Commit graph

12354 commits

Author SHA1 Message Date
sum2012
ba88be9172 Fix disc0:/ vs. disc0: in path parsing
Fix Hot Pixel loading
2014-03-23 11:04:06 +08:00
Henrik Rydgard
8b92dcea47 Transform: Compute the "DCID" (draw call ID) incrementally instead of an extra pass. 2014-03-23 01:51:51 +01:00
Henrik Rydgard
8bf015fe16 texcache: SSE optimized version of the most common case of Unswizzle
(didn't put this in fast_math because it's pretty specific to PSP)
2014-03-23 01:50:50 +01:00
Henrik Rydgård
dac51b9c1b Merge pull request #5693 from unknownbrackets/jit-minor
x86 jit and vertex jit changes, ARM emitter changes
2014-03-23 00:22:04 +01:00
Henrik Rydgård
5d44b09cb2 Merge pull request #5692 from hrydgard/fast_math
Use the new fast-math from native for 4x4 matrix mul
2014-03-23 00:17:19 +01:00
Unknown W. Brackets
06db03ac9e Add some asserts to VLDM/VSTM. 2014-03-22 16:12:35 -07:00
Unknown W. Brackets
60bbf4af3b Fix VLD1/VST1 n=4. 2014-03-22 16:12:08 -07:00
Unknown W. Brackets
f3d38ee269 Fix VMOV for Dregs and VSHL reg order. 2014-03-22 16:12:00 -07:00
Unknown W. Brackets
0da9c1851c vertexjit: Add VQMOV(U)N and fix VMOVN size.
It will be too confusing if it's specified as the destination, unlike
VMOVL.  Plus the assembler syntax uses the source size.
2014-03-22 16:11:36 -07:00
Unknown W. Brackets
632eec38e8 vertexjit: Use SSE4.1 where available on x86.
Just because we can.
2014-03-22 16:11:16 -07:00
Henrik Rydgard
f549ce9b2a Shouldn't check for ANDROID here. 2014-03-23 00:05:58 +01:00
Henrik Rydgard
7d938102a5 Update native 2014-03-23 00:02:23 +01:00
Unknown W. Brackets
5d04f123b9 vertexjit: A couple more tweaks to morph on x86. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets
12c2683fb8 vertexjit: Cut a few more instrs from x86 morph. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets
0da5caf11a vertexjit: Cut a few instrs from morph on x86. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets
162f229294 vertexjit: Support the color morphs on x86. 2014-03-22 15:56:29 -07:00
Unknown W. Brackets
246eaeb209 x86jit: Avoid mem temp for float cmp/loads. 2014-03-22 15:56:28 -07:00
Unknown W. Brackets
b53143bb33 Revert "armjit: Skip an AND for rotate shifts."
This reverts commit ab2dd54ade.

Even though the docs say it's safe but apparently not always.
2014-03-22 15:54:48 -07:00
Henrik Rydgard
63aeb31e07 Attempt workaround for fog issue #5384 2014-03-22 23:49:14 +01:00
Henrik Rydgard
7a302039c5 Update Symbian native build 2014-03-22 23:32:02 +01:00
Henrik Rydgård
8dfadf7b8e ArmEmitter: Add VMOV_neon and a Size parameter to VFMA for consistency. 2014-03-22 16:31:16 +01:00
Henrik Rydgård
0b3f1e4a5b Merge pull request #5621 from chinhodado/patch-2
Avoid using an invalidated iterator
2014-03-22 16:17:13 +01:00
Yifan Lu
c5336d5817 Added printing of game save key to debug log when loading/saving 2014-03-22 16:13:30 +01:00
Henrik Rydgård
98165b599f Merge pull request #5653 from unknownbrackets/armjit-minor
Minor armjit optimizations, fix B/BL encoding
2014-03-22 16:05:59 +01:00
Henrik Rydgård
6aa20ac482 Merge pull request #5665 from unknownbrackets/savedata
Fix SIZES savedata mode + minor logging
2014-03-22 16:05:44 +01:00
Henrik Rydgård
cb705f5702 Fix CMake build 2014-03-22 15:18:01 +01:00
Henrik Rydgard
bc121242b3 Use fast_math matrix multiplication for culling and sw transform 2014-03-22 14:40:09 +01:00
Henrik Rydgård
98da5144ef Merge pull request #5612 from raven02/patch-27
Shade mapping fix
2014-03-22 14:37:22 +01:00
Henrik Rydgard
cbc46be3f9 Update version to 0.9.8 2014-03-22 11:58:53 +01:00
Henrik Rydgard
abaf306554 Update lang 2014-03-22 10:00:58 +01:00
Unknown W. Brackets
66f501b981 Avoid an invalid enum on GLES2 texture creation.
My device logs an error, which I'm guessing has perf impact.
2014-03-22 09:34:22 +01:00
Henrik Rydgard
c8e719e165 Inline ADSREnvelope::Step (thanks @unknownbrackets)
(Some compilers want it declared inline in the header too)
2014-03-22 09:31:09 +01:00
Henrik Rydgard
f4db725400 Remove redundant call to ReplaceAlphaWithStencil 2014-03-22 09:28:45 +01:00
Henrik Rydgard
ba5d88e9d6 Fix bug in FastLoadBoneMatrix where the wrong uniform could be dirtied 2014-03-22 09:27:43 +01:00
Henrik Rydgard
0b673719c2 Crashfix for software renderer in 32-bit (SSE misalignment) 2014-03-22 00:12:21 +01:00
Henrik Rydgard
d7b0287e7a Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
Henrik Rydgard
2f833a52cc Update README for v0.9.8 2014-03-19 18:09:43 +01:00
Henrik Rydgard
e4b0a1ed51 Update native with workaround for #5648 (immersive mode volume key issue) 2014-03-19 18:04:45 +01:00
Henrik Rydgard
fd13338339 Update native with improvement to kb nav fixing #5680 2014-03-19 16:16:03 +01:00
Henrik Rydgard
1a854a5ae6 Improve logging in sceSasSetVoice 2014-03-19 15:34:38 +01:00
Henrik Rydgard
715675ea5d Update lang 2014-03-19 11:17:54 +01:00
Henrik Rydgard
27bcb570c0 Workaround for #5652: Force size to 0 if negative.
Should be fairly safe, and passes tests nicely.
2014-03-19 11:15:01 +01:00
Unknown W. Brackets
1e1ebb3dbf Execute android profiler on Exit. 2014-03-18 23:55:17 -07:00
Unknown W. Brackets
a8a299c2e3 Fix ToRGB/ToRGBA possible accuracy loss.
It was always like this, but not used as much before.  Shifts are fast and
it eneds to sum anyway, there should not be any benefit to multiplying as
floats, and it will probably lose accuracy.
2014-03-18 22:56:27 -07:00
Henrik Rydgård
44e9484942 Merge pull request #5677 from unknownbrackets/perf
Minor perf improvements to software transform
2014-03-18 09:21:41 +01:00
Unknown W. Brackets
678237aa6c Improve SSE usage in software transform.
It's actually already pretty decent (unlike the softgpu), but there were a
few places it could use a bit of help.  Speeds up things with hardware
transform off, or areas that need to use software transform.
2014-03-17 23:05:48 -07:00
Unknown W. Brackets
416df17088 Inline From/ToRGB(A) to avoid losing SSE.
Otherwise it has to store it, which I'd like to avoid.
2014-03-17 23:03:04 -07:00
Unknown W. Brackets
1ce6bf399a Buildfix for 32-bit x86, arg. 2014-03-17 21:52:45 -07:00
Unknown W. Brackets
833c93bd98 Dumb mistake, forgot the divide.
Probably caused the blending issues.
2014-03-17 12:53:49 -07:00
Henrik Rydgård
800e2160ea Merge pull request #5675 from unknownbrackets/softgpu
Just add a packed version of Vec3f
2014-03-17 15:05:21 +01:00