Henrik Rydgard
|
ea11c36091
|
Fix a vshader id bit collision, avoid color test when set to 'ALWAYS', zeroinitialize dls.
|
2013-04-15 22:57:54 +02:00 |
|
BeaR
|
f7739ccdc2
|
Apply attenuation to ambient light
|
2013-04-15 19:11:26 +02:00 |
|
raven02
|
fcba4d4df1
|
Simply and initialize lightscale%i/angle%i/distance%i
|
2013-04-11 21:49:44 +08:00 |
|
BeaR
|
fa3a1fbd52
|
Add support for spotlights
|
2013-04-09 18:26:06 +02:00 |
|
raven02
|
07a36f2384
|
HW T&L : clamp lightscale
|
2013-04-09 20:42:40 +08:00 |
|
Unknown W. Brackets
|
44b22bc6ff
|
Fix shader compilation error.
|
2013-04-02 07:26:36 -07:00 |
|
BeaR
|
b3aa63f64f
|
Modifying shade mapping in HW and SW
|
2013-04-02 12:24:22 +02:00 |
|
BeaR
|
da1b345cd4
|
HW T&L: Change unlitcolor initialization and cleanup fragmentshader formatting
|
2013-04-02 12:24:22 +02:00 |
|
raven02
|
6396324f57
|
Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test
|
2013-03-27 18:35:54 +08:00 |
|
Henrik Rydgard
|
41b862c689
|
warning fixes
|
2013-03-22 19:59:16 +01:00 |
|
raven02
|
49befb3d41
|
Flip in throughmode for HW T&L
|
2013-03-16 20:35:51 +08:00 |
|
Henrik Rydgard
|
fcfea6343a
|
Add some lowp annotations to the vertex shader
|
2013-03-03 23:57:29 +01:00 |
|
raven02
|
d3413681e5
|
Fix texture stretched vertically in HW T&L
|
2013-02-20 20:32:18 +08:00 |
|
raven02
|
d1784ab9f6
|
Fix HW T&L crash in FF type-0
|
2013-02-15 22:49:13 +08:00 |
|
Henrik Rydgard
|
2301a3b49e
|
Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
|
2013-02-15 00:31:39 +01:00 |
|
Unknown W. Brackets
|
74c2769ada
|
Don't use an f suffix in GL shaders.
Error found in Hexyz Force.
|
2013-02-09 17:18:01 -08:00 |
|
Henrik Rydgard
|
356f5788e1
|
Fix more UV issues
|
2013-02-08 00:04:01 +01:00 |
|
Henrik Rydgard
|
8749ad0cb9
|
Warning fixes, very minor updates to shader generators.
|
2013-02-06 19:04:28 +01:00 |
|
Henrik Rydgard
|
5c5f6ef165
|
Fix error in vertex shader compiler - no uniform called u_matambient
|
2013-02-04 23:33:14 +01:00 |
|
Henrik Rydgard
|
bf51291527
|
Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
|
2013-02-04 23:10:40 +01:00 |
|
Unknown W. Brackets
|
c323a89c8d
|
Match the lighting/alpha logic in the sw transform.
|
2013-02-03 00:10:40 -08:00 |
|
Henrik Rydgard
|
dbdd461a53
|
Fix issue with vertex shader IDs. Write the 4th component of packed vectors.
The latter makes sure we leave no holes in the CPU writebuffer.
|
2013-01-22 22:27:03 +01:00 |
|
Henrik Rydgard
|
e04f5156ee
|
Fix a few graphics issues, optimize shader ID generation (fewer shaders)
|
2013-01-22 22:03:41 +01:00 |
|
Henrik Rydgard
|
2f0cf82f72
|
Don't expand normals and positions to floats unless necessary.
Fix sign of Z component of position in through mode.
|
2013-01-21 19:12:46 +01:00 |
|
Henrik Rydgard
|
784c191caf
|
Fix bugs with fog bit in shader IDs
|
2013-01-21 00:34:37 +01:00 |
|
raven02
|
72286191a1
|
Fix alpha blending for HW transform
|
2013-01-15 08:24:04 +08:00 |
|
Henrik Rydgard
|
7271e3fcd5
|
Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP.
|
2013-01-14 20:44:11 +01:00 |
|
raven02
|
908e4ecabf
|
Revert AB for HW transform until find a better fix
|
2013-01-12 08:24:05 +08:00 |
|
raven02
|
79c9c29251
|
Fix alpha blending for HW transform
|
2013-01-10 22:19:06 +08:00 |
|
Henrik Rydgard
|
03eacd1af3
|
Save 16K.
|
2013-01-07 13:00:28 +01:00 |
|
Henrik Rydgard
|
2340b66b27
|
Fix envmapping on hw transform
|
2013-01-07 10:49:16 +01:00 |
|
Henrik Rydgard
|
62cc953bad
|
Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0.
|
2013-01-07 10:07:00 +01:00 |
|
Henrik Rydgård
|
750447793e
|
Clamp colors before fragment shader.
|
2012-12-27 23:38:54 +01:00 |
|
Unknown W. Brackets
|
47e558d9ce
|
Fix specular causing shader to fail to link.
|
2012-12-22 01:45:47 -08:00 |
|
Henrik Rydgard
|
e42af096c8
|
Merge
|
2012-12-21 23:43:48 +01:00 |
|
Henrik Rydgard
|
d663e28bde
|
More work and optimization. Still not quite there.
|
2012-12-21 21:49:09 +01:00 |
|
Henrik Rydgard
|
4eeab83389
|
Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
|
2012-12-21 17:50:22 +01:00 |
|
Henrik Rydgard
|
4efb66fdb6
|
Fix hw transform and audio on android, misc
|
2012-12-21 12:57:43 +01:00 |
|
Henrik Rydgard
|
4bf2e52623
|
HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on.
|
2012-12-21 11:08:54 +01:00 |
|
Henrik Rydgard
|
4d4370232c
|
Assorted minor cleanup and fixes.
|
2012-12-21 10:20:22 +01:00 |
|
Henrik Rydgard
|
19391541fb
|
HW transform: Fix too-harsh lighting
|
2012-12-20 23:47:19 +01:00 |
|
Henrik Rydgard
|
79bd4e3d41
|
Lighting fixes (sw + hw)
|
2012-12-20 23:28:58 +01:00 |
|
Henrik Rydgard
|
1551aea902
|
HW transform bugfixes
|
2012-12-20 22:45:26 +01:00 |
|
Henrik Rydgard
|
c3b778daab
|
More work on hw transform.
|
2012-12-20 18:31:21 +01:00 |
|
Henrik Rydgard
|
4f376a2c34
|
Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
|
2012-12-20 15:07:58 +01:00 |
|
Henrik Rydgård
|
a0d8017c22
|
Fix for previous commit
|
2012-12-05 11:13:36 +07:00 |
|
Henrik Rydgård
|
700921deb3
|
Fix rendering on MacOSX (shader compiler very fussy...). Minor prep for hw transform.
|
2012-12-05 10:55:06 +07:00 |
|
Henrik Rydgard
|
980d13fe50
|
Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup.
|
2012-11-28 13:45:22 +01:00 |
|
Sacha
|
3c903dda24
|
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
|
2012-11-26 13:25:14 +10:00 |
|
Henrik Rydgard
|
e5c6cf965b
|
Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
|
2012-11-16 15:16:14 +01:00 |
|