Commit graph

149 commits

Author SHA1 Message Date
Henrik Rydgard
c46b7fbe1b Let's try doing all I/O on the thread if threading is enabled, no matter how short. 2013-08-21 20:50:45 +02:00
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49c7b9628a Fix some correctness warnings. 2013-08-12 23:40:22 -07:00
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fe8850b34d Set the IO thread's name for debugging. 2013-08-11 12:22:01 -07:00
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dd1cbe55d4 Give sceIoWrite the same treatment, for savedata. 2013-08-11 12:04:38 -07:00
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193a336189 Run sceIoRead operations on a separate thread.
This should improve stutter.  Also verified via a timer to improve
performance (although, not very much, ~0.07 seconds during an entire
game load.)
2013-08-11 11:53:21 -07:00
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85ad4a80dd Start and stop a separate thread for IO.
Not actually running anything on it yet.
2013-08-11 11:51:36 -07:00
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54ca1e212f Unmount filesystems during HLE shutdown.
Fixes #3115.
2013-08-10 14:04:07 -07:00
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333cc33efb Handle OpenFile() errors in a more threadsafe way.
Probably needs better cleanup though.
2013-08-10 09:54:14 -07:00
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bafe8391fd Memory layout for sceIo. 2013-07-27 15:41:19 -07:00
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81f7103e0b Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
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3decbba334 Correctly output NULs, etc. (i.e. UTF-16.) 2013-07-21 12:56:55 -07:00
mattweb28
b38e6dd02d fix ioctl cmd=0x01020004 2013-07-08 15:11:58 +08:00
tpu
3ac9aa9cfb bug fix about ISOfilesystem and sceIo 2013-07-06 23:42:49 +08:00
Lioncash
b823bb7543 Change PSPPointer function name Valid to IsValid.
Improves readability and shows intent better.
2013-06-25 09:51:39 -04:00
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c8ee2c0739 sceIoRename() ignores any path on dest.
Also, change the interface so it can return an error code.  Currently not
returning perfect error codes but it's better than before.
2013-06-23 20:09:44 -07:00
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933c8abb55 Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
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2bc3da5b94 Return fds in the range 0 - 64 like the PSP.
Some games appear to check ids are valid specifically by checking this
range.  Reproduced on a PSP.
2013-06-16 10:07:49 -07:00
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c1ed09949d Initial impl of sceIoGetFdList(). 2013-06-16 09:11:19 -07:00
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4c730a60c9 Eat cycles in devctl 0x02425823, fix params.
I can't seem to reproduce a way to change its return value, though...

Significant performance improvement for Star Ocean, especially in intro.
2013-06-08 18:03:28 -07:00
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7687bccce6 Try to avoid possible global var name conflicts. 2013-05-31 23:14:28 -07:00
The Dax
cda9881cb9 Fix some logging typos and a comment typo. 2013-05-31 12:59:39 -04:00
The Dax
e4e642b2a7 Fix Call of Duty Road to Victory black screen caused by Pangya fix. It was just a simple oversight. 2013-05-30 23:02:53 -04:00
The Dax
370b50a328 Fix Pangya: Fantasy Golf hang when going in-game via emulating SCE_KERNEL_ERROR_NOCWD correctly, or at least, more correctly than it was before. 2013-05-30 16:15:15 -04:00
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c9e931e362 Save the state of the PGD info struct.
Not touching any of its internals.
2013-05-27 23:59:03 -07:00
The Dax
dd7c66cd49 Implement unknown SceIOIoCtl command 0x1f30003. It always returns 1. Pangya Fantasy Golf seems to use it, and implementing it makes the game boot, but it still has serious graphical issues. 2013-05-20 16:49:26 -04:00
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ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
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f5eb684abc Return an error when there's no async op.
And generally improve error codes for async io poll/wait funcs.

Fixes #1790.
2013-05-12 17:28:07 -07:00
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8e1193feba Fail with an error in sceIoChdir for invalid dev. 2013-05-12 16:51:08 -07:00
Henrik Rydgård
c84ca2968e Merge pull request #1626 from tpunix/master
DLC bug fix
2013-05-02 03:30:48 -07:00
tpu
f3d6cffd72 npdrmLseek/npdrmRead BUG fix 2013-05-02 17:47:34 +08:00
raven02
bbff79a894 Several CMD update in sceIoDevctl() 2013-04-28 19:39:47 +08:00
tpu
641b78ab67 add DLC support 2013-04-20 13:51:40 +08:00
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c1d72b4210 Fix sceIoCloseAsync so it closes on wait.
Oops.
2013-04-16 00:16:22 -07:00
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b03b88b7ed Fix small reporting typo. 2013-04-13 00:36:32 -07:00
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ff8c128d20 Trim the newline at the end of stdout output.
Makes the log a bit easier to read.
2013-04-09 23:26:27 -07:00
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57963a3de3 sceIoRead/Write doesn't work without dispatch.
Except stdout/etc.
2013-04-06 17:04:19 -07:00
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2a9354dc1a IO waits don't work without dispatch enabled. 2013-04-06 17:04:19 -07:00
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f380075e2a Only OpenAsync works with dispatch disabled.
And it even re-enables dispatch.
2013-04-06 17:04:18 -07:00
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0d4b0a1246 Track unknown sceIoIoctl commands better.
Also an mpeg stub.
2013-03-29 01:54:04 -07:00
Henrik Rydgard
e7027b6c9c win32: Add menu option to open memory stick directory 2013-03-28 20:19:10 +01:00
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e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
Henrik Rydgard
576d07719c Add a few stubs 2013-03-24 22:06:58 +01:00
raven02
a64f4839be Add ERROR_PGD_INVALID_HEADER , 0x80510204 2013-03-19 07:53:21 +08:00
Henrik Rydgard
e20e5f49b9 Stub sceIoChstat and an icache invalidate function 2013-03-16 09:39:22 +01:00
Henrik Rydgard
8021e49c7f Apply tpunix' PGD fix from #998 2013-03-16 09:15:11 +01:00
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6e54ce5551 Fix some minor warnings. 2013-03-15 00:45:47 -07:00
raven02
a974c65ad1 Set Log level to ERROR when invalid PGD file found 2013-03-13 17:04:13 +08:00
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34865fee34 Remove io debugging code accidentally left in. 2013-03-12 01:00:15 -07:00
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f1e324da47 Add delays to sceIoDread(), which needs them.
Only the first time though.
2013-03-11 02:50:36 -07:00
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2b62bf5181 Add io delays to some misc io funcs. 2013-03-11 02:50:36 -07:00