Henrik Rydgård
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b7f4f6e157
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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465939e1c8
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Minor fixes, indentation and comments
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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2656ad7d40
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Vulkan: Use push_back instead of resize(+1)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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422b05e51f
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Truncate the '\n' from GL debug strings before logging them.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7d6f9aec4d
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iOS buildfix
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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5c7c7ce192
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Move GL sampler state tracking into GLRenderManager/QueueRunner.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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43ebbbcdb6
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More state dirtying, a comment
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af8e825578
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Fix terrible drawing glitches when we do sync readbacks.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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542f9f9ef1
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Assorted cleanup
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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63b9140ebf
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Rip out async readbacks from FramebufferManagerGLES. They should be implemented in GLQueueRunner, differently.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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42f2312030
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Remove the old CPU threading remains, start redesigning interfaces.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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49c3cb83fe
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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2b12776137
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Remove viewport flipping where it's not needed
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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0a413a18a7
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GL render manager: Add some more dirty tracking.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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958078f603
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GL render manager: Merge BindInputLayout into BindVertexBuffer.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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84ad7a2dba
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Fix bug, works on Android now. Don't reuse textures.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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f99fa02ba7
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Run the depal stuff, seems a bit broken. Add some state filtering.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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970458a0c2
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Scissor fix
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7c17cb6754
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Fix showing savestate screenshots (needed mips)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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1241abc887
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Make sure we set GL_TEXTURE_MAX_LEVEL somewhere.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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d5c6786ead
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Fix some texture memory bugs (yeah need to make copies..)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9094410fd1
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gl-render-manager: Need to actually bind newly created textures.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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8a1e7347b9
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GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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062608ad78
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Start moving the framebuffer stuff over to the render manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7e3e652963
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Fix more gl-render-manager problems
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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51f467a7b3
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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f3282dcfda
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Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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46e1fbb788
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Initial texture work. Bugfix indexed drawing
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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bd6818198a
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More GLRenderManager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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376d92fcc9
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Start messing with the draw engine...
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9340260802
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Finish the shader manager (almost)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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60a966c5ec
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PushBuffer added. Thin3d works now on top of GLRenderManager, except framebuffers.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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a3bcd91a31
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Fix clears and textures. Things still broken due to memory overwrites.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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e1bb4441d8
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First garbage graphics output!
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b8e4ae08a7
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Even more gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9babdb712c
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More gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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dc72a8696f
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More work on gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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dd91cb0f8e
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Begin implementing GLQueueRunner and GLRenderManager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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2ae2dd7d40
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Merge pull request #10550 from hrydgard/android-context-cleanup
Split Android graphics context implementations into their own files.
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2018-01-20 22:23:49 +01:00 |
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Henrik Rydgård
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5d3c1e7871
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Additional header cleanup
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2018-01-20 21:55:25 +01:00 |
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Henrik Rydgård
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133bef575a
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Split Android graphics context implementations into their own files.
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2018-01-20 21:47:16 +01:00 |
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Henrik Rydgård
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d2e739092d
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Merge pull request #10545 from AkiraMiyakoda/fix-loading-long-path
Windows: Fix loading files with a long path.
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2018-01-19 10:51:13 +01:00 |
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Akira Miyakoda
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8eeee7e1ab
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Windows: Fix loading files with a long path.
Better handling of a path which exceeds MAX_PATH when converted into UTF-8.
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2018-01-19 18:22:06 +09:00 |
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Unknown W. Brackets
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3aca9e3ca4
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Merge pull request #10541 from AkiraMiyakoda/revert-msvc-workaround
Revert "EditorConfig: Workaround MSVC2017 bug."
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2018-01-18 18:28:48 -08:00 |
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Akira Miyakoda
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a10888cb67
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Revert "EditorConfig: Workaround MSVC2017 bug."
This reverts commit 1912a948ab .
The bug has been fixed in MSVC2017 15.3.
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2018-01-18 17:47:40 +09:00 |
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Henrik Rydgård
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b6ce6e2e6d
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Merge pull request #10538 from AkiraMiyakoda/fix-short-path-buffer
Windows: Use sufficient buffer for config file paths.
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2018-01-17 17:15:48 +01:00 |
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Akira Miyakoda
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f8cd9c7e55
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Windows: Use sufficient buffer for config file paths.
MAX_PATH bytes are insufficient when a very long path is converted into UTF-8.
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2018-01-18 00:36:27 +09:00 |
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Henrik Rydgård
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ec817df8d5
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Merge pull request #10536 from AkiraMiyakoda/fix-memory-leak
Windows: Fix a small memory leak.
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2018-01-17 11:30:23 +01:00 |
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Akira Miyakoda
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3f73cfb835
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Windows: Fix a small memory leak.
CommandLineToArgvW() allocates a memory block which must be freed by LocalFree().
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2018-01-17 19:25:01 +09:00 |
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Henrik Rydgård
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6e1821a8c7
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Experimenally try a new gamecontrollerdb.txt line for 360 wireless receiver on linux. See #10181
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2018-01-17 11:18:20 +01:00 |
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