Henrik Rydgård
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d0016add37
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Start moving stuff out to VulkanFrameData.cpp
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2022-09-19 18:14:41 +02:00 |
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Henrik Rydgård
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4b165f9fc1
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Merge pull request #16049 from unknownbrackets/depth-clamp
GPU: Clip depth properly when also clamping
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2022-09-19 10:22:34 +02:00 |
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Henrik Rydgård
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1b207231de
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Merge pull request #16051 from unknownbrackets/gamedata-minor
Gamedata: Cleanup install request args/validate
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2022-09-19 09:43:52 +02:00 |
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Henrik Rydgård
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2b93fac3c3
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Merge pull request #16047 from unknownbrackets/ge-debugger
GE Debugger: Allow search by state name
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2022-09-19 09:42:26 +02:00 |
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Unknown W. Brackets
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f0afc97247
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Gamedata: Cleanup install request args/validate.
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2022-09-18 20:39:13 -07:00 |
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Unknown W. Brackets
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c397b0287a
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Merge pull request #16050 from hrydgard/buffer-frames-fix
Fix the UI setting "Buffer graphics commands". Was off by 1.
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2022-09-18 16:05:16 -07:00 |
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Henrik Rydgård
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9d4351b484
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Fix the UI setting "Buffer graphics commands". Was off by 1.
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2022-09-19 00:45:08 +02:00 |
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Unknown W. Brackets
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a2a7e8258b
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GPU: Clip depth properly when also clamping.
Helps situations like #11216, where only one side should be clamped.
Keeps depth clamp (i.e. #7932) working. See #11399.
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2022-09-18 13:18:02 -07:00 |
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Unknown W. Brackets
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c08c873462
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GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
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2022-09-18 13:16:59 -07:00 |
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Henrik Rydgård
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a23fe93ad8
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Merge pull request #16048 from unknownbrackets/softgpu-earlyz
softgpu: Correct line early z checks
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2022-09-18 22:07:31 +02:00 |
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Unknown W. Brackets
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7d4aa3eb2d
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softgpu: Correct line early z checks.
Was looking at completely wrong pixels, hadn't removed subpixels yet.
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2022-09-18 11:44:01 -07:00 |
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Unknown W. Brackets
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a0b44c52b8
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GE Debugger: Allow search by state name.
Since adding breakpoint as the first column, the default search behavior
stopped working. This restores it, searching for any matching column.
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2022-09-18 10:49:32 -07:00 |
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Unknown W. Brackets
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5b5529b390
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GE Debugger: Show time spent stepping.
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2022-09-18 09:52:15 -07:00 |
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Unknown W. Brackets
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f2beafe769
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Merge pull request #16046 from unknownbrackets/tests-update
headless: Add some new and passing tests
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2022-09-18 09:00:40 -07:00 |
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Unknown W. Brackets
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ca248e1201
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softgpu: Fix s8 primitives in throughmode.
Also always cull no-position verts, hardware too. Matches tests.
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2022-09-18 07:46:18 -07:00 |
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Unknown W. Brackets
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c65880fa90
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headless: Add some new and passing tests.
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2022-09-18 06:40:15 -07:00 |
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Unknown W. Brackets
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91d9c69d42
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Merge pull request #16042 from unknownbrackets/softgpu-prim
softgpu: Refactor imm prim handling to support fog/color1
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2022-09-18 06:39:26 -07:00 |
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Unknown W. Brackets
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9f84cde062
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GPU: Fix crash on imm vert triangles.
Was crashing because the frag and vert shaders didn't match up.
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2022-09-18 06:16:26 -07:00 |
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Unknown W. Brackets
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97002692c4
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softgpu: Correct secondary color on imm verts.
Only with through set, and we have to ignore position.
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2022-09-18 06:16:26 -07:00 |
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Unknown W. Brackets
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6877ff1af2
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softgpu: Fix state/continuation for imm prims.
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2022-09-18 06:16:26 -07:00 |
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Unknown W. Brackets
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596b07bd2e
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softgpu: Support fog and color1 on imm verts.
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2022-09-18 06:16:26 -07:00 |
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Unknown W. Brackets
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35ba01e01f
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softgpu: Refactor imm draws to bypass vert read.
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2022-09-18 06:16:25 -07:00 |
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Unknown W. Brackets
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799a9ae95b
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softgpu: Simplify vertex reading.
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2022-09-18 06:16:25 -07:00 |
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Unknown W. Brackets
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de080e2594
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softgpu: Simplify vertex range culling.
The previous logic was harder to understand and easier to get wrong.
Just drop them when clipping the primitive.
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2022-09-18 06:16:25 -07:00 |
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Unknown W. Brackets
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028a341cc8
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softgpu: Explicitly flush on sync and output.
We could in theory skip flush on FinishDeferred, and allow some CPU/GPU
overlap. If we did, we'd still want to flush at these times.
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2022-09-18 06:16:25 -07:00 |
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Unknown W. Brackets
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f740fcdbe7
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GPU: Minor cleanup of unnecessary virtual.
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2022-09-18 06:16:25 -07:00 |
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Henrik Rydgård
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fc84f25818
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Quick GE debugger stepping fix, after the recent vulkan swapchain acquire change
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2022-09-18 12:10:23 +02:00 |
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Henrik Rydgård
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0e6e1eb93c
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Merge pull request #16043 from hrydgard/improve-stencil-bug-workaround
Consider the Adreno and Mali stencil-discard bugs the same.
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2022-09-18 10:57:56 +02:00 |
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Henrik Rydgård
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3b1893600c
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Update pspautotest submodule
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2022-09-18 10:38:37 +02:00 |
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Henrik Rydgård
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3493e722f0
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Update ffmpeg submodule (no big news, just readme updates and a gcc buildfix)
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2022-09-18 10:37:42 +02:00 |
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Henrik Rydgård
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4045de8d56
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Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
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2022-09-18 10:34:43 +02:00 |
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Henrik Rydgård
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915b734cde
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Show GPU device ID in system information if available.
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2022-09-18 10:11:01 +02:00 |
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Henrik Rydgård
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c80cc1e87a
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Merge pull request #16038 from unknownbrackets/headless
Switch headless screenshot error to MSE, add benchmarking
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2022-09-17 23:35:15 +02:00 |
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Unknown W. Brackets
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749268c7f7
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headless: Benchmark a test or frame dump.
This outputs the average time for comparison.
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2022-09-17 14:14:08 -07:00 |
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Unknown W. Brackets
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25d92c8a84
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headless: Add option for MSE pass threshold.
This makes it easier to allow a certain amount of deviation across
devices.
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2022-09-17 14:14:08 -07:00 |
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Unknown W. Brackets
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f32e8e11ab
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headless: Switch screenshot error to MSE.
This is more useful than 1/0 on whether a pixel doesn't match, when many
are close but not exact.
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2022-09-17 14:13:26 -07:00 |
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Unknown W. Brackets
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d703c934dd
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Headless: Small cleanup of options handling.
To be able to add additional options.
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2022-09-17 14:13:22 -07:00 |
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Henrik Rydgård
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cd2c977836
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Merge pull request #16039 from unknownbrackets/softgpu-earlyz
softgpu: Run early Z tests in fast rect path
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2022-09-17 22:57:59 +02:00 |
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Henrik Rydgård
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dae8d51256
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Merge pull request #16037 from unknownbrackets/ui-tags
UI: Fix some logic dependent on screen tags
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2022-09-17 22:54:22 +02:00 |
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Unknown W. Brackets
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9b01fce5b5
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softgpu: Run early Z tests in fast rect path.
Needed for some 2D games, like Criminal Girls.
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2022-09-17 13:37:54 -07:00 |
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Unknown W. Brackets
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6576b853e4
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UI: Fix some logic dependent on screen tags.
9f38516 changed various tags but not code referencing them.
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2022-09-17 13:36:25 -07:00 |
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Henrik Rydgård
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bf59640aa5
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Merge pull request #16035 from hrydgard/vk-acquire-late
Vulkan: "Acquire" the image from the swapchain as late as possible in the frame
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2022-09-17 09:58:34 +02:00 |
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Henrik Rydgård
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48162858d8
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Remove assert (this happens when playing framedumps)
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2022-09-17 09:30:08 +02:00 |
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Henrik Rydgård
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9d9f2c539e
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Finish the switch to late acquire, moving the swapchain responsibility to the queue runner.
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2022-09-17 08:43:13 +02:00 |
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Henrik Rydgård
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a369252a29
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RunSteps cleanup
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2022-09-17 01:41:26 +02:00 |
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Henrik Rydgård
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fabd50b178
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Move FrameData out of VulkanRenderManager
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2022-09-17 01:34:38 +02:00 |
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Henrik Rydgård
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415a795b11
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Move back buffer rendering to a separate "present" command buffer
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2022-09-17 01:11:41 +02:00 |
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Henrik Rydgård
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242efba6f7
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |
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Henrik Rydgård
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143be816cc
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Merge pull request #15944 from hrydgard/vulkan-shader-blending
Shader blending in Vulkan through input attachments
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2022-09-16 23:31:56 +02:00 |
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Henrik Rydgård
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262a306b9a
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
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