Unknown W. Brackets
15901d6f14
Merge pull request #7288 from sum2012/lang
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Update Lang
2015-01-06 15:03:52 -08:00
sum2012
bf71821fee
Update Lang
2015-01-07 06:55:55 +08:00
Henrik Rydgard
a4a95c9b4b
D3D9: Restore accidentally-commented-out blit functionality
2015-01-06 13:00:03 +01:00
Henrik Rydgard
4037a3a569
Buildfix
2015-01-06 12:59:28 +01:00
Henrik Rydgård
52f864483b
Merge pull request #7240 from xebra/dx9
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DX9:Handle all errors in reset function.
2015-01-06 12:01:28 +01:00
Henrik Rydgård
d4f037bee9
Merge pull request #7284 from unknownbrackets/gpu-minor
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Handle a case of 480x360 framebuffers
2015-01-06 11:59:47 +01:00
Henrik Rydgård
bb1d571493
Merge pull request #7261 from hilesaz/master
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Fix simd vmmul transpose optimizations.
2015-01-06 11:59:14 +01:00
Henrik Rydgård
d4f9a6d7c6
Merge pull request #7283 from daniel229/some_func_replacement
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Some function replacements in some games
2015-01-06 11:58:43 +01:00
daniel229
6ff5084b8b
Update as unknownbrackets' suggestion.
2015-01-06 17:37:33 +08:00
Unknown W. Brackets
06e9d7680a
Handle a case of 480x360 framebuffers.
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Region and scissor are 480x360, but viewport is just default (also,
throughmode is on.) We could add more checks, but just the height being a
bit higher is already unusual, so should be relatively safe.
Fixes #7277 .
2015-01-06 00:02:05 -08:00
daniel229
f0b6826d67
Replace frame download in To Heart 2 Portable
2015-01-06 15:22:44 +08:00
daniel229
be8f9f50e4
Replace frame download in Kokoro Connect Yochi Random
2015-01-06 15:13:53 +08:00
daniel229
f288cd04a9
Replace frame download in Grisaia no Kajitsu La Fruit de la Grisaia
2015-01-06 15:05:30 +08:00
daniel229
c5aafb3be4
Replace frame download in Sangoku Koi Senki Otome no Heihou
2015-01-06 14:48:56 +08:00
daniel229
923f398d0d
Replace frame download in Amatsumi Sora ni Kumo no Hatate ni
2015-01-06 14:39:06 +08:00
Unknown W. Brackets
c4c581000f
Report up to 9GB free on the memory stick.
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This works around a bug in a Harry Potter game that happens on real
hardware. Thanks to gdmk02 for a lot of testing.
Unfortunately, it'll still fail with certain amounts of free space, but it
does this on a real PSP also.
2015-01-05 22:38:47 -08:00
daniel229
daa145d282
Replace frame download in Kud Wafter
2015-01-06 14:30:45 +08:00
daniel229
a66423dfa3
Replace frame download in "Rewrite Portable"
2015-01-06 14:19:36 +08:00
Henrik Rydgård
f1964dc98f
Merge pull request #7281 from solomonchild/fix/7269
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Added AlertDialog popup, when armeabi gets detected
2015-01-05 22:20:56 +01:00
Vlad
e1e2e6d1d2
#7269 : quickfix: typo
2015-01-05 21:06:47 +02:00
Vlad
4dd21f7dcf
Added AlertDialog popup, when a device has armeabi
2015-01-05 20:41:22 +02:00
Henrik Rydgård
81caf7f382
Merge pull request #7271 from vnctdj/patch-1
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Move ad hoc-related translations to [Networking]
2015-01-05 17:35:33 +01:00
Unknown W. Brackets
61d43f1616
Fix some glitches in the new AA3 handling.
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Matches a test better.
2015-01-04 16:34:58 -08:00
vnctdj
3c5be2b20e
Move "Networking" title to "ms"
2015-01-05 01:32:53 +01:00
Henrik Rydgard
a9b010b0cd
Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
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Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Unknown W. Brackets
23893ffba8
x86jit: Fix crash in prefixes and simd enabled.
2015-01-04 15:50:12 -08:00
Henrik Rydgard
f188737a86
Just to investigate #7269 , skip the version check on ARMEABI (very old ARM)
2015-01-04 23:45:30 +01:00
Henrik Rydgard
90376267b1
More reg number asserts
2015-01-04 23:15:33 +01:00
Henrik Rydgard
fe63a15e22
x86jit fpu regcache: Add extra invariant check for too-large mips register numbers
2015-01-04 22:54:01 +01:00
Henrik Rydgård
82c6079f1f
Merge pull request #7275 from unknownbrackets/atrac-aa3
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Correct sceAtracSetAA3*() handling
2015-01-04 22:21:28 +01:00
Unknown W. Brackets
585d0d3a56
Update armips.
2015-01-04 13:04:30 -08:00
Unknown W. Brackets
db5af4f838
Correct sceAtracSetAA3*() handling.
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This is used to send OMA / AA3 files, which have a different format.
Couldn't have been working before, may not work correctly still.
2015-01-04 12:56:28 -08:00
Henrik Rydgård
7b2f05d0a0
Merge pull request #7270 from Bigpet/adhocthread
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don't use Thread* to create thread
2015-01-04 20:34:19 +01:00
Peter Tissen
a7d9370a69
don't use Thread* to create thread
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slightly less hacky, as in, a little bit closer to what the actual PSP does, although the timings are still complete guesses
also
* Protect the adhoc Events by a mutex lock
* don't use emplace_back since symbian doesn't compile with it
2015-01-04 18:58:42 +01:00
Henrik Rydgard
3d8e30e4c7
Fix #6898 - buttons could disappear in non-buffered rendering
2015-01-04 18:00:59 +01:00
vnctdj
dfe882d207
Move ad hoc-related translations to [Networking]
2015-01-04 14:52:01 +01:00
Henrik Rydgard
a5d961b8d7
Clean up some compiler warnings in adhoc code
2015-01-04 14:09:41 +01:00
Henrik Rydgård
1fa67104ce
Merge pull request #7264 from hrydgard/rebased-adhoc-by-ANR2ME
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Rebased adhoc by ANR2ME
2015-01-04 13:43:39 +01:00
Henrik Rydgard
d479fae481
Show some major networking errors on the OSD
2015-01-04 13:04:11 +01:00
Henrik Rydgard
70c745ca27
Make networking its own settings category
2015-01-04 13:04:11 +01:00
Henrik Rydgard
101fe5c481
Don't launch the friend finder thread if the adhoc network init fails.
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Adds a flag for network success but doesn't check it anywhere yet..
2015-01-04 13:04:10 +01:00
Henrik Rydgard
58238bc7ed
GCC buildfix
2015-01-04 13:04:10 +01:00
Henrik Rydgard
f1151acc9f
Remove unused SQL database that's in the wrong place anyway (needs to be in assets)
2015-01-04 13:04:09 +01:00
sum2012
9933ae0c6e
netAdhocctlInited should be true when return success
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Update back new file
Windows (?) build fix
2015-01-04 13:04:09 +01:00
Bigpet
43b3707ee6
don't initialize adhoc connection when networking is disabled
2015-01-04 13:04:08 +01:00
sum2012
ee6f6d11fc
Move Kill AdhocServer Thread to __NetAdhocShutdown
2015-01-04 13:04:08 +01:00
sum2012
afd250f361
Add a readme.txt for database.db
2015-01-04 13:04:07 +01:00
sum2012
aa69489aaf
Move built-in AdhocServer Thread to __NetAdhocInit
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There are games (ie. Naruto Kizuna Drive) who tried to initialize
network/connect to adhoc server early when the game started, if adhoc
server wasn't ready the player may need to restart the game in order to
connect successfully
2015-01-04 13:04:07 +01:00
sum2012
6ed15ab1f5
Add EnableWlan check
2015-01-04 13:04:06 +01:00
sum2012
21f3d0ecf2
Add built-in AdhocServer option
2015-01-04 13:04:06 +01:00