Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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012d47bcbf
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Debugger: Show string in status bar for li, etc.
This is helpful when stepping through the debugger. Only shows likely
UTF-8 or similar formatted text, but often names or error messages are.
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2021-04-21 23:50:59 -07:00 |
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Unknown W. Brackets
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4178f09e57
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Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
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2021-03-02 21:49:21 -08:00 |
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Unknown W. Brackets
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5670fc03ae
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Debugger: Add debug interfaces for threads.
This way we can switch context.
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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0b8359fd77
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Debugger: Add mutexing to disassembly manager.
It was crashing when accessing from another thread.
If in the future we go down to only the remote debugger, we could
potentially remove this.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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7613fd97aa
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Windows: Fix minor leak in disassembly UI.
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2017-04-27 20:02:49 -07:00 |
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Lioncash
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b1901fbad2
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Core: Remove unimplemented class function declarations
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2015-10-18 10:55:11 -04:00 |
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Lioncash
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cac632424c
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Core: Add missing override specifiers
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2014-12-08 15:20:31 -05:00 |
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Unknown W. Brackets
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2b16b5b79b
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Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
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2014-10-26 17:49:24 -07:00 |
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Henrik Rydgård
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00c32ddadb
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Mostly get rid of including "Globals.h"
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2013-12-30 10:17:11 +01:00 |
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Unknown W. Brackets
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db77dcd149
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
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Kingcom
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85abd37ed1
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Small debugger fixes and enhancements
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2013-11-29 17:21:48 +01:00 |
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Kingcom
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561379f5c2
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Create data directives in disassembler
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2013-11-28 00:33:21 +01:00 |
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Kingcom
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33da416a82
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Reduce disassembler memory usage
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2013-11-26 22:20:12 +01:00 |
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Kingcom
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b71bfe5a62
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-Get branch lines for opcodes outside of a function
-fix labels causing analyzing issues
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2013-11-25 21:53:01 +01:00 |
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Kingcom
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9a29e8b0bf
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More efficient "loose" opcode detection, clear entries when symbols were loaded
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2013-11-25 16:18:29 +01:00 |
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Kingcom
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60987d9217
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Minor optimization
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2013-11-25 14:19:45 +01:00 |
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Kingcom
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42c5fe0164
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Massive speed optimizations
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2013-11-25 13:56:43 +01:00 |
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Kingcom
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aab6f588f1
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Fix branch lines
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2013-11-24 14:46:53 +01:00 |
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Kingcom
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0672458a33
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Fix follow branch, display symbols
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2013-11-24 13:53:50 +01:00 |
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Kingcom
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63e2f34beb
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Correctly identify the start of a line when changing the address
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2013-11-24 13:53:50 +01:00 |
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Kingcom
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a928c62ad1
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Basic implementation and integration of DisassemblyManager
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2013-11-24 13:53:50 +01:00 |
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