Unknown W. Brackets
c90f3a3e80
Split out more of the top GE cmd funcs.
2014-04-17 01:18:53 -07:00
Unknown W. Brackets
256e98b841
Add the common funcs to the direct exec calls.
2014-04-17 01:18:52 -07:00
Unknown W. Brackets
9851400681
Move a few GE cmds to separate funcs.
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2% improvement in God Eater 2.
2014-04-17 01:18:52 -07:00
Unknown W. Brackets
e06c135be4
Allow individual cmd funcs to be called.
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Rather than a single one, ExecuteOpInternal(). This allows less "huge
switch" code organization, and will (once separated) also improve speed.
2014-04-17 01:18:51 -07:00
Unknown W. Brackets
b2f12daba9
Don't reset OFFSETADDR, changes offsetAddr.
2014-04-17 01:18:51 -07:00
Unknown W. Brackets
33840c58de
Android buildfix.
2014-04-17 01:09:33 -07:00
Unknown W. Brackets
dc39e75fc1
Oops, forgot about proxy blocks for replace jal.
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Also fix a crash when they are used.
2014-04-17 01:03:46 -07:00
Henrik Rydgård
c6da68734f
Merge pull request #5897 from unknownbrackets/jit-minor
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Skip jals when replacing funcs
2014-04-17 09:29:10 +02:00
Unknown W. Brackets
ddd6e3024d
Skip jals when replacing funcs.
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Improves performance in God Eater (when replacements enabled.)
2014-04-16 23:57:52 -07:00
Henrik Rydgård
03605f379a
Update native. May help with #5835 and #5840 .
2014-04-17 00:06:13 +02:00
Henrik Rydgård
cf3117dd71
Merge pull request #5876 from raven02/patch-3
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Fix wrong stretch in Wildarm XF (non-buffered mode)
2014-04-16 10:40:23 +02:00
Henrik Rydgård
57be20e815
Merge pull request #5894 from vnctdj/patch-1
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Changed translation category
2014-04-16 00:30:58 +02:00
vnctdj
9b825ffde3
Changed translation category
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"Audio hacks" is not a "Main Setting", it should belong to "Audio".
2014-04-15 23:25:04 +02:00
Henrik Rydgård
45246ad9d3
Merge pull request #5891 from raven02/kill-alpha
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Remove 'DisableAlphaTest' option
2014-04-15 22:00:18 +02:00
raven02
d2ce635bbf
Remove option
2014-04-16 03:57:57 +08:00
Henrik Rydgård
d6df5e77df
Merge pull request #5875 from raven02/patch-2
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Add #extension GL_EXT_shader_framebuffer_fetch : require
2014-04-15 15:59:20 +02:00
Henrik Rydgård
aeb1ecdcc5
Merge pull request #5883 from unknownbrackets/texcache
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Ignore uncached/kernel bits in texture cache
2014-04-14 17:10:47 +02:00
Unknown W. Brackets
089fea7185
Ignore uncached/kernel bits in texture cache.
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Although I suppose we could respect uncached and never cache...
Possibly #5879 .
2014-04-14 07:58:00 -07:00
Unknown W. Brackets
a411ec6d08
Don't use BGRA for upscaled textures.
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Since they aren't color swapped. Fixes #5881 .
2014-04-14 07:34:04 -07:00
Henrik Rydgård
c7ddd4564c
Merge pull request #5839 from kaienfr/Universal_Audio_Branch
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Universal audio branch
2014-04-14 14:00:21 +02:00
raven02
cd024e88e8
Add #extension GL_EXT_shader_framebuffer_fetch : require
2014-04-14 19:55:34 +08:00
kaienfr
c6a1b0e743
Provide a new method AuCtx::AuCreateCodecContextFromSource()
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This method can automatically read audio information from file (as channels, sample rate etc) via ffmpeg,
and create accurate ffmpeg's codec context.
Especially used for unknown audio format but supported by ffmpeg.
2014-04-14 13:23:10 +02:00
kaienfr
73d8786078
Change error log to info in sceMp3LowLevelInit
2014-04-14 12:00:19 +02:00
kaienfr
cc933d6fc9
Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch
2014-04-14 11:49:27 +02:00
kaienfr
d5fde0baee
implement sceMp3GetFrameNum
2014-04-14 11:47:28 +02:00
Unknown W. Brackets
419e812c9a
Also color swap DXT textures.
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Probably #5878 .
2014-04-14 01:27:47 -07:00
Henrik Rydgård
f1038ed1b3
Merge pull request #5874 from unknownbrackets/texcache2
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Use GL_BGRA for 32 bit textures on Windows
2014-04-14 09:31:49 +02:00
Unknown W. Brackets
943353faac
Use GL_BGRA for 32 bit textures on Windows.
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25% improvement in Popolocrois, probably decent gains in other games using
32-bit textures often. FF2 for example doesn't.
2014-04-14 00:28:31 -07:00
Henrik Rydgård
a285d047ea
Merge pull request #5873 from unknownbrackets/texcache
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Fix texture cache invalidation...
2014-04-14 09:16:30 +02:00
Henrik Rydgård
35a31cd33f
Merge pull request #5877 from unknownbrackets/gpu-minor
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Improve God of War performance
2014-04-14 09:15:38 +02:00
Unknown W. Brackets
ed99c33cd7
Interpret iForceMaxEmulatedFPS based on 1.001 NTSC.
2014-04-13 21:47:11 -07:00
Unknown W. Brackets
9982d04f9d
Optimize the case of a direct byte copy.
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Small improvement (like 3.5%) in God of War.
2014-04-13 21:31:30 -07:00
Unknown W. Brackets
f4458edc76
Avoid unbinding the current fbo on block transfer.
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Improves God of War performance by 25% (at least in the demo.)
2014-04-13 21:11:17 -07:00
raven02
a29255b647
Fix wrong stretch in Wildarm XF (non-buffered mode)
2014-04-14 11:40:04 +08:00
Unknown W. Brackets
ca6e4635aa
Fix texture cache invalidation.
2014-04-13 16:25:09 -07:00
Unknown W. Brackets
dc0eea0522
Propagate texcache hash fails through cluts.
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In games that use palette swapping (hi, FF2), if we detect a change in
a texture, another texture with the same address but new clut might not be
rehashed.
This just marks all other textures as dangerous when a hashfail occurs.
Fixes FF2 from recent optimizations. It's slower, but still much faster
than before.
2014-04-13 16:20:58 -07:00
Unknown W. Brackets
58038c05fc
Simplify gstate_c savestate code a bit.
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So it's not as awkward to modify.
2014-04-13 15:16:51 -07:00
Henrik Rydgård
36c751976a
Merge pull request #5872 from unknownbrackets/texcache
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Use flags to avoid hashing textures when unchanged
2014-04-14 00:06:08 +02:00
Unknown W. Brackets
27708d6f97
Merge pull request #5871 from hrydgard/sceiodread_ms0check
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More elegant way of solving #5839 (d_private in sceIoDread)
2014-04-13 14:52:39 -07:00
Unknown W. Brackets
6cfc61665d
Switch to a bitmask instead.
2014-04-13 14:45:55 -07:00
Henrik Rydgard
f285b12dcf
Make strcpy_limit slightly more sane.
2014-04-13 23:43:32 +02:00
Henrik Rydgard
c9eb4a1916
VFSFileSystem too
2014-04-13 23:34:08 +02:00
Unknown W. Brackets
4c1c694d4b
Use flags to avoid hashing textures when unchanged.
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If only parameters change (like wrapping or clut, etc.) we don't need to
rehash the data - we know it hasn't changed.
Should reduce the distance between lazy texture hashing on and off.
2014-04-13 14:22:39 -07:00
Henrik Rydgard
a53ecd7da3
More elegant way of solving #5839 (d_private in sceIoDread)
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We flag filesystems as being FAT32 instead of checking for "ms0:".
2014-04-13 23:22:17 +02:00
Henrik Rydgård
ee4c464305
Merge pull request #5870 from VIRGINKLM/master
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Blacklist GLTools (Chainfire3D-like app for 3.0+)
2014-04-13 22:37:20 +02:00
Klimis Ioannidis
a758781544
Blacklist GLTools (Chainfire3D-like app for 3.0+)
2014-04-13 23:25:56 +03:00
Henrik Rydgård
1b30c5b212
Merge pull request #5869 from unknownbrackets/texcache
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Avoid rehashing an unchanged texture
2014-04-13 22:21:44 +02:00
Unknown W. Brackets
2f72da8087
Don't dirty the texture on texmapenable.
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Tales of Phantasia X flips on and off texturing during battle transitions.
This causes tons of needless rehashes.
2014-04-13 13:19:35 -07:00
Unknown W. Brackets
b6dc7eba8b
Simplify texture status checks a bit.
2014-04-13 13:19:35 -07:00
kaienfr
6db28f0691
more cleanup
2014-04-13 21:42:46 +02:00