Unknown W. Brackets
|
c90f3a3e80
|
Split out more of the top GE cmd funcs.
|
2014-04-17 01:18:53 -07:00 |
|
Unknown W. Brackets
|
9851400681
|
Move a few GE cmds to separate funcs.
2% improvement in God Eater 2.
|
2014-04-17 01:18:52 -07:00 |
|
Unknown W. Brackets
|
e06c135be4
|
Allow individual cmd funcs to be called.
Rather than a single one, ExecuteOpInternal(). This allows less "huge
switch" code organization, and will (once separated) also improve speed.
|
2014-04-17 01:18:51 -07:00 |
|
Unknown W. Brackets
|
a4327702f1
|
Reduce some includes under GPU/.
|
2014-03-29 16:51:38 -07:00 |
|
Unknown W. Brackets
|
0a880b09ad
|
Allow fast bone mtx loads w/o software skinning.
|
2014-03-02 18:12:40 -08:00 |
|
Unknown W. Brackets
|
d35717f5a8
|
Also report the vertex decoder jit to verysleepy.
Can use the same methods to support other platforms.
|
2013-11-30 19:20:22 -08:00 |
|
Unknown W. Brackets
|
fcc77f525f
|
Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
|
2013-11-17 13:27:50 -08:00 |
|
Unknown W. Brackets
|
78400fd460
|
Avoid some dereferencing in gpu FastRunLoop.
|
2013-11-06 07:50:16 -08:00 |
|
Henrik Rydgard
|
a88ab80477
|
Only clear the shader cache when toggling "Disable alpha test"
|
2013-10-22 14:34:16 +02:00 |
|
Henrik Rydgård
|
39d28c27e2
|
Update native with gl shutdown fix (helps orientation change).
This also adds some logging that helped me figure things out.
|
2013-10-09 16:09:16 +02:00 |
|
Unknown W. Brackets
|
14efcbcc9b
|
Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
|
2013-09-28 02:23:07 -07:00 |
|
Unknown W. Brackets
|
81e71dd8d7
|
Add a way to get to the current texture as well.
|
2013-09-27 22:46:08 -07:00 |
|
Unknown W. Brackets
|
6af44910c1
|
Add an interface to return the current framebuffer.
|
2013-09-22 19:03:31 -07:00 |
|
Henrik Rydgard
|
a3fa3c9c2d
|
Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
|
2013-08-23 13:36:55 +02:00 |
|
Henrik Rydgard
|
d9cd0d1fe9
|
Been meaning to rename DisplayListInterpreter->GLES_GPU forever
|
2013-08-20 22:34:47 +02:00 |
|