iota97
1d37ec48a4
Allow to set default background color in a theme
2022-02-18 21:02:07 +01:00
iota97
b1cf29bb38
Fix live update
2022-02-18 14:24:48 +01:00
iota97
3f505f760c
Disable darkening background, also allow to over saturate up to 2
2022-02-18 14:24:46 +01:00
Henrik Rydgård
ce2995f952
Add UI Tint/Saturation settings
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Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
iota97
aa9d097d11
More fixes for themes
2022-02-14 15:07:33 +01:00
iota97
561870dc25
Merge item and button style, remove hightlighed and few other fixes
2022-02-14 13:57:22 +01:00
iota97
7860aea62f
Fix disabled bg
2022-02-14 11:30:37 +01:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
0d4af49590
UI: Clarify error message.
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Include both files, even if the platform only uses one of the two.
2021-12-11 09:01:15 -08:00
Henrik Rydgård
d4237fd542
Split the atlas into three, well two, but two different cases for the fonts.
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Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00
Henrik Rydgård
4161b500ab
Merge pull request #15021 from unknownbrackets/ui-font-atlas
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UI: Support a second texture for just fonts
2021-11-09 22:51:09 +01:00
Unknown W. Brackets
49c64e12d1
UI: Add a way to disable tabs in tab strips.
2021-10-19 10:01:52 -07:00
Unknown W. Brackets
eb81d5b30b
UI: Support a second texture for just fonts.
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Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
Unknown W. Brackets
d2ff66a660
UI: Clear textures on Begin.
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On GLES, saw a texture bound to slot 1 when UI started to draw after an
emu frame, which caused a crash because there was no sampler. Let's just
explicitly flush.
2021-10-12 20:34:43 -07:00
Henrik Rydgård
59b2604c14
Consistent sampler modes in UI to make Mali happy
2021-10-08 22:20:57 +02:00
Henrik Rydgård
944d2c3aa1
Set texture clamp mode for UI drawing. Fixes #14977 , hopefully without breaking anything else..
2021-10-08 00:22:50 +02:00
Henrik Rydgård
bef9764700
Fix small mistake in Choice layout with image
2021-10-04 22:58:18 +02:00
Henrik Rydgård
08b7d646e8
Show text on the Browse button
2021-10-04 22:46:40 +02:00
Henrik Rydgård
d390127cc6
Minor warning fix
2021-10-04 22:46:40 +02:00
Henrik Rydgård
cc43ce0404
Merge pull request #14944 from unknownbrackets/ui-touch-controls
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Cleanup UI touch controls button handling
2021-09-28 19:37:29 +02:00
iota97
003a34ccf5
Increase few column width for long translation, make control binding a bit taller
2021-09-28 18:02:37 +02:00
Unknown W. Brackets
931ba43216
UI: Remove scroll to top on size change.
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It wasn't actually used anywhere, and I don't see a reason for it now.
2021-09-27 23:39:33 -07:00
Unknown W. Brackets
374569ce7e
UI: Keep scroll position on async load.
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For the saved scroll position in the game list.
2021-09-27 23:37:31 -07:00
Unknown W. Brackets
fc78b408b2
UI: Have scroll views directly remember their pos.
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Kinda like checkboxes, cleaner this way.
2021-09-27 23:25:41 -07:00
Unknown W. Brackets
8f1cca8b83
UI: Use a proper view for touch control borders.
2021-09-27 17:42:47 -07:00
Unknown W. Brackets
d623cae7cc
UI: Fix measuring width constrained choices.
2021-09-26 07:55:38 -07:00
Unknown W. Brackets
d9b39eed02
UI: Avoid math on calculated value width.
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If we add an integer and then subtract an integer, our result may change
slightly, causing wrapping.
2021-09-25 07:59:18 -07:00
Unknown W. Brackets
4c7bbad89d
UI: Shrink value for all choice variants.
2021-09-24 08:21:27 -07:00
Unknown W. Brackets
d41c8b077a
UI: Shrink value display if needed.
2021-09-24 08:09:43 -07:00
Unknown W. Brackets
c1fbd4dd57
UI: Measure width of choice with values properly.
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Otherwise we don't give it enough width (or potentially height) for the
label and value.
2021-09-24 07:13:56 -07:00
iota97
e8ad59371d
Use icon rather than string for combo key setup
2021-09-22 23:05:33 +02:00
Henrik Rydgård
50e008e385
Browse -> OK. Align buttons.
2021-09-19 20:24:28 +02:00
Henrik Rydgård
97695d1f04
Style fix
2021-09-19 20:23:46 +02:00
Henrik Rydgård
80d4450e84
Show the path to access PSP data through USB in the settings screen.
2021-09-19 20:23:46 +02:00
Henrik Rydgård
74c842c951
Add image support to UI::Choice.
2021-09-19 20:23:46 +02:00
Henrik Rydgård
357293cd9f
Implement the new MemStick screen experience (rough cut)
2021-09-19 20:23:46 +02:00
Henrik Rydgård
cc9a739faf
Fix the look of buttons with images. Use one.
2021-09-19 20:23:46 +02:00
Henrik Rydgård
b17ff0e5af
Merge pull request #14818 from iota97/super-wp
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Focus based moving background
2021-09-11 20:50:54 +02:00
Henrik Rydgård
d3abcf1b56
Draw bullet points as circles for a consistent look regardless of system font.
2021-09-10 23:41:44 +02:00
iota97
c94e9ad73c
Support ScrollView for focus position
2021-09-10 02:06:51 +02:00
iota97
ecab31ef8b
Keep track of focus position
2021-09-09 17:35:19 +02:00
Unknown W. Brackets
e9ebd86439
UI: Fix scrollview focus scroll before relayout.
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Need to use the position of the bounds as of last layout, not the new
desired position.
2021-08-29 17:35:58 -07:00
Unknown W. Brackets
7a29a8bd48
UI: Handle WRAP_CONTENT in flexible scroll views.
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If the scroll view had weight, it'd grow to the max size always. Now it
still fits to the container, if that's what it's set to.
2021-08-29 16:39:14 -07:00
Unknown W. Brackets
5e3ffe94b3
UI: Allow scoll views to have specific height.
2021-08-29 14:11:32 -07:00
Unknown W. Brackets
cf22268bc1
UI: Fix grids in ScrollViews and adjust gravity.
2021-08-29 14:10:14 -07:00
Unknown W. Brackets
f7b92ebb29
UI: Try to keep button visible while mapping.
2021-08-28 16:29:27 -07:00
Unknown W. Brackets
202a9db885
UI: Add a screen to visualize PSP controls.
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Currently, doesn't do anything. But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
b6228a1036
Add additional autoconf layout for xbox pads on Android. Revert the normal pad layout.
2021-08-28 15:38:03 +02:00
Henrik Rydgård
2e621a25a0
Keyboard/gamepad navigation: Change the formula for scoring neighbors.
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Better behavior in the control mapping screen. Seems the distance bonus is no
longer required, the overlap is enough, especially if you boost it a little.
2021-08-22 12:13:09 +02:00
Unknown W. Brackets
b43069109b
UI: Avoid reselecting on page up at top.
2021-08-08 15:23:12 -07:00