Commit graph

29620 commits

Author SHA1 Message Date
ANR2ME
ce32d14a84 Added additional includes for GetIPList to work on Linux/Unix 2021-04-12 18:41:48 +07:00
ANR2ME
84d7d744e2 Added warning log for testing purpose on GetIPList function 2021-04-12 18:41:48 +07:00
Henrik Rydgård
a7d7631feb
Merge pull request #14369 from unknownbrackets/zstd
Use zstd for save states, GE frame dumps, and ZIMs
2021-04-12 08:35:58 +02:00
Henrik Rydgård
20ef9aee47
Merge pull request #14371 from unknownbrackets/pngwolf
Build: Recompress pngs using better zlib
2021-04-12 08:30:08 +02:00
Henrik Rydgård
6553b0f8e8
Merge pull request #14374 from unknownbrackets/rtc-cleanup
Rtc: Cleanup and simplify date struct handling
2021-04-12 08:24:20 +02:00
Unknown W. Brackets
f3f5b2e540 Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
Unknown W. Brackets
cb9a22c0cb Build: Recompress pngs using better zlib.
Used pngwolf to recompress all pngs.  Not a big change, but should
slightly reduce app download size.
2021-04-11 11:09:18 -07:00
Unknown W. Brackets
b8bd29896c UI: Compress atlas metadata.
This is vastly smaller, although probably negligible impact on load time.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
372deeaef1 UI: Compress zim files with zstd.
Loads in nearly half the time.  Compressed at level 22.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
08eda131c4 UI: Load/save compressed atlas metadata. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets
a0887401a6 UI: Add zstd to ZIM compression handling. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets
a97030068c GE Debugger: Use zstd for save states. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets
7a719dc245 SaveState: Switch to zstd.
Choose a level that is just slightly slower than snappy, but much smaller
typically.
2021-04-11 09:13:10 -07:00
Unknown W. Brackets
d3e2aa6d28 Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets
0328a0d550
Merge pull request #14370 from stuken/libretro_encrypted_save
Enable save encryption in libretro build
2021-04-11 09:01:58 -07:00
Stuart Kenny
c06035aa31 Enable save encryption to bring libreto in line with standalone configuration defaults.
Fixes issue with saving in Toca Race Drive 2 and 3
2021-04-11 11:52:10 +01:00
Henrik Rydgård
7e8a94e7de
Merge pull request #14366 from unknownbrackets/shader-errors
Fix some shader errors from reporting
2021-04-11 08:09:09 +02:00
Henrik Rydgård
91c17dba1f
Merge pull request #14367 from unknownbrackets/reporting-kernel
Kernel: Define most reported missing kernel funcs
2021-04-11 08:07:17 +02:00
Henrik Rydgård
ec09fbfe58
Merge pull request #14368 from unknownbrackets/postshader-off
Stop using Off as terminator for postshaders
2021-04-11 08:06:53 +02:00
Henrik Rydgård
9783a2ec79
Merge pull request #13970 from unknownbrackets/umd-wait-stat
Correct UMD stat waiting when changing discs
2021-04-11 08:06:03 +02:00
Unknown W. Brackets
b5d21b4f9b UI: Remove extern global for UI message. 2021-04-10 18:42:40 -07:00
Unknown W. Brackets
ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets
ffd468c3ae Reporting: Add more info to libstubend error. 2021-04-10 18:33:44 -07:00
Unknown W. Brackets
eedd0b32dd Module: Add a missing error return case. 2021-04-10 17:11:40 -07:00
Unknown W. Brackets
f88648c5a2 Kernel: Define most reported missing kernel funcs.
Kernel plugins and patches are still often not going to work, but might as
well define these.
2021-04-10 17:10:35 -07:00
Unknown W. Brackets
3c09b5c010 GLES: Always use fragColor0 on GL 3.0+. 2021-04-10 16:26:39 -07:00
Unknown W. Brackets
1b4f0e25b7 Reporting: Log more data about sceIoChStat(). 2021-04-10 15:11:44 -07:00
Unknown W. Brackets
c18236b5fa GPU: Avoid switch on uint.
Vivante seems to get confused.
2021-04-10 14:01:33 -07:00
Unknown W. Brackets
9a812f7f0b Shaders: Set vert shaders to mediump by default.
Seeing errors in logs about precision not agreeing.
2021-04-10 13:41:41 -07:00
Unknown W. Brackets
60690109f0 GLES: Handle GLSL 1.30/1.40 better.
Was causing errors for people using older GL.
2021-04-10 13:32:13 -07:00
Henrik Rydgård
6f332dd664
Merge pull request #14364 from unknownbrackets/dialog-cleanup
Dialog: Lock volatile on thread
2021-04-08 09:46:22 +02:00
Unknown W. Brackets
4128b5c6e6 Dialog: Reset last status more consistently.
This is only used to reduce log spam.
2021-04-07 21:22:31 -07:00
Unknown W. Brackets
90f4098b3d Dialog: Lock volatile on thread.
This means it doesn't matter if GetStatus is called.
2021-04-07 18:13:51 -07:00
Unknown W. Brackets
429b4594d0 Dialog: Use a thread to init dialogs too. 2021-04-07 18:13:46 -07:00
Henrik Rydgård
28065c1bc4
Merge pull request #14359 from unknownbrackets/dialog-cleanup
Move dialog instances to the heap
2021-04-07 09:26:07 +02:00
Unknown W. Brackets
7da25563d3 Utility: Add a helper for the active dialog. 2021-04-06 22:23:17 -07:00
Unknown W. Brackets
4200021a95 Utility: Update logging to new syntax for dialogs. 2021-04-06 22:18:28 -07:00
Unknown W. Brackets
7b5d8bc38f Utility: Move dialog classes to heap.
This makes it easier to properly reset them on game reset.
2021-04-06 21:59:40 -07:00
Henrik Rydgård
97da4934c1
Merge pull request #14357 from unknownbrackets/load-error
UI: Show more detailed load error messages
2021-04-06 20:56:20 +02:00
Unknown W. Brackets
49a4edbab5 UI: Show more detailed load error messages. 2021-04-06 07:04:25 -07:00
Henrik Rydgård
def41a3b39
Merge pull request #14356 from unknownbrackets/lighting
GPU: Preconvert light vecs to Vec3f
2021-04-06 14:25:31 +02:00
Unknown W. Brackets
a23c9e6a41 GPU: Preconvert light vecs to Vec3f.
This might align better for simd anyway, but should also prevent any
memory over-reads.  See #14353.
2021-04-05 20:55:52 -07:00
Unknown W. Brackets
9bc865dfaa
Merge pull request #14354 from hrydgard/disable-spv-remapper
Disable spvremapper from glslang by default, we don't use it.
2021-04-05 10:49:55 -07:00
Henrik Rydgård
35c02c8012 Disable spvremapper from glslang by default, we don't use it.
May partially help #14351
2021-04-05 18:31:25 +02:00
Henrik Rydgård
bc4963b401
Merge pull request #14345 from ANR2ME/apctl
[APctl] Fix stuck issue when scanning AP to Recruit on MGS:PW
2021-04-05 13:20:06 +02:00
Unknown W. Brackets
0081924fc4
UI: Oops, prioritize PIC1, not PIC0.
Thought I'd pasted these in the right order... fixes #14350.
2021-04-04 21:39:16 -07:00
Unknown W. Brackets
dce3885eae
Merge pull request #14348 from yonggamer/master
Update glslang_UWP.vcxproj
2021-04-04 16:28:04 -07:00
yonggamer
9020fbe9d5
Merge pull request #1 from yonggamer/yonggamer-patch-1
Update glslang_UWP.vcxproj
2021-04-05 00:19:48 +02:00
yonggamer
8bfd8e9e0f
Update glslang_UWP.vcxproj 2021-04-05 00:18:08 +02:00
ANR2ME
951080991a Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs 2021-04-05 04:56:11 +07:00