Commit graph

34726 commits

Author SHA1 Message Date
Henrik Rydgård
aed5d76fbc Make the post shader list more editable 2022-12-07 10:27:02 +01:00
Henrik Rydgård
82680633e7 More usability tweaks 2022-12-07 10:27:02 +01:00
Henrik Rydgård
64396a5108 Few more icons
More icons
2022-12-07 10:27:01 +01:00
Henrik Rydgård
cb4536de8d
Merge pull request #16518 from unknownbrackets/softgpu-fastrect
softgpu: Expand fast path to all fb formats
2022-12-07 10:00:49 +01:00
Unknown W. Brackets
d9522a7ac5 softgpu: Avoid clear hazard for last cached funcs. 2022-12-06 21:23:56 -08:00
Unknown W. Brackets
eda3ce556e softgpu: Avoid atomic structs.
Apparently we don't link libatomic and rather than fighting that, I'll
just use thread local values.
2022-12-06 20:35:07 -08:00
Unknown W. Brackets
400f6abf9a softgpu: Optimize lookup of last jit func.
This is common (for example, maybe a pixel state is updated but sampler is
not), and reduces time spent in ComputeRasterizerState() quite a bit in
Darkstalkers, where jits are available (i.e. Intel currently.)
2022-12-06 19:16:19 -08:00
Unknown W. Brackets
87fb9eef37 softgpu: Remove std::function usage.
Wanted to avoid coupling these, but don't like the std::function
construct/destructs showing in profiles...
2022-12-06 19:15:57 -08:00
Unknown W. Brackets
77c98441f4 softgpu: Expand fast path to all fb formats.
This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Unknown W. Brackets
08ceaf91e1
Merge pull request #16517 from hrydgard/darkstalkers-perf
Darkstalkers/Vampire Chronicles perf improvements
2022-12-06 17:52:15 -08:00
Henrik Rydgård
49f8f96a98 Couple more microoptimizations 2022-12-07 02:08:48 +01:00
Henrik Rydgård
50fdf67fd0 Software rect raster: Speed up memory tracking in debug mode (ztag unused, remove allocations) 2022-12-07 01:51:20 +01:00
Henrik Rydgård
b51422c18b Ordering fix, should fix elimination of the DarkStalkers software blit 2022-12-07 01:50:48 +01:00
Henrik Rydgård
70b6733d0a Minor alpha bit optimization in Darkstalkers rectangle code 2022-12-07 01:50:29 +01:00
Henrik Rydgård
e3105955ee
Merge pull request #16512 from unknownbrackets/softgpu-fastrect
softgpu: Avoid checking UVs for sprites w/o textures
2022-12-06 21:45:18 +01:00
Unknown W. Brackets
51fa931e46 softgpu: Allow no alpha blend in 5551 fast path. 2022-12-06 06:37:51 -08:00
Unknown W. Brackets
60c129c52f softgpu: Use no-modulate fast path for REPLACE. 2022-12-06 06:31:30 -08:00
Unknown W. Brackets
c291bd78ef softgpu: Use a template for 5551 fast path.
Just refactoring here, should be the same.
2022-12-06 06:29:19 -08:00
Unknown W. Brackets
264a81913d softgpu: Avoid checking UVs for sprites w/o tex. 2022-12-06 06:11:38 -08:00
Henrik Rydgård
5da13c3ad9
Merge pull request #16509 from unknownbrackets/softgpu-rectw
softgpu: Fix w culling of triangles combined as rectangles
2022-12-06 11:05:44 +01:00
Unknown W. Brackets
5d6b213fa7 softgpu: Avoid tri combine to rect if clipping. 2022-12-05 23:24:26 -08:00
Unknown W. Brackets
d9501cb0ad softgpu: Fix w culling of triangle rects. 2022-12-05 23:09:55 -08:00
Henrik Rydgård
ac2bd63cc2
Merge pull request #16508 from Felipefpl/master
Fixed omissions
2022-12-05 20:43:04 +01:00
Felipe
657ac6dd56
Fixed omissions
Fixed mistakes i did found by unknownbrackets.
2022-12-05 15:25:25 -03:00
Henrik Rydgård
883aa06d0a
Merge pull request #16507 from Felipefpl/master
Updated brazilian portuguese
2022-12-05 16:33:11 +01:00
Felipe
f3be5717e8
Updated brazilian portuguese 2022-12-05 12:12:06 -03:00
Henrik Rydgård
4fd336f5ef
Merge pull request #16505 from hrydgard/assorted-cleanup
Minor UI polish, Swedish translation work
2022-12-05 12:49:24 +01:00
Henrik Rydgård
dd22ec6fa7 Show the name of the chosen language on the choice button. Looks weird not to. 2022-12-05 12:10:45 +01:00
Henrik Rydgård
93e5060137 Load and cache langValuesMapping on demand 2022-12-05 12:10:45 +01:00
Henrik Rydgård
4233e8dece Swedish translation improvements 2022-12-05 12:10:42 +01:00
Henrik Rydgård
70f18f5621 Turn language popup thing into a lambda 2022-12-05 11:23:35 +01:00
Henrik Rydgård
e969f9cf8b
Merge pull request #16502 from unknownbrackets/softgpu-opt
A few more softgpu optimizations for alpha blend/test
2022-12-05 09:35:36 +01:00
Henrik Rydgård
e44e9b651f
Merge pull request #16503 from unknownbrackets/softgpu-halfpos
softgpu: Fix double rectangle drawing at halfpixel
2022-12-05 09:34:33 +01:00
Henrik Rydgård
13e90f7086
Merge pull request #16504 from unknownbrackets/psu-depth
GPU: Use accurate depth for depth range hack
2022-12-05 09:33:40 +01:00
Unknown W. Brackets
77e510bd90 GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Unknown W. Brackets
07c276c32d softgpu: Fix double rectangle drawing at halfpixel.
There seems to be some odd behavior with the X start pos, but at least the
end pos should not be drawn twice when using 0.5 - 0.5.
2022-12-04 17:47:57 -08:00
Unknown W. Brackets
d6750993d7 softgpu: Force alpha test when it could skip blend.
Blending is slow, and often games do effects like smoke, sun, etc. that
has a lot of zero alpha in them.  Many games do this with alpha testing
off, which is cheap compared to blending.
2022-12-04 16:36:45 -08:00
Unknown W. Brackets
2c90dafe64 softgpu: Force alpha test off in more scenarios.
Since we're already checking the CLUT, we can tell if it doesn't contain
zero alpha, in which case a != 0 test will never fail.  This is actually
pretty common, even when texture alpha is not always FF.
2022-12-04 16:30:12 -08:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets
3342d5ecb3 softgpu: Remove an unused case. 2022-12-04 08:17:05 -08:00
Unknown W. Brackets
6c6133a3c1 Build: Get rid of legacy zstd support.
This refers to old versions of zstd we never used, and the code also
generates warnings when it's built.
2022-12-04 08:14:30 -08:00
Unknown W. Brackets
e09a1a32a3 Build: Reduce include spam in CMake.
This makes it more like other platforms, which don't globally include
these directories.
2022-12-04 08:07:53 -08:00
Henrik Rydgård
fdca08c482
Merge pull request #16499 from unknownbrackets/actions
Build: Use Windows 2019 for UWP builds
2022-12-04 16:59:29 +01:00
Unknown W. Brackets
8c378c4557 GPU: Avoid an override warning. 2022-12-04 07:57:45 -08:00
Unknown W. Brackets
e49668eea7 SaveState: Correct missing switch case warnings. 2022-12-04 07:57:30 -08:00
Unknown W. Brackets
0556ee67fc SaveState: Fix a format type error. 2022-12-04 07:57:09 -08:00
Unknown W. Brackets
9e019a3a1a Build: Silence SFMT warning. 2022-12-04 07:53:15 -08:00
Unknown W. Brackets
4378de6aa0 Build: Use Windows 2019 for UWP builds. 2022-12-04 07:29:21 -08:00
Henrik Rydgård
a8939f456a Remove dead code, validation fix in GE debugger
See #16490
2022-12-04 00:49:48 +01:00
Unknown W. Brackets
59431de823
Merge pull request #16494 from hrydgard/force-lower-res-for-effects-off
Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
2022-12-03 15:25:57 -08:00