Consistent sampler modes in UI to make Mali happy

This commit is contained in:
Henrik Rydgård 2021-10-08 22:20:57 +02:00
parent d7ac6aa63d
commit 59b2604c14

View file

@ -27,7 +27,7 @@ UIContext::~UIContext() {
void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pipeline *uipipenotex, DrawBuffer *uidrawbuffer, DrawBuffer *uidrawbufferTop) {
using namespace Draw;
draw_ = thin3d;
sampler_ = draw_->CreateSamplerState({ TextureFilter::LINEAR, TextureFilter::LINEAR, TextureFilter::LINEAR, 0.0, TextureAddressMode::CLAMP_TO_EDGE, TextureAddressMode::CLAMP_TO_EDGE, });
sampler_ = draw_->CreateSamplerState({ TextureFilter::LINEAR, TextureFilter::LINEAR, TextureFilter::LINEAR, 0.0, TextureAddressMode::CLAMP_TO_EDGE, TextureAddressMode::CLAMP_TO_EDGE, TextureAddressMode::CLAMP_TO_EDGE, });
ui_pipeline_ = uipipe;
ui_pipeline_notex_ = uipipenotex;
uidrawbuffer_ = uidrawbuffer;