Commit graph

2123 commits

Author SHA1 Message Date
Henrik Rydgård
d57edfbdac Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
Henrik Rydgård
45b05b386b
Merge pull request #13229 from shenweip/UsbMic
Add basic Microphone support on Windows.
2020-08-01 19:26:35 +02:00
shenweip
5de721bb4c minor fix 2020-08-01 19:50:23 +08:00
shenweip
94aaf21ef2 Use UTF-8 code page to get the device names. 2020-07-31 10:25:26 +08:00
shenweip
c7e2eba231 Add basic Microphone support on Windows. 2020-07-31 10:24:17 +08:00
Henrik Rydgård
73166def93 Android: Reduce asserts during startup. 2020-07-28 19:06:29 +02:00
Henrik Rydgård
aebbff55f1 Some renaming and cleanup in the Android audio code 2020-07-28 14:24:40 +02:00
ANR2ME
33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
3c29545014 Windows: Add command to load up a new identical instance of PPSSPP.
Useful for debugging adhoc multiplayer locally with the new multi-instance support.
2020-07-20 23:27:17 +02:00
Henrik Rydgård
fa0b9dc1bc Make the instance counter global and initialized at startup.
Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård
47a3bf1dd7 Step 2 of removing PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
21f99259f3 Eliminate an unnecessary global g_Vulkan. 2020-07-18 22:50:26 +02:00
Henrik Rydgård
05ba88d20c Windows/Vulkan: Don't destroy the surface during resize, no need. 2020-07-18 21:43:27 +02:00
Henrik Rydgård
1897eed9b4 More buildfixes 2020-07-18 21:43:13 +02:00
Henrik Rydgård
e48cb916dd Buildfix 2020-07-18 20:43:47 +02:00
Henrik Rydgård
697c3b8b36 Cleanup log output on swapchain/surface recreation. 2020-07-18 20:35:39 +02:00
Henrik Rydgård
82bc6f6cc5 Windows ARM fix, cleanup 2020-07-14 13:47:25 +02:00
Henrik Rydgård
92778675df
Merge pull request #12879 from unknownbrackets/init-crash
Windows: Make init crash warnings more generic
2020-07-13 19:43:25 +02:00
Henrik Rydgård
b58ca8af12
Merge pull request #12945 from unknownbrackets/io-timing
Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Henrik Rydgård
cd1d73436d Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
2020-06-22 00:45:05 +02:00
Henrik Rydgård
fbc4fa5bca Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway. 2020-06-21 23:04:51 +02:00
Henrik Rydgård
6532c345c8 Simplify the validation interface code, bugfixes 2020-06-21 23:04:51 +02:00
Henrik Rydgård
1793b65ec1 Vulkan: Remove support for the old VK_EXT_debug_report extension 2020-06-21 23:04:51 +02:00
Henrik Rydgård
4e7944a353 Fix some bugs and style for #12994 2020-06-06 14:29:39 +02:00
Nikita Filippov
021e783b4a rudimentary serch function added for the memory dialog
fixed the memory addressing bug in search

the search box almost works

search now works, however the strings in search window neeed a fix

fixed the address display in search results

search works

fixed review comments, except .rc

preadjust the button placement

fixed rc
2020-06-06 14:23:26 +02:00
Unknown W. Brackets
1b6b0c1649 UWP: Buildfix for controller vibration. 2020-05-25 09:44:05 -07:00
Henrik Rydgård
104bf3915e
Merge pull request #12956 from unknownbrackets/project
Cleanup MSVC project a little and move git-version-gen
2020-05-24 11:03:26 +02:00
Unknown W. Brackets
bf11829836 Windows: Avoid calling git describe 3 times.
We only need to call it once per build, which should save a little build
time.  Of course, cl.exe takes longer, but still...
2020-05-23 16:56:27 -07:00
Unknown W. Brackets
9064bbcad1 Windows: Move git-version update to build event.
Doing it on each project made it possible for two to overwrite each other.
It's rare, but this could corrupt git-version.cpp.

This makes it run when Core is resolved, and also on Windows/Headless only.
It may still require two compiles to update, but that's not a new problem.
2020-05-23 13:34:41 -07:00
Unknown W. Brackets
2a2584ec23 Global: Add more other platforms to MSVC project.
To facilitate refactoring/searching files better.
2020-05-23 13:09:52 -07:00
Unknown W. Brackets
4c29697120 Debugger: Avoid symbol map if deleted.
This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
0f1f3507f6 Windows: Ask for a specific device on failure.
In case the new rules make things fail unexpectedly.
2020-05-22 00:19:59 -07:00
Unknown W. Brackets
9d1e31f6a0 Windows: Avoid WASAPI init for a bad format. 2020-05-21 23:39:29 -07:00
Unknown W. Brackets
cd90fb4d69 Windows: Avoid crash for a mono output format.
Let's just assume we're only going to get stereo formats.
2020-05-21 23:37:27 -07:00
Unknown W. Brackets
49abe9ed6c Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
Unknown W. Brackets
477e988a68 GPU: Allow postshaders to have parents. 2020-05-16 12:33:35 -07:00
Henrik Rydgård
5e7a837ff9 Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00
Unknown W. Brackets
b6b0f11f6c UI: Allow postshaders on D3D9.
Since they work now - at least, some of the shaders do.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
03fc86a147 UI: Return to game settings after restart.
This is more convenient.  Also restarts the game if needed.

Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Unknown W. Brackets
dddaa57392 Windows: Fix GL reinit on backend switch. 2020-05-09 12:20:42 -07:00
Unknown W. Brackets
9573e7216b Windows: Make init crash warnings more generic.
Let's not trap ourselves in the mindset that it MUST be graphics.
2020-05-08 23:24:19 -07:00
Unknown W. Brackets
b3b86bc2c2 Windows: Add safety checks to WASAPI code.
Seems to be crashing for some users.
2020-05-08 00:55:21 -07:00
Henrik Rydgård
134c9cfcb2
Merge pull request #12837 from Florin9doi/vs_pr
Update VS projects
2020-04-21 00:29:04 +02:00
Henrik Rydgård
5fbe369fd0
Merge pull request #12836 from unknownbrackets/d3d-depth
D3D11: Always use accurate depth
2020-04-19 14:02:50 +02:00
Florin9doi
7c92b1abda update VS projects 2020-04-19 09:19:13 +03:00
Unknown W. Brackets
4c5ed9f6aa Windows: Send resize when adjusting render mode.
If we flip this because of frameskip, we need to actually process.
2020-04-18 22:32:48 -07:00
TotalCaesar659
bbc6337263 Add "Switch UMD" menu point to Linux version 2020-04-18 21:08:20 +03:00
LunaMoo
e999444b23 Implement PPSSPP specific cheats:
0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power

0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time

Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00