Commit graph

84 commits

Author SHA1 Message Date
iota97
1d37ec48a4 Allow to set default background color in a theme 2022-02-18 21:02:07 +01:00
iota97
b1cf29bb38 Fix live update 2022-02-18 14:24:48 +01:00
iota97
3f505f760c Disable darkening background, also allow to over saturate up to 2 2022-02-18 14:24:46 +01:00
Henrik Rydgård
ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
iota97
aa9d097d11 More fixes for themes 2022-02-14 15:07:33 +01:00
iota97
561870dc25 Merge item and button style, remove hightlighed and few other fixes 2022-02-14 13:57:22 +01:00
iota97
7860aea62f Fix disabled bg 2022-02-14 11:30:37 +01:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
0d4af49590 UI: Clarify error message.
Include both files, even if the platform only uses one of the two.
2021-12-11 09:01:15 -08:00
Henrik Rydgård
d4237fd542 Split the atlas into three, well two, but two different cases for the fonts.
Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00
Henrik Rydgård
4161b500ab
Merge pull request #15021 from unknownbrackets/ui-font-atlas
UI: Support a second texture for just fonts
2021-11-09 22:51:09 +01:00
Unknown W. Brackets
49c64e12d1 UI: Add a way to disable tabs in tab strips. 2021-10-19 10:01:52 -07:00
Unknown W. Brackets
eb81d5b30b UI: Support a second texture for just fonts.
Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
Unknown W. Brackets
d2ff66a660 UI: Clear textures on Begin.
On GLES, saw a texture bound to slot 1 when UI started to draw after an
emu frame, which caused a crash because there was no sampler.  Let's just
explicitly flush.
2021-10-12 20:34:43 -07:00
Henrik Rydgård
59b2604c14 Consistent sampler modes in UI to make Mali happy 2021-10-08 22:20:57 +02:00
Henrik Rydgård
944d2c3aa1 Set texture clamp mode for UI drawing. Fixes #14977, hopefully without breaking anything else.. 2021-10-08 00:22:50 +02:00
Henrik Rydgård
bef9764700 Fix small mistake in Choice layout with image 2021-10-04 22:58:18 +02:00
Henrik Rydgård
08b7d646e8 Show text on the Browse button 2021-10-04 22:46:40 +02:00
Henrik Rydgård
d390127cc6 Minor warning fix 2021-10-04 22:46:40 +02:00
Henrik Rydgård
cc43ce0404
Merge pull request #14944 from unknownbrackets/ui-touch-controls
Cleanup UI touch controls button handling
2021-09-28 19:37:29 +02:00
iota97
003a34ccf5 Increase few column width for long translation, make control binding a bit taller 2021-09-28 18:02:37 +02:00
Unknown W. Brackets
931ba43216 UI: Remove scroll to top on size change.
It wasn't actually used anywhere, and I don't see a reason for it now.
2021-09-27 23:39:33 -07:00
Unknown W. Brackets
374569ce7e UI: Keep scroll position on async load.
For the saved scroll position in the game list.
2021-09-27 23:37:31 -07:00
Unknown W. Brackets
fc78b408b2 UI: Have scroll views directly remember their pos.
Kinda like checkboxes, cleaner this way.
2021-09-27 23:25:41 -07:00
Unknown W. Brackets
8f1cca8b83 UI: Use a proper view for touch control borders. 2021-09-27 17:42:47 -07:00
Unknown W. Brackets
d623cae7cc UI: Fix measuring width constrained choices. 2021-09-26 07:55:38 -07:00
Unknown W. Brackets
d9b39eed02 UI: Avoid math on calculated value width.
If we add an integer and then subtract an integer, our result may change
slightly, causing wrapping.
2021-09-25 07:59:18 -07:00
Unknown W. Brackets
4c7bbad89d UI: Shrink value for all choice variants. 2021-09-24 08:21:27 -07:00
Unknown W. Brackets
d41c8b077a UI: Shrink value display if needed. 2021-09-24 08:09:43 -07:00
Unknown W. Brackets
c1fbd4dd57 UI: Measure width of choice with values properly.
Otherwise we don't give it enough width (or potentially height) for the
label and value.
2021-09-24 07:13:56 -07:00
iota97
e8ad59371d Use icon rather than string for combo key setup 2021-09-22 23:05:33 +02:00
Henrik Rydgård
50e008e385 Browse -> OK. Align buttons. 2021-09-19 20:24:28 +02:00
Henrik Rydgård
97695d1f04 Style fix 2021-09-19 20:23:46 +02:00
Henrik Rydgård
80d4450e84 Show the path to access PSP data through USB in the settings screen. 2021-09-19 20:23:46 +02:00
Henrik Rydgård
74c842c951 Add image support to UI::Choice. 2021-09-19 20:23:46 +02:00
Henrik Rydgård
357293cd9f Implement the new MemStick screen experience (rough cut) 2021-09-19 20:23:46 +02:00
Henrik Rydgård
cc9a739faf Fix the look of buttons with images. Use one. 2021-09-19 20:23:46 +02:00
Henrik Rydgård
b17ff0e5af
Merge pull request #14818 from iota97/super-wp
Focus based moving background
2021-09-11 20:50:54 +02:00
Henrik Rydgård
d3abcf1b56 Draw bullet points as circles for a consistent look regardless of system font. 2021-09-10 23:41:44 +02:00
iota97
c94e9ad73c Support ScrollView for focus position 2021-09-10 02:06:51 +02:00
iota97
ecab31ef8b Keep track of focus position 2021-09-09 17:35:19 +02:00
Unknown W. Brackets
e9ebd86439 UI: Fix scrollview focus scroll before relayout.
Need to use the position of the bounds as of last layout, not the new
desired position.
2021-08-29 17:35:58 -07:00
Unknown W. Brackets
7a29a8bd48 UI: Handle WRAP_CONTENT in flexible scroll views.
If the scroll view had weight, it'd grow to the max size always.  Now it
still fits to the container, if that's what it's set to.
2021-08-29 16:39:14 -07:00
Unknown W. Brackets
5e3ffe94b3 UI: Allow scoll views to have specific height. 2021-08-29 14:11:32 -07:00
Unknown W. Brackets
cf22268bc1 UI: Fix grids in ScrollViews and adjust gravity. 2021-08-29 14:10:14 -07:00
Unknown W. Brackets
f7b92ebb29 UI: Try to keep button visible while mapping. 2021-08-28 16:29:27 -07:00
Unknown W. Brackets
202a9db885 UI: Add a screen to visualize PSP controls.
Currently, doesn't do anything.  But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
b6228a1036 Add additional autoconf layout for xbox pads on Android. Revert the normal pad layout. 2021-08-28 15:38:03 +02:00
Henrik Rydgård
2e621a25a0 Keyboard/gamepad navigation: Change the formula for scoring neighbors.
Better behavior in the control mapping screen. Seems the distance bonus is no
longer required, the overlap is enough, especially if you boost it a little.
2021-08-22 12:13:09 +02:00
Unknown W. Brackets
b43069109b UI: Avoid reselecting on page up at top. 2021-08-08 15:23:12 -07:00