Rasterizer: Structure some code more clearly. 2013-08-16 23:49:12 +02:00
Rasterizer.h softgpu: Optimization, part 2. 2013-08-16 23:49:11 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SoftGpu.cpp softgpu: Add some safety checks. 2013-08-16 23:49:13 +02:00
SoftGpu.h softgpu: Dummy implementation for CopyDisplayToOutput. 2013-08-16 23:48:52 +02:00
TransformUnit.cpp softgpu: Make perspective correct uv mapping code more readable and implement projection mapping. 2013-08-16 23:49:12 +02:00
TransformUnit.h softgpu: Make perspective correct uv mapping code more readable and implement projection mapping. 2013-08-16 23:49:12 +02:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.