Henrik Rydgård
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6310af25fa
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
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Henrik Rydgård
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1ccc8c129c
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Reinterpret code runs, no idea if it works
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2020-11-08 11:32:55 +01:00 |
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Henrik Rydgård
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e12c0fb205
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Oops, what happened there..
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2020-11-06 23:20:02 +01:00 |
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Henrik Rydgård
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26e09c758b
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Some GL error logging improvements
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2020-11-06 22:42:09 +01:00 |
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Henrik Rydgård
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6a1e669c45
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Fix GLSL version detection bug. Fixes #13631
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2020-11-06 21:55:16 +01:00 |
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Henrik Rydgård
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7a690f177e
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Move shader language feature detection to the draw context.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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84037f448e
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
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Henrik Rydgård
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7b2236778b
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Remove remnants of an old, no longer applicable readback optimization
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2020-11-05 14:38:20 +01:00 |
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Henrik Rydgård
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6db943e831
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Merge the two ShaderStage enums
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2020-11-05 08:34:35 +01:00 |
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Henrik Rydgård
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207b76da6e
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Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
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2020-11-05 08:27:13 +01:00 |
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Henrik Rydgård
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03e8eac6ef
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Merge the two ShaderLanguage enums.
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2020-11-04 09:40:11 +01:00 |
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Henrik Rydgård
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3d4fc7c696
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Check for a couple additional GL extensions
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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af4d6e7642
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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43ce4e7493
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Remove an unmotivated ifdef. Additional cleanup
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2020-10-22 00:10:21 +02:00 |
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Henrik Rydgård
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3a870a9d81
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OpenGL: Allow texture wrapping on framebuffers if supported
Fixes minor texture glitch in Wipeout, and probably more
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2020-10-22 00:03:44 +02:00 |
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Henrik Rydgård
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f526f5977b
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OpenGL: Disable auto invalidation of framebuffers, it has somehow broken
(Breaks DBZ: Tag Team)
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2020-10-17 12:51:45 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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