Commit graph

16 commits

Author SHA1 Message Date
nachume
d24e5be256 FIX : keyboard bind issue, can not be setting of analog key.
ADD: set the dead zone to the axis of the DirectInput.
2013-05-19 18:12:22 +09:00
nachume
4062059c2e Add check init Controls Dialog and ControlMapping constructor 2013-05-18 22:59:13 +02:00
Steven Cherry
409edfd5e7 Set 'F3' on keyboard to toggle, in addition to left thumb stick (for keyboard users)
Fix graphics screen 'Fps Limit' from being unable to close out, making options below it unreadable.
2013-05-14 19:00:43 -05:00
Steven Cherry
0a70803897 Allow Tab to Unthrottle 2013-05-13 19:28:09 -05:00
CrazyMax
15509420a8 disable background input for Windows 2013-04-28 12:30:43 +03:00
oioitff
36a03f7ad3 Build fix 2013-04-18 20:23:26 +08:00
oioitff
7ff4f34a48 Add an UI for modifying controls for PC 2013-04-18 18:38:43 +08:00
Unknown W. Brackets
d441068350 Only alternate buttons, not arrows/special keys. 2013-03-31 13:11:37 -07:00
Henrik Rydgard
2301ad0b7c X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
Henrik Rydgard
634e324975 More work on control 2013-03-31 00:39:58 +01:00
Henrik Rydgard
afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Unknown W. Brackets
e8e9f7f9d8 Add very simple rapid fire for Windows keyboard.
Mostly to speed up debugging.
2013-02-11 01:27:06 -08:00
Unknown W. Brackets
f546e9084f Use 100% because 80% is in some games' deadzone.
Like Senjou no Valkyria 3.  Also some games register it but move slow.
2013-01-06 22:57:33 -08:00
Unknown W. Brackets
e3943c390a Arg, I got these backwards. 2012-12-29 16:13:54 -08:00
Unknown W. Brackets
958fd29593 On Windows, separate analog and digital arrows.
This fixes the Tales of Eternia menu and movement.
2012-12-02 16:04:50 -08:00
Diogo Franco (Kovensky)
7e7e9a0452 Add a class for keyboard input
Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.

The input mapping is still hardcoded and is the same
as it was in sceCtrl.

Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.

Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00