Commit graph

15708 commits

Author SHA1 Message Date
Unknown W. Brackets
15901d6f14 Merge pull request #7288 from sum2012/lang
Update Lang
2015-01-06 15:03:52 -08:00
sum2012
bf71821fee Update Lang 2015-01-07 06:55:55 +08:00
Henrik Rydgard
a4a95c9b4b D3D9: Restore accidentally-commented-out blit functionality 2015-01-06 13:00:03 +01:00
Henrik Rydgard
4037a3a569 Buildfix 2015-01-06 12:59:28 +01:00
Henrik Rydgård
52f864483b Merge pull request #7240 from xebra/dx9
DX9:Handle all errors in reset function.
2015-01-06 12:01:28 +01:00
Henrik Rydgård
d4f037bee9 Merge pull request #7284 from unknownbrackets/gpu-minor
Handle a case of 480x360 framebuffers
2015-01-06 11:59:47 +01:00
Henrik Rydgård
bb1d571493 Merge pull request #7261 from hilesaz/master
Fix simd vmmul transpose optimizations.
2015-01-06 11:59:14 +01:00
Henrik Rydgård
d4f9a6d7c6 Merge pull request #7283 from daniel229/some_func_replacement
Some function replacements in some games
2015-01-06 11:58:43 +01:00
daniel229
6ff5084b8b Update as unknownbrackets' suggestion. 2015-01-06 17:37:33 +08:00
Unknown W. Brackets
06e9d7680a Handle a case of 480x360 framebuffers.
Region and scissor are 480x360, but viewport is just default (also,
throughmode is on.)  We could add more checks, but just the height being a
bit higher is already unusual, so should be relatively safe.

Fixes #7277.
2015-01-06 00:02:05 -08:00
daniel229
f0b6826d67 Replace frame download in To Heart 2 Portable 2015-01-06 15:22:44 +08:00
daniel229
be8f9f50e4 Replace frame download in Kokoro Connect Yochi Random 2015-01-06 15:13:53 +08:00
daniel229
f288cd04a9 Replace frame download in Grisaia no Kajitsu La Fruit de la Grisaia 2015-01-06 15:05:30 +08:00
daniel229
c5aafb3be4 Replace frame download in Sangoku Koi Senki Otome no Heihou 2015-01-06 14:48:56 +08:00
daniel229
923f398d0d Replace frame download in Amatsumi Sora ni Kumo no Hatate ni 2015-01-06 14:39:06 +08:00
Unknown W. Brackets
c4c581000f Report up to 9GB free on the memory stick.
This works around a bug in a Harry Potter game that happens on real
hardware.  Thanks to gdmk02 for a lot of testing.

Unfortunately, it'll still fail with certain amounts of free space, but it
does this on a real PSP also.
2015-01-05 22:38:47 -08:00
daniel229
daa145d282 Replace frame download in Kud Wafter 2015-01-06 14:30:45 +08:00
daniel229
a66423dfa3 Replace frame download in "Rewrite Portable" 2015-01-06 14:19:36 +08:00
Henrik Rydgård
f1964dc98f Merge pull request #7281 from solomonchild/fix/7269
Added AlertDialog popup, when armeabi gets detected
2015-01-05 22:20:56 +01:00
Vlad
e1e2e6d1d2 #7269: quickfix: typo 2015-01-05 21:06:47 +02:00
Vlad
4dd21f7dcf Added AlertDialog popup, when a device has armeabi 2015-01-05 20:41:22 +02:00
Henrik Rydgård
81caf7f382 Merge pull request #7271 from vnctdj/patch-1
Move ad hoc-related translations to [Networking]
2015-01-05 17:35:33 +01:00
Unknown W. Brackets
61d43f1616 Fix some glitches in the new AA3 handling.
Matches a test better.
2015-01-04 16:34:58 -08:00
vnctdj
3c5be2b20e Move "Networking" title to "ms" 2015-01-05 01:32:53 +01:00
Henrik Rydgard
a9b010b0cd Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Unknown W. Brackets
23893ffba8 x86jit: Fix crash in prefixes and simd enabled. 2015-01-04 15:50:12 -08:00
Henrik Rydgard
f188737a86 Just to investigate #7269, skip the version check on ARMEABI (very old ARM) 2015-01-04 23:45:30 +01:00
Henrik Rydgard
90376267b1 More reg number asserts 2015-01-04 23:15:33 +01:00
Henrik Rydgard
fe63a15e22 x86jit fpu regcache: Add extra invariant check for too-large mips register numbers 2015-01-04 22:54:01 +01:00
Henrik Rydgård
82c6079f1f Merge pull request #7275 from unknownbrackets/atrac-aa3
Correct sceAtracSetAA3*() handling
2015-01-04 22:21:28 +01:00
Unknown W. Brackets
585d0d3a56 Update armips. 2015-01-04 13:04:30 -08:00
Unknown W. Brackets
db5af4f838 Correct sceAtracSetAA3*() handling.
This is used to send OMA / AA3 files, which have a different format.

Couldn't have been working before, may not work correctly still.
2015-01-04 12:56:28 -08:00
Henrik Rydgård
7b2f05d0a0 Merge pull request #7270 from Bigpet/adhocthread
don't use Thread* to create thread
2015-01-04 20:34:19 +01:00
Peter Tissen
a7d9370a69 don't use Thread* to create thread
slightly less hacky, as in, a little bit closer to what the actual PSP does, although the timings are still complete guesses

also

* Protect the adhoc Events by a mutex lock
* don't use emplace_back since symbian doesn't compile with it
2015-01-04 18:58:42 +01:00
Henrik Rydgard
3d8e30e4c7 Fix #6898 - buttons could disappear in non-buffered rendering 2015-01-04 18:00:59 +01:00
vnctdj
dfe882d207 Move ad hoc-related translations to [Networking] 2015-01-04 14:52:01 +01:00
Henrik Rydgard
a5d961b8d7 Clean up some compiler warnings in adhoc code 2015-01-04 14:09:41 +01:00
Henrik Rydgård
1fa67104ce Merge pull request #7264 from hrydgard/rebased-adhoc-by-ANR2ME
Rebased adhoc by ANR2ME
2015-01-04 13:43:39 +01:00
Henrik Rydgard
d479fae481 Show some major networking errors on the OSD 2015-01-04 13:04:11 +01:00
Henrik Rydgard
70c745ca27 Make networking its own settings category 2015-01-04 13:04:11 +01:00
Henrik Rydgard
101fe5c481 Don't launch the friend finder thread if the adhoc network init fails.
Adds a flag for network success but doesn't check it anywhere yet..
2015-01-04 13:04:10 +01:00
Henrik Rydgard
58238bc7ed GCC buildfix 2015-01-04 13:04:10 +01:00
Henrik Rydgard
f1151acc9f Remove unused SQL database that's in the wrong place anyway (needs to be in assets) 2015-01-04 13:04:09 +01:00
sum2012
9933ae0c6e netAdhocctlInited should be true when return success
Update back new file

Windows (?) build fix
2015-01-04 13:04:09 +01:00
Bigpet
43b3707ee6 don't initialize adhoc connection when networking is disabled 2015-01-04 13:04:08 +01:00
sum2012
ee6f6d11fc Move Kill AdhocServer Thread to __NetAdhocShutdown 2015-01-04 13:04:08 +01:00
sum2012
afd250f361 Add a readme.txt for database.db 2015-01-04 13:04:07 +01:00
sum2012
aa69489aaf Move built-in AdhocServer Thread to __NetAdhocInit
There are games (ie. Naruto Kizuna Drive) who tried to initialize
network/connect to adhoc server early when the game started, if adhoc
server wasn't ready the player may need to restart the game in order to
connect successfully
2015-01-04 13:04:07 +01:00
sum2012
6ed15ab1f5 Add EnableWlan check 2015-01-04 13:04:06 +01:00
sum2012
21f3d0ecf2 Add built-in AdhocServer option 2015-01-04 13:04:06 +01:00