Commit graph

61 commits

Author SHA1 Message Date
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Unknown W. Brackets
49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
83272c5e25 D3D11: Avoid crash if debug/info queue unavailable.
We don't fail init already, so we shouldn't fail shutdown.
2021-01-02 20:47:21 -08:00
Henrik Rydgård
5ee9cfef0d Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets
6b8f7294b3 Global: Remove ARM64 define.
Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård
b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Unknown W. Brackets
6f86b6fdbe D3D11: Respect vsync setting.
Fixes #12493.
2020-02-29 22:48:58 -08:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
aff429ee09 For the non-vulkan backends, zero display rotation settings just to be sure. 2019-06-24 10:30:32 +02:00
Henrik Rydgård
33c53eebe9 D3D11 init: Release pFactory at the appropriate place. 2019-05-16 00:37:06 +02:00
Henrik Rydgård
6117e37a14 D3D11: Also properly check for the no-adapters case. 2019-05-15 22:58:45 +02:00
Henrik Rydgård
0320b4961b Add a missing error check to the D3D11 device creation. May help #12039? 2019-05-15 22:55:24 +02:00
driver1998
7b7dede420 Fix D3D11 context on Windows ARM Debug
debug layers are not available on ARM32/ARM64 (D3D*SDKLayers.dll not available), so disable it.
2019-05-05 01:19:16 +08:00
Henrik Rydgård
d91f706206 Log why the config is being saved (we seem to do it a bit much at times) 2019-02-23 11:55:44 +01:00
Henrik Rydgård
429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
Unknown W. Brackets
7ee4d2d5a1 UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.

Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets
f906fbed35 Core: Track graphics startup failures and cycle.
If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time.  This gives better hope of starting up next time.
2018-09-01 19:59:13 -07:00
Unknown W. Brackets
b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård
238521a297 Rename device choice config options as requested. 2018-06-06 10:24:16 +02:00
Henrik Rydgård
8ee3cd52e8 D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
aliaspider
54d9406713 fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
Henrik Rydgård
5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Unknown W. Brackets
766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets
d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård
b9ba525de1 Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067 Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
62972cb891 D3D11: Move to CopyFramebufferToSync where easily possible. 2017-10-11 13:34:31 +02:00
Unknown W. Brackets
ccd9a17235 D3D11: Free swapchain on graphics reset. 2017-04-27 20:04:30 -07:00
Henrik Rydgard
db89bced86 Remove unused code 2017-04-06 09:57:55 +02:00
Henrik Rydgård
c0f6a24a21 Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget 2017-03-23 10:02:28 +01:00
Henrik Rydgard
5d5844632a Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
Henrik Rydgard
042d09a049 Fix #9390, also unbreak D3D11 screenshots 2017-03-05 20:30:39 +01:00
Henrik Rydgard
85717a981c Show feature levels in System Info, allow lower D3D11 feature levels 2017-03-05 11:05:36 +01:00
Henrik Rydgard
7b3f84aae8 More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
Henrik Rydgard
5de190a45f D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
2017-02-27 10:10:24 +01:00
Henrik Rydgard
acde17e3ce Improvements to D3D11 detection and error handling. 2017-02-23 10:40:55 +01:00
Henrik Rydgard
5a0ee6cc36 Add some plumbing to be able to reach DX11.1 features. 2017-02-18 01:54:28 +01:00
Henrik Rydgard
522ac5c739 Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups. 2017-02-17 19:53:24 +01:00
Henrik Rydgard
e83dd2b524 Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
Henrik Rydgard
77d087776c D3D11: Support window resize 2017-02-14 11:21:53 +01:00
Henrik Rydgård
bbdb0ee195 Fix the stencil buffer initialization stuff (not sure it's 100% working et) 2017-02-12 13:55:49 +01:00
Henrik Rydgård
6efdde9ea4 D3D11: Fix build issue in Release mode. Triangle fan workaround. 2017-02-12 12:12:36 +01:00
Henrik Rydgård
f7717063a8 Assorted fixes for memory leaks etc 2017-02-10 14:41:32 +01:00
Henrik Rydgard
3f4e14f504 D3D11: Lumines is now playable in non-buffered, with reverse colors. 2017-02-10 11:25:24 +01:00
Henrik Rydgard
5ee3b534ed More D3D11 improvements 2017-02-10 10:26:18 +01:00