Ced2911
d613c44303
fix bgez
2013-08-16 14:47:54 +02:00
Ced2911
5f05b0b112
fix blt
2013-08-16 14:46:57 +02:00
Ced2911
b0815b84e8
more
2013-08-16 14:46:57 +02:00
Ced2911
3a82881bf2
almost working !
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hang when downcount is under 0
2013-08-16 14:45:19 +02:00
Ced2911
1a5c6b59c5
add ppc jit
2013-08-16 14:40:29 +02:00
Ced2911
9431c811a7
broken ppc jit
2013-08-16 14:39:54 +02:00
Ced2911
c24c5c88d9
empty jit
2013-08-16 14:37:36 +02:00
Ced2911
c332a4af58
Endian and PPC support
2013-08-16 14:34:15 +02:00
Henrik Rydgard
73990bcc32
UI updates
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Touch&hold now goes to game menu and single click goes directly to the game, so I removed bDirectLoad.
There's now a linear game list view for the game browser.
Assorted fixes.
2013-08-16 12:53:35 +02:00
Henrik Rydgard
5f11ac4142
Calculate FPS in sceDisplaySetFramebuf like before.
2013-08-16 12:53:35 +02:00
Henrik Rydgård
e36444c1c2
Merge pull request #3189 from unknownbrackets/jit-branch
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Attempts at continuing jit blocks (disabled)
2013-08-16 02:11:06 -07:00
Unknown W. Brackets
8327cd0f8e
Clean up some inconsistency in jit branches on arm.
2013-08-16 02:02:56 -07:00
Unknown W. Brackets
df32c99be6
Attempt to follow branches to a max # of ops.
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Seems to make it slower also. Maybe taking the branch would be better...
hmmph.
2013-08-16 01:07:11 -07:00
Unknown W. Brackets
defd2b6383
Attempt at doing branches with imm args.
2013-08-16 01:05:52 -07:00
Unknown W. Brackets
6b0b5145e5
Clean up some inconsistency in jit branches.
2013-08-16 00:44:23 -07:00
Ced2911
7f6dd0d58b
endian for media engine
2013-08-16 09:18:45 +02:00
Ced2911
0bae3f8bf9
fix endian in image
2013-08-16 09:18:30 +02:00
Ced2911
e5166a5970
endian fro sceMpeg
2013-08-16 09:18:18 +02:00
Ced2911
c1ffaa9e1f
endian for sceChnnlsv
2013-08-16 09:18:04 +02:00
Ced2911
aa1787411e
endian for scempeg
2013-08-16 09:17:51 +02:00
Ced2911
78b219b1fd
endian on vfpu
2013-08-16 09:17:34 +02:00
Unknown W. Brackets
14b719a7ac
Make it possible to have more block exits.
2013-08-16 00:12:49 -07:00
Unknown W. Brackets
64c2ea86c0
Add a method to save the gpr/fpr state in jit.
2013-08-16 00:12:49 -07:00
Henrik Rydgard
d97b09a88d
Revert "Break fix title CG missing in Midlight club 3"
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This reverts commit 94ded4c00c
.
2013-08-16 09:00:40 +02:00
Henrik Rydgard
664d74a9b7
Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
Henrik Rydgard
0348403f61
Turn vcmp back on again, let's not trust the one-operand arm vcmp for now
2013-08-15 22:57:04 +02:00
Unknown W. Brackets
83bc12ea08
Reschedule in sceKernelReferThreadStatus().
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It's often called in loops waiting for a thread to wake up.
Fixes .hack//Link's sluggish performance.
2013-08-15 07:56:35 -07:00
raven02
94ded4c00c
Break fix title CG missing in Midlight club 3
2013-08-15 21:58:18 +08:00
Unknown W. Brackets
2758634a0f
Avoid overhead calling __KernelIdle().
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~1.8% improvement in Zettai Hero Project.
2013-08-15 01:35:17 -07:00
Unknown W. Brackets
51e5cfab40
Small warning fix.
2013-08-15 01:35:06 -07:00
Unknown W. Brackets
846178a588
Optimize thread switching a bit.
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~2.5% improvement in Zettai Hero Project (while multithreading.)
2013-08-15 01:26:16 -07:00
Unknown W. Brackets
5387e5c717
Oops, typo.
2013-08-15 00:38:53 -07:00
Henrik Rydgård
6b114e8cac
Merge pull request #3175 from unknownbrackets/vfpu-minor
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Handle branches in VFPU delay slots better
2013-08-15 00:24:50 -07:00
Unknown W. Brackets
0d5c66676d
Correct result of sceKernelGetThreadExitStatus(0).
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Fixes Zettai Hero Project's options menu.
2013-08-14 23:58:23 -07:00
Unknown W. Brackets
df50e03146
Add a safety log for cases we don't handle right.
2013-08-14 23:14:25 -07:00
Unknown W. Brackets
e639f8d15f
Handle branches in VFPU delay slots better.
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Based on tests on a PSP, all branches are attempted. The behavior is
technically undefined.
It seems to take the delay slot's target if they differ and both pass.
This is the behavior the interpreter has, but it's more work in jit.
Since only a couple games seem to do this, and clearly expect this
behavior, this fixes all known cases of #1926 .
2013-08-14 22:56:02 -07:00
Henrik Rydgard
c41540d108
Remove checks the check whether the framebuffer already was set, shouldn't have any effect really
2013-08-14 17:54:58 +02:00
Henrik Rydgard
0a5c942daf
Temporarily disable VCMP on ARM. Let's see if this fixes #3071 , if so I have debugging to do.
2013-08-14 17:41:16 +02:00
Henrik Rydgård
ebb2aba2e0
Merge pull request #3164 from unknownbrackets/savestates
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Fix savestate difference on 64/32 bit + warnings/minor
2013-08-14 08:12:44 -07:00
Henrik Rydgård
e53d582b5a
Merge pull request #3165 from thedax/soundInitFix
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Fix an oversight where sound would never be initialised if a game is started with it off, and then is enabled later.
2013-08-14 08:12:13 -07:00
Henrik Rydgård
052778b075
Merge pull request #3166 from thedax/minorLoggingFix
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Add SceNpDrmOpen to the table so it can be logged properly.
2013-08-14 08:11:42 -07:00
Henrik Rydgård
f6dfd5f294
Merge pull request #3163 from makotech222/cwcheat
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Fix for 0x6 cheats
2013-08-14 08:11:28 -07:00
The Dax
0f59767984
Add SceNpDrmOpen to the table so it can be logged properly.
2013-08-14 09:23:58 -04:00
The Dax
75f03b4d8a
NewUI: Don't init audio if sound is disabled. And remove some stray newlines.
2013-08-14 09:05:24 -04:00
The Dax
5b2483ee73
Fix a bug where sound would never be initialised if a game is started with it off, then later enabled.
2013-08-14 08:47:10 -04:00
Unknown W. Brackets
8ab67b1674
Fix some warnings.
2013-08-13 21:05:54 -07:00
Unknown W. Brackets
65d4601140
Fix compat issue between 64/32 bit savestates.
2013-08-13 21:05:40 -07:00
Steven Cherry
c1827698be
Fix for 0x6 cheats
2013-08-13 21:24:35 -05:00
shenweip
1527934d25
Fixed wrong log message
2013-08-14 07:22:22 +08:00
shenweip
75fe4296b7
Update
2013-08-14 01:58:32 +08:00