Unknown W. Brackets
4c3fe47372
jit: Remove unused breakpoint code.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
ab809bd19e
jit: Apply hasSetRounding at compile time.
...
Otherwise, the block will be executed with the wrong rounding mode the
first time rounding is set. This could be important if it was set for a
single operation.
This is only a problem the first time it's set.
2018-04-01 10:36:16 -07:00
Unknown W. Brackets
4fbb68d505
arm64jit: Update some comments.
2018-03-31 21:03:23 -07:00
Henrik Rydgård
0ec1e5e3b2
Don't erase and rewrite the dispatcher when the cache is cleared. Fixes #9708
2017-05-26 15:48:03 +02:00
Henrik Rydgard
b4740a2bca
Fix bug where dispatcher would not check core state directly after Advance. Fixes #9398 properly (it was previously hidden somehow with extra backbuffer binds).
2017-03-14 12:32:20 +01:00
Henrik Rydgård
c4bac2d379
ABI: Switch to paired load/stores of floats too
2017-01-27 14:56:38 +01:00
Henrik Rydgård
e1bae9aa67
Follow the ARM64 ABI better (update the frame pointer).
2017-01-27 14:19:03 +01:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
...
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgard
b264657d56
Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
...
Disabled block linking in this mode, can re-enable with some more work later.
To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Henrik Rydgard
323eb72b7c
Write-protect the dispatcher on all platforms.
2016-08-28 13:35:27 +02:00
Henrik Rydgard
92f7f459dc
Not safe to change the rounding mode function pointer in GenerateCode
2015-10-10 16:46:07 +02:00
Henrik Rydgard
65ee3723d3
ARM64: Don't update currentRoundingFunc unless necessary.
2015-10-10 14:33:01 +02:00
Henrik Rydgard
70239f1611
Fix another rounding bug. ARM64 passes the fpu test again.
2015-10-10 13:30:30 +02:00
Henrik Rydgard
a6294f3e2d
Now the three backends actually do the same thing with rounding. Fixes a bug in the x86 backend, too.
2015-10-10 13:11:38 +02:00
Henrik Rydgard
30555f31ca
ARM64 typo fix. Add a couple of worrying comments...
2015-10-10 11:56:59 +02:00
Henrik Rydgard
b2b5f3424f
Fix for 32-bit ARM
2015-10-08 23:11:57 +02:00
Henrik Rydgard
c41baab747
Pregenerate code to handle rounding mode switches. This time, for all three cores.
2015-10-08 19:58:37 +02:00
Henrik Rydgard
b7725c4f40
Remove empty header files
2015-10-08 18:54:33 +02:00
Henrik Rydgard
42ce836ba5
Some minor renames and cleanups
2015-10-08 14:43:16 +02:00
Henrik Rydgard
d1bbc1d3c0
More regcache fixes. ML_IMM works now although there is another stability issue somewhere.
2015-07-11 16:59:13 +02:00
Henrik Rydgard
9af6abd8a1
ARM64: Support pointerified static allocs, statically allocate SP
2015-07-11 16:59:10 +02:00
Henrik Rydgard
844a3f19a9
Fix bugs and issues in ARM64 static alloc. Thanks unknown for finding the problem.
2015-07-11 16:59:09 +02:00
Henrik Rydgard
a0bf934796
ARM64: Some work on static allocation. Close to working, cube.elf runs 700 blocks but then hangs (?!)
2015-07-11 16:59:09 +02:00
Henrik Rydgard
7011758e83
Move misplaced FlushIcache() in Arm64Asm.cpp
2015-07-05 10:03:52 +02:00
Unknown W. Brackets
66d85233b9
arm64: Flush only caller-saved regs before calls.
2015-07-03 10:09:43 -07:00
Unknown W. Brackets
b6612edf67
arm64: Use a cached rounding func for cvt.w.s.
...
This is much faster for this particular instruction, although not all
games even use it.
2015-06-28 12:40:29 -07:00
Henrik Rydgard
e848247f88
ARM64: Also save FP registers around the JIT dispatcher loop
2015-06-14 13:03:46 +02:00
Henrik Rydgard
2c05334d47
ARM64: Fix bug where we didn't save the FP registers correctly in the vertex decoder.
...
Also port a few ops from dolphin's ARM64 emitter.
2015-06-14 12:56:44 +02:00
Henrik Rydgard
6cb107d6fc
ARM64: Fix LDP disassembly
2015-04-06 18:13:25 +02:00
Henrik Rydgard
a12e448fb4
ARM64: Stub vertex decoder jit, implementing just enough for the cube.elf cube.
2015-04-06 18:13:18 +02:00
Henrik Rydgard
4233921ab7
ARM64: Some more instructions, func replacements
2015-04-06 18:13:16 +02:00
Henrik Rydgard
77501e220d
ARM64: Enable a few more instructions, more emitter/disasm unittests
2015-04-06 18:13:13 +02:00
Henrik Rydgard
8dc77ff32e
ARM64: Turn off some debugging stuff, start implementing instructions. Something is wrong though, if I implement more than addiu things break..
2015-04-06 18:13:09 +02:00
Henrik Rydgard
58b059ca14
Some casting cleanup, misc
2015-04-06 18:13:06 +02:00
Henrik Rydgard
34ab532971
ARM64 jit: Fix some pointer truncations and other fun stuff..
2015-04-06 18:13:05 +02:00
Henrik Rydgard
e7e58591da
More JIT work, not quite there yet...
2015-04-06 18:13:04 +02:00
Henrik Rydgard
524583d53e
ARM64 emitter work, dispatcher work, etc. More work needed.
2015-04-06 18:13:03 +02:00
Henrik Rydgard
8945b2476d
Add the beginnings of a rudimentary ARM64 disassembler
2015-04-06 18:13:03 +02:00
Henrik Rydgard
b309c83973
Initial work on ARM64, based on the ARM jit.
2015-04-06 18:13:01 +02:00