kaienfr
b18252b2b5
Support audio playing (AT3, AT3+, Mp3, AAC)
2014-03-23 19:45:08 +01:00
Henrik Rydgard
b174996c1c
Add a conservative check that prevents alpha testing in a few cases.
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This will become really powerful if we add some code to the vertex decoder
to check for non-full alpha in the vertices, and set gstate_c.vertexFullAlpha if none
is found (probably want to do the reverse, set it to true and clear if any non-255 alpha is found).
Alpha testing is a performance killer on many mobile GPUs so big efforts to
avoid it can be worth it.
2014-03-23 16:32:38 +01:00
Henrik Rydgard
20d480a374
Minor GPU code cleanups
2014-03-23 16:32:38 +01:00
Unknown W. Brackets
542d04a96f
Add support in sceKernelPrintf for %p.
2014-03-23 08:14:50 -07:00
Henrik Rydgård
66bf54ec4a
Merge pull request #5694 from sum2012/patch-10
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Fix disc0:/ vs. disc0: in path parsing
2014-03-23 10:09:50 +01:00
Henrik Rydgard
efa7ba5570
Set both Default-NAN and FZ on ARM. See comments.
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http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0274h/Babffifj.html
2014-03-23 10:07:20 +01:00
sum2012
c208b17a75
Change to comment
2014-03-23 16:48:32 +08:00
Henrik Rydgård
941b8b4663
Merge pull request #5696 from unknownbrackets/texcache
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Use NEON for unswizzling, minor tweak to texcache
2014-03-23 09:45:36 +01:00
Unknown W. Brackets
2482b2a1e0
Use aligned NEON loads in texhash.
2014-03-22 21:58:50 -07:00
Unknown W. Brackets
b44d10a91e
Move texture unswizzling to decoder, use NEON.
2014-03-22 21:35:16 -07:00
sum2012
48b07d46bf
Remove entire block again
2014-03-23 12:15:23 +08:00
sum2012
0694e91fab
Remove entire block
2014-03-23 11:19:37 +08:00
sum2012
ba88be9172
Fix disc0:/ vs. disc0: in path parsing
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Fix Hot Pixel loading
2014-03-23 11:04:06 +08:00
Henrik Rydgard
8b92dcea47
Transform: Compute the "DCID" (draw call ID) incrementally instead of an extra pass.
2014-03-23 01:51:51 +01:00
Henrik Rydgard
8bf015fe16
texcache: SSE optimized version of the most common case of Unswizzle
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(didn't put this in fast_math because it's pretty specific to PSP)
2014-03-23 01:50:50 +01:00
Henrik Rydgård
dac51b9c1b
Merge pull request #5693 from unknownbrackets/jit-minor
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x86 jit and vertex jit changes, ARM emitter changes
2014-03-23 00:22:04 +01:00
Henrik Rydgård
5d44b09cb2
Merge pull request #5692 from hrydgard/fast_math
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Use the new fast-math from native for 4x4 matrix mul
2014-03-23 00:17:19 +01:00
Unknown W. Brackets
06db03ac9e
Add some asserts to VLDM/VSTM.
2014-03-22 16:12:35 -07:00
Unknown W. Brackets
60bbf4af3b
Fix VLD1/VST1 n=4.
2014-03-22 16:12:08 -07:00
Unknown W. Brackets
f3d38ee269
Fix VMOV for Dregs and VSHL reg order.
2014-03-22 16:12:00 -07:00
Unknown W. Brackets
0da9c1851c
vertexjit: Add VQMOV(U)N and fix VMOVN size.
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It will be too confusing if it's specified as the destination, unlike
VMOVL. Plus the assembler syntax uses the source size.
2014-03-22 16:11:36 -07:00
Unknown W. Brackets
632eec38e8
vertexjit: Use SSE4.1 where available on x86.
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Just because we can.
2014-03-22 16:11:16 -07:00
Henrik Rydgard
f549ce9b2a
Shouldn't check for ANDROID here.
2014-03-23 00:05:58 +01:00
Henrik Rydgard
7d938102a5
Update native
2014-03-23 00:02:23 +01:00
Unknown W. Brackets
5d04f123b9
vertexjit: A couple more tweaks to morph on x86.
2014-03-22 15:56:30 -07:00
Unknown W. Brackets
12c2683fb8
vertexjit: Cut a few more instrs from x86 morph.
2014-03-22 15:56:30 -07:00
Unknown W. Brackets
0da5caf11a
vertexjit: Cut a few instrs from morph on x86.
2014-03-22 15:56:30 -07:00
Unknown W. Brackets
162f229294
vertexjit: Support the color morphs on x86.
2014-03-22 15:56:29 -07:00
Unknown W. Brackets
246eaeb209
x86jit: Avoid mem temp for float cmp/loads.
2014-03-22 15:56:28 -07:00
Unknown W. Brackets
b53143bb33
Revert "armjit: Skip an AND for rotate shifts."
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This reverts commit ab2dd54ade
.
Even though the docs say it's safe but apparently not always.
2014-03-22 15:54:48 -07:00
Henrik Rydgard
63aeb31e07
Attempt workaround for fog issue #5384
2014-03-22 23:49:14 +01:00
Henrik Rydgard
7a302039c5
Update Symbian native build
2014-03-22 23:32:02 +01:00
Henrik Rydgård
8dfadf7b8e
ArmEmitter: Add VMOV_neon and a Size parameter to VFMA for consistency.
2014-03-22 16:31:16 +01:00
Henrik Rydgård
0b3f1e4a5b
Merge pull request #5621 from chinhodado/patch-2
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Avoid using an invalidated iterator
2014-03-22 16:17:13 +01:00
Yifan Lu
c5336d5817
Added printing of game save key to debug log when loading/saving
2014-03-22 16:13:30 +01:00
Henrik Rydgård
98165b599f
Merge pull request #5653 from unknownbrackets/armjit-minor
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Minor armjit optimizations, fix B/BL encoding
2014-03-22 16:05:59 +01:00
Henrik Rydgård
6aa20ac482
Merge pull request #5665 from unknownbrackets/savedata
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Fix SIZES savedata mode + minor logging
2014-03-22 16:05:44 +01:00
Henrik Rydgård
cb705f5702
Fix CMake build
2014-03-22 15:18:01 +01:00
Henrik Rydgard
bc121242b3
Use fast_math matrix multiplication for culling and sw transform
2014-03-22 14:40:09 +01:00
Henrik Rydgård
98da5144ef
Merge pull request #5612 from raven02/patch-27
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Shade mapping fix
2014-03-22 14:37:22 +01:00
Henrik Rydgard
cbc46be3f9
Update version to 0.9.8
2014-03-22 11:58:53 +01:00
Henrik Rydgard
abaf306554
Update lang
2014-03-22 10:00:58 +01:00
Unknown W. Brackets
66f501b981
Avoid an invalid enum on GLES2 texture creation.
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My device logs an error, which I'm guessing has perf impact.
2014-03-22 09:34:22 +01:00
Henrik Rydgard
c8e719e165
Inline ADSREnvelope::Step (thanks @unknownbrackets)
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(Some compilers want it declared inline in the header too)
2014-03-22 09:31:09 +01:00
Henrik Rydgard
f4db725400
Remove redundant call to ReplaceAlphaWithStencil
2014-03-22 09:28:45 +01:00
Henrik Rydgard
ba5d88e9d6
Fix bug in FastLoadBoneMatrix where the wrong uniform could be dirtied
2014-03-22 09:27:43 +01:00
Henrik Rydgard
0b673719c2
Crashfix for software renderer in 32-bit (SSE misalignment)
2014-03-22 00:12:21 +01:00
Henrik Rydgard
d7b0287e7a
Make a string translatable in tilt settings dialog
2014-03-20 00:29:34 +01:00
Henrik Rydgard
2f833a52cc
Update README for v0.9.8
2014-03-19 18:09:43 +01:00
Henrik Rydgard
e4b0a1ed51
Update native with workaround for #5648 (immersive mode volume key issue)
2014-03-19 18:04:45 +01:00