Commit graph

33283 commits

Author SHA1 Message Date
Henrik Rydgård
cf959a8467 Remove CLUT matching case that shouldn't be there yet. 2022-09-11 19:33:31 +02:00
Henrik Rydgård
3e7f6b57aa Shadergen issues found by the test 2022-09-11 16:52:33 +02:00
Henrik Rydgård
a30896e21f Switch more texture matching calculations to use bytes for matching. 2022-09-11 16:52:30 +02:00
Henrik Rydgård
4491c480a6 Texture/framebuffer matching: Do margin check in bytes. 2022-09-11 16:18:04 +02:00
Henrik Rydgård
694dbe1271 Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
Henrik Rydgård
9bd8b11bf8 Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
Henrik Rydgård
35c9cbd6b0
Merge pull request #16003 from hrydgard/clut-download-compat
CLUT download: Replace the backwards block transfer check with a new compat flag
2022-09-11 12:20:25 +02:00
Henrik Rydgård
5e6b064835 DownloadFramebufferForCLUT: Apply the fix mentioned in #8590 2022-09-11 10:30:43 +02:00
Henrik Rydgård
33a93e238a CLUT download: Replace the broken block transfer check with a new compat flag.
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Henrik Rydgård
d86127ac5e
Merge pull request #15999 from unknownbrackets/softgpu-texsize
softgpu: Clamp/wrap textures at 512 pixels
2022-09-11 10:12:38 +02:00
Henrik Rydgård
37b51393a8
Merge pull request #16002 from unknownbrackets/softgpu-vertexdec
vertexjit: Use consistent skinInDecode
2022-09-11 10:11:02 +02:00
Henrik Rydgård
04c02340f1
Merge pull request #15998 from unknownbrackets/softgpu-rect
softgpu: Allow almost flat rectangles to go fast
2022-09-11 08:54:04 +02:00
Henrik Rydgård
d011768cdd
Merge pull request #16001 from unknownbrackets/softgpu-earlyz
softgpu: Check depth test early on simple stencil
2022-09-11 08:52:51 +02:00
Unknown W. Brackets
4889d5285d vertexjit: Use consistent skinInDecode.
Just a little cleanup.
2022-09-10 21:54:04 -07:00
Unknown W. Brackets
15d5fa48f7 softgpu: Check depth test early on simple stencil.
If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.

This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
Unknown W. Brackets
90e009edb9 softgpu: Clamp/wrap textures at 512 pixels.
A texture larger than 512 is "valid", but simply wraps/clamps at 512.
Importantly, the texture coords are still calculated at the specified
size, which can be up to 32768.
2022-09-10 20:23:09 -07:00
Unknown W. Brackets
18c9a4d9c9 GE Debugger: Fix crash stepping with large tex.
Some math was overflowing in allocations, and it would allocate zero
bytes.  Let's just refuse textures more actively.
2022-09-10 19:31:53 -07:00
Unknown W. Brackets
f5f5c9ea87 softgpu: Avoid calling unordered coords tl/br.
These are just corners, we don't know if they're top or not at this point.
2022-09-10 14:58:27 -07:00
Unknown W. Brackets
13ca08b235 softgpu: Avoid over-aggressive rect conversion.
The TL and BR have to match between UVs and pos, not enough for UV to be
in order.  This was causing an artifact on Chains of Olympus' title.
2022-09-10 14:56:13 -07:00
Unknown W. Brackets
2505ae2858 GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
Unknown W. Brackets
e7d49cd7d0 softgpu: Allow almost flat rectangles to go fast.
Improves transform rectangles used in Chains of Olympus, for example on
the title screen.
2022-09-10 13:29:40 -07:00
Unknown W. Brackets
6004d4a459 softgpu: Refactor duplicate rectangle compat check.
This just moves the logic to a single place for changes.
2022-09-10 13:28:35 -07:00
Henrik Rydgård
a2ca85bc87 Add logging for LoadCLUT from framebuffer. See #15923 . Logs nicely in Burnout Dominator. 2022-09-10 19:32:39 +02:00
Henrik Rydgård
b5822939b6
Merge pull request #15997 from unknownbrackets/debugger-gecond
GE Debugger: Correct cond break removal warnings
2022-09-10 18:28:21 +02:00
Henrik Rydgård
97ca40530b
Merge pull request #15996 from unknownbrackets/vulkan-compile-thread
Vulkan: Wake compile thread when enqueued
2022-09-10 18:28:08 +02:00
Unknown W. Brackets
c200aa6f4b GE Debugger: Correct cond break removal warnings.
Oops, they were just always confirming.
2022-09-10 08:52:50 -07:00
Unknown W. Brackets
54fe342f4b Vulkan: Wake compile thread when enqueued.
Previously was being woken up every frame unconditionally, causing some
logspam.
2022-09-10 08:30:09 -07:00
Henrik Rydgård
d66c5c11c1
Merge pull request #15995 from unknownbrackets/merge-hotfix
Merge v1.13.2 into mainline
2022-09-10 16:57:23 +02:00
Unknown W. Brackets
f6f056d557 Merge tag 'v1.13.2' into merge-hotfix
v1.13.2
2022-09-10 07:37:02 -07:00
Henrik Rydgård
9fe6338e3b Update version to 1.13.2 2022-09-10 15:50:49 +02:00
Henrik Rydgård
4090112bf8 Update README.md for v1.13.2 2022-09-10 09:32:12 +02:00
rofl0r
d41b94d12d CI: make indentation in tarball.yml consistent 2022-09-10 09:32:11 +02:00
rofl0r
cc25ec5faa CI: also upload release source tarball on tag push
the mac os build action uses an action that automatically creates
a release from a tag push, which circumvents triggering the regular
release actions.

also switch from the unmaintained actions/upload-release-asset@v1
to the active softprops/action-gh-release@v1 action.

closes #15761
2022-09-10 09:32:11 +02:00
Unknown W. Brackets
38ba29240b GPU: Dirty params when converting viewport state.
This flag will be false when we convert next time, so parameters won't get
updated as expected.
2022-09-10 09:32:11 +02:00
Unknown W. Brackets
fbc02bdf12 softgpu: Correct morph weight updates.
Broke LittleBigPlanet character's face, for example.
2022-09-10 09:32:11 +02:00
Unknown W. Brackets
0fe7589a9d
Merge pull request #15994 from ssokolow/patch-1
Add Emulator to Categories in ppsspp.desktop.in
2022-09-09 20:38:49 -07:00
Stephan Sokolow
d560c79019
Add Emulator to Categories in ppsspp.desktop.in
Add the "Emulator" subcategory to the .desktop file so launchers can better auto-sort their contents.
2022-09-10 01:54:13 +00:00
Henrik Rydgård
e56e5947d5 Vulkan: Declare gl_Position as invariant. See #11583
The code that computes shader outputs declared as invariant gets certain
optimizations disabled that could change the value - it makes it more
likely that different ways to do the same calculations end up with the same value.

This can help some types of Z fighting problems and similar.

Generally not a big deal for performance, plus, we're rarely vshader-bottlenecked...
2022-09-10 00:26:23 +02:00
iota97
a5564c2ce2 readme link 2022-09-09 11:56:11 +02:00
Unknown W. Brackets
79b864b89a D3D9: Correct viewport offset sign. 2022-09-09 11:56:11 +02:00
Unknown W. Brackets
04a8995080 D3D11: Correct viewport offset sign handling. 2022-09-09 11:56:11 +02:00
Henrik Rydgård
80e0bb9c1f Remove a per-audio-frame allocation in sceAudio 2022-09-09 11:56:11 +02:00
Henrik Rydgård
024f8ef89b Initialize a bunch of Dialog structs 2022-09-09 11:56:11 +02:00
Unknown W. Brackets
dab4365557 Font: Correct uninitialized values. 2022-09-09 11:56:11 +02:00
Unknown W. Brackets
e356c495db Atrac: Avoid accessing uninitialized stream status.
Only mess with this in a stream mode.
2022-09-09 11:56:11 +02:00
Unknown W. Brackets
6e5f056000 Atrac: Avoid an uninitialized value. 2022-09-09 11:56:11 +02:00
Unknown W. Brackets
4b66f967f4 softgpu: Correct bad munmap() size. 2022-09-09 11:56:11 +02:00
Henrik Rydgård
733152969b atrac3: Apply the overallocation workaround in a couple more places. Fixes #15788 . 2022-09-09 11:56:11 +02:00
Henrik Rydgård
a6e4ec9973 Atrac3+: Allocate some extra bytes for the data buffer to workaround decoder bug. 2022-09-09 11:56:04 +02:00
Henrik Rydgård
42b2b0a266 atrac3: Apply the overallocation workaround in a couple more places. Fixes #15788 . 2022-09-09 11:54:20 +02:00