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Revert "Break fix title CG missing in Midlight club 3"
This reverts commit 94ded4c00c
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1 changed files with 3 additions and 5 deletions
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@ -419,11 +419,9 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
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// TODO: Should this be done here or in hleLeaveVblank?
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if (framebufIsLatched) {
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DEBUG_LOG(HLE, "Setting latched framebuffer %08x (prev: %08x)", latchedFramebuf.topaddr, framebuf.topaddr);
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if (latchedFramebuf.topaddr != framebuf.topaddr) {
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framebuf = latchedFramebuf;
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framebufIsLatched = false;
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gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.pspFramebufLinesize, framebuf.pspFramebufFormat);
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}
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framebuf = latchedFramebuf;
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framebufIsLatched = false;
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gpu->SetDisplayFramebuffer(framebuf.topaddr, framebuf.pspFramebufLinesize, framebuf.pspFramebufFormat);
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}
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// We flip only if the framebuffer was dirty. This eliminates flicker when using
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// non-buffered rendering. The interaction with frame skipping seems to need
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