daniel229
d7927009d0
Replace frame download in danganronpa 2
2014-10-05 13:39:15 +08:00
daniel229
aad301a97a
Replace download frame in Boku no Natsuyasumi 2 and 4
2014-09-27 14:00:37 +08:00
daniel229
4de7e89330
Replace download frame in Sora no kiseki SC,and a comment for Sora no kiseki 3rd
2014-09-26 17:13:01 +08:00
daniel229
ea9a0182e4
Replace download frame in Sora no kiseki FC
2014-09-26 16:55:37 +08:00
daniel229
d452d02aba
Update replace function for Toaru Majutsu to Kagaku no Ensemble.
2014-09-21 10:58:56 +08:00
daniel229
1e2abba2b1
Replace function in Toradora! Portable
2014-09-18 15:47:52 +08:00
daniel229
efa35294ce
Replace function in Hentai Ouji To Warawanai Neko
2014-09-18 15:45:58 +08:00
daniel229
4d6e0f6d31
Another function replace in Kirameki School Life
2014-09-18 15:41:39 +08:00
daniel229
a657da91c3
Replace download frame in Toaru Majutsu to Kagaku no Ensemble
2014-09-18 15:37:12 +08:00
daniel229
48b774d143
Replace download frame in Rezel Cross
2014-09-18 15:29:59 +08:00
daniel229
2dd3ab6c20
Replace frame download in suikoden1&2
2014-09-15 00:19:22 +08:00
daniel229
7c1d4234ab
Replace frame download in Sakurasou No Pet Na Kanojo
2014-09-11 15:32:07 +08:00
daniel229
22fa431f89
Replace frame download in Ore no Imouto ga Konnani Kawaii Wake ga Nai
2014-09-11 14:34:17 +08:00
daniel229
81ec625d0a
Update the hook for Kirameki School Life SP
2014-09-11 12:01:58 +08:00
daniel229
e8efab6d21
Change function name
2014-09-11 00:47:06 +08:00
daniel229
7f6f52a904
Fixes saveicons in Kirameki School Life SP.
2014-09-11 00:18:59 +08:00
daniel229
b1d9461779
Replace frame download in Narisokonai Eiyuutan
2014-09-09 14:33:15 +08:00
Unknown W. Brackets
420eb1bed3
Replace frame download in SD Gundam G Generation.
2014-09-08 22:44:27 -07:00
Unknown W. Brackets
ee6960ff7a
Hook the saveicon creation func in Growlanser IV.
2014-09-08 19:10:46 -07:00
daniel229
202f987e9b
Replace function for Zero no Kiseki and Ao no Kiseki
2014-09-05 00:52:04 +08:00
Andrew Church
33264a6b8f
Hook Brandish frame capture for menu fadeout and save screenshots.
2014-09-04 17:36:56 +09:00
Unknown W. Brackets
d4ec7d8019
Add another memcpy variant.
...
Fixes #4324 (Marvel Ultimate Alliance 2 videos), thanks daniel229.
2014-08-23 08:45:25 -07:00
Unknown W. Brackets
d52fdafa3c
Note the location of a memset variant.
2014-08-18 23:20:44 -07:00
Unknown W. Brackets
b03460c169
Improve function range detection.
...
This improves a pattern like this:
j endOfLoop;
li v0, 0;
startOfLoop:
addiu v0, v0, 1
endOfLoop:
bne v0, a0, startOfLoop;
nop
jr ra
nop
Where it jumps to the end of the loop, which only jumps back to the top of
the loop. This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.
Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-20 14:42:20 -07:00
Henrik Rydgård
0e5679c833
Revert "Detect Peace Walker's anti-cheat hash func"
2014-07-20 23:39:11 +02:00
Unknown W. Brackets
a59d8b5c1f
Override the codehashing func used in Peace Walker.
...
This makes the demo work fine even with jit enabled. May help the full
game when fighting a certain boss.
2014-07-18 00:23:26 -07:00
Unknown W. Brackets
1fd6214945
Improve function range detection.
...
This improves a pattern like this:
j endOfLoop;
li v0, 0;
startOfLoop:
addiu v0, v0, 1
endOfLoop:
bne v0, a0, startOfLoop;
nop
jr ra
nop
Where it jumps to the end of the loop, which only jumps back to the top of
the loop. This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.
Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-18 00:22:19 -07:00
Unknown W. Brackets
81096f6bd0
Hook Dissidia's avi record func.
...
This makes it so replays can be recorded. Though you could probably just
record separately anyway.
2014-07-13 08:36:34 -07:00
Unknown W. Brackets
0da972c548
Hook the FF1 battle effect func.
...
So that we can download the framebuffer. At least, it seems like that's
what this function is doing.
2014-06-26 01:38:22 -07:00
Unknown W. Brackets
ec94498342
When scanning or relocating, check replacements.
...
Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
2014-06-23 08:18:56 -07:00
Unknown W. Brackets
561d0e5ef9
Check more ops for changing memory in debugger.
2014-06-19 00:48:33 -07:00
Unknown W. Brackets
0550b9372a
Skip nop padding between functions.
...
Fixes graphical artifacts in Final Fantasy Tactics, recognizing memset and
memcpy.
2014-06-09 00:16:03 -07:00
Unknown W. Brackets
a926b19c03
Hook Tales of Phantasia X save pictures.
...
Maybe other games will use the same func even. This makes save pictures
work correctly the first time.
2014-06-08 16:38:43 -07:00
Unknown W. Brackets
a7b9ce205b
Enable function replacements by default.
...
So things like Star Ocean work, and game memcpy()'s to GPU work.
This will make game start on mobile a bit slower, though. And there could
still be bugs so leaving as an option, but seems pretty stable. Didn't
realize it wasn't enabled by default.
2014-06-07 00:13:45 -07:00
Unknown W. Brackets
f6d4be1d49
Hook Star Ocean's function to upload stencil data.
...
Hurray, it seems to work properly.
2014-05-31 21:48:11 -07:00
Unknown W. Brackets
b2dc92b942
Add a hook for Hexyz Force's "monoclome" thread.
...
This fixes missing graphics in some areas in GLES, due to direct framebuf
access.
2014-05-31 10:03:02 -07:00
Unknown W. Brackets
5dd8ebe2b4
Add a hook for Gods Eater Burst's swizzled copy.
2014-05-31 10:03:01 -07:00
Unknown W. Brackets
f489694515
Add the option to hook, rather than replace, funcs.
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This can be useful for debugging or developing translations/game hacks,
and also gives us options when dealing with GLES incompatibilities.
2014-05-31 10:03:00 -07:00
Unknown W. Brackets
72eb15f282
Speed up debug build hashfunc lookup.
2014-05-31 10:03:00 -07:00
Unknown W. Brackets
b73c575418
Support swizzled framebuffer downloads.
...
Used in God Eater 2 when showing the load save screen.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets
8afd1f028c
Add a couple more memcpy() variants.
2014-05-26 11:20:34 -07:00
Unknown W. Brackets
c3a6092e26
Upgrade symbolmaps with module address info.
...
This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
Unknown W. Brackets
97c18e7f0e
Comment out a few unsafe replacement funcs.
2014-04-22 08:07:10 -07:00
Unknown W. Brackets
7326c6e716
Fix a race condition on shutdown with hashmap.
...
Also, always need to init the blocks, they are not zero initialized.
2014-04-20 21:44:10 -07:00
Henrik Rydgard
f35168e0e0
Hardcode a bunch of function hashes so we can replace them.
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Without needing an external file.
2014-04-18 19:00:08 +02:00
Unknown W. Brackets
dde2f3ade6
Re-replace functions after loading a savestate.
...
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.
Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
Unknown W. Brackets
76e61e10a9
Fix hashmap crashes with games that load modules.
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This should properly unload and reload the functions as necessary.
2014-04-12 01:16:32 -07:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
c7437bbe8e
Fix some minor warnings.
2014-03-03 00:08:32 -08:00
Unknown W. Brackets
eca06c60c7
Spend a bit less time in Read_Instruction on load.
2014-03-02 10:20:40 -08:00