ppsspp/Windows/KeyboardDevice.cpp

86 lines
No EOL
2 KiB
C++

#include "input/input_state.h"
#include "KeyboardDevice.h"
#include "../Common/CommonTypes.h"
#include "../Core/HLE/sceCtrl.h"
#include "WinUser.h"
static const unsigned short key_ctrl_map[] = {
VK_SPACE, CTRL_START,
'V', CTRL_SELECT,
'A', CTRL_SQUARE,
'S', CTRL_TRIANGLE,
'X', CTRL_CIRCLE,
'Z', CTRL_CROSS,
'Q', CTRL_LTRIGGER,
'W', CTRL_RTRIGGER,
VK_UP, CTRL_UP,
VK_DOWN, CTRL_DOWN,
VK_LEFT, CTRL_LEFT,
VK_RIGHT, CTRL_RIGHT,
};
static const unsigned short key_pad_map[] = {
VK_SPACE, PAD_BUTTON_START,
'V', PAD_BUTTON_SELECT,
'A', PAD_BUTTON_X,
'S', PAD_BUTTON_Y,
'X', PAD_BUTTON_B,
'Z', PAD_BUTTON_A,
'Q', PAD_BUTTON_LBUMPER,
'W', PAD_BUTTON_RBUMPER,
VK_UP, PAD_BUTTON_UP,
VK_DOWN, PAD_BUTTON_DOWN,
VK_LEFT, PAD_BUTTON_LEFT,
VK_RIGHT, PAD_BUTTON_RIGHT,
};
static const unsigned short analog_ctrl_map[] = {
'I', CTRL_UP,
'K', CTRL_DOWN,
'J', CTRL_LEFT,
'L', CTRL_RIGHT,
};
int KeyboardDevice::UpdateState(InputState &input_state) {
bool alternate = GetAsyncKeyState(VK_SHIFT) != 0;
static u32 alternator = 0;
bool doAlternate = alternate && (alternator++ % 10) < 5;
for (int i = 0; i < sizeof(key_ctrl_map)/sizeof(key_ctrl_map[0]); i += 2) {
if (!GetAsyncKeyState(key_ctrl_map[i]) || doAlternate)
__CtrlButtonUp(key_ctrl_map[i+1]);
else
__CtrlButtonDown(key_ctrl_map[i+1]);
//if (GetAsyncKeyState(key_pad_map[i]) && !doAlternate)
// input_state.pad_buttons |= key_pad_map[i+1];
}
float analogX = 0;
float analogY = 0;
for (int i = 0; i < sizeof(analog_ctrl_map)/sizeof(analog_ctrl_map[0]); i += 2) {
if (!GetAsyncKeyState(analog_ctrl_map[i])) {
continue;
}
switch (analog_ctrl_map[i + 1]) {
case CTRL_UP:
analogY += 1.0f;
break;
case CTRL_DOWN:
analogY -= 1.0f;
break;
case CTRL_LEFT:
analogX -= 1.0f;
break;
case CTRL_RIGHT:
analogX += 1.0f;
break;
}
}
// __CtrlSetAnalog(analogX, analogY);
input_state.pad_lstick_x = analogX;
input_state.pad_lstick_y = analogY;
return 0;
}