Henrik Rydgård
27a60f5e58
Fix message asserts on Android. Add more of them to check things in Vulkan code.
2017-11-20 12:11:47 +01:00
Henrik Rydgård
96d6f1cae5
Make sure the device supports transfers from swapchain images when taking screenshots.
2017-11-15 13:57:22 +01:00
Henrik Rydgård
10792cc8e7
Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
2017-11-15 13:18:29 +01:00
Henrik Rydgård
3594623a8d
Vulkan: Show the preferred depth-stencil format in the feature list.
2017-11-15 09:08:30 +01:00
Unknown W. Brackets
b1554ef061
Vulkan: Cut down on asserts during init.
...
In case something is horribly wrong, or our desired settings aren't
compatible, let's try to stumble our way out.
More things can fail, but the goal is to detect failure or at least be
able to render UI settings to swap out of Vulkan.
2017-11-12 21:56:55 -08:00
Henrik Rydgård
4346a54eb7
Vulkan: Speed up and simplify hardware tesselation by using storage buffers.
2017-11-12 13:55:42 +01:00
Henrik Rydgård
ebac0143e0
Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions.
2017-11-12 10:28:55 +01:00
Henrik Rydgård
8d7bcd9d61
Vulkan hw tess: Assorted minor fixes. Works on Mali now.
2017-11-11 21:51:05 +01:00
Henrik Rydgård
ee768ca949
Logging improvements, avoid resetting the Android text drawer unnecessarily
2017-11-10 13:02:24 +01:00
Henrik Rydgård
0a2b20bf59
More logging and tweaking
2017-11-10 12:09:42 +01:00
Henrik Rydgård
8b42d83123
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
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Plus more logging, of course.
2017-11-09 17:25:37 +01:00
Henrik Rydgård
ec504756e0
Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes.
2017-11-09 16:02:05 +01:00
Henrik Rydgård
845b02a6c5
Ooops
2017-11-09 13:35:42 +01:00
Henrik Rydgård
25f32b1d78
Vulkan: Disable dual source blending on Intel GPUs, fixes #10074 .
2017-11-09 13:16:06 +01:00
Henrik Rydgård
ba846fdbc5
Show textual names of Vulkan GPU vendors
2017-11-09 12:30:07 +01:00
Henrik Rydgård
c6c90d4cbc
Improve Vulkan device selection mechanism to prefer discrete GPUs
2017-11-09 12:21:20 +01:00
Henrik Rydgård
ca3be1877e
Vulkan: Apply simple workaround for Mali driver bug (see #10070 ), and minor cleanup.
2017-11-08 17:03:27 +01:00
Henrik Rydgård
70c70b1e76
Vulkan: Some error handling improvement. Might get us a clue for #10065
2017-11-07 00:08:39 +01:00
Unknown W. Brackets
fc32a7b24e
Vulkan: Show textures in GE debugger.
2017-11-06 00:29:01 -08:00
Unknown W. Brackets
8edc6eaf5e
Vulkan: Fix segfault on swapchain fail.
...
This at least allows us to detect that the backend failed to init.
Happens when switching backends with debugger attached (probably driver
bug?)
2017-11-04 20:45:08 -07:00
Henrik Rydgård
96cd368878
Make VulkanTexture "immutable".
2017-11-01 08:49:48 +01:00
Henrik Rydgård
330bdb8be8
Add and update some comments.
2017-11-01 08:42:49 +01:00
Henrik Rydgård
74861d2d73
Vulkan: Make backbuffer transitions part of backbuffer render pass. Optimize depth buffer memory operations.
2017-11-01 08:42:49 +01:00
Henrik Rydgård
3f503ca297
Implement the rest of Vulkan framebuffer depal. Not yet working though.
2017-10-31 12:34:59 +01:00
Henrik Rydgård
c788dc896a
Synchronization is HARD. need a rethink, methinks.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
1c5bd0f8dc
Move the VulkanRenderManager stuff to thin3d, fits in better there.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
02f76ae4a8
Rendering basics now works.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
833916a906
A multitude of fixes. The UI now works correctly, though of course ingame still broken.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
0a0494ef8e
It builds! With some shortcuts, of course.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
417b96a1b0
Use RenderManager for thin3d stuff
2017-10-26 10:56:59 +02:00
Henrik Rydgård
84ed793adf
Initial work on render queue manager
2017-10-26 10:56:59 +02:00
Henrik Rydgård
eabaf6ddcd
Bit more Vulkan barrier cleanup.
2017-10-21 13:05:52 +02:00
Henrik Rydgård
804aa79376
Various Vulkan image transition fixes and related
2017-10-20 18:09:05 +02:00
Henrik Rydgård
5da165fad6
More work towards passing 1.61 Vulkan validation layers
2017-10-20 17:19:07 +02:00
Henrik Rydgård
d0b9e5ed8f
Initial work on passing the latest Vulkan validation checks.
2017-10-20 14:47:36 +02:00
Henrik Rydgård
3757070fe2
Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005
2017-10-09 12:17:54 +02:00
Henrik Rydgård
356b25e3ce
Vulkan: If there are no GPUs available, fail properly instead of asserting.
...
Seen on an obscure x86-64 android device when running 32-bit binaries
2017-10-02 14:09:30 +02:00
Henrik Rydgård
871fa713ed
Fix bug in vulkan init. Add some sanity checks to GL shader cache loading.
2017-08-28 15:22:18 +02:00
Henrik Rydgård
6a0f65764d
Minor cleanups
2017-08-28 15:04:28 +02:00
Henrik Rydgård
21d85617c1
Buildfix
2017-08-28 14:37:15 +02:00
Henrik Rydgård
55e9807a53
Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
2017-08-28 14:12:56 +02:00
Henrik Rydgård
8c1bfb876f
Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info.
2017-08-28 13:47:31 +02:00
Henrik Rydgård
750c124c33
Vulkan: Fix some inefficient command pool usage, might also fix a race condition
2017-08-18 17:09:48 +02:00
Henrik Rydgård
560eaa5390
Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
2017-08-17 17:57:37 +02:00
Henrik Rydgård
d60bb27cd9
Merge pull request #9906 from hrydgard/fastrunloop-optimize
...
GPU FastRunLoop optimizations
2017-08-17 16:25:15 +02:00
Henrik Rydgård
2c4e5e2303
Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
2017-08-17 15:20:16 +02:00
Henrik Rydgård
5e788ffadf
Implement vertex caching for Vulkan.
2017-08-17 11:22:45 +02:00
Henrik Rydgård
bc76c8d541
Cleaner Vulkan shutdown
2017-08-15 17:30:37 +02:00
Henrik Rydgård
033676ca4d
Vulkan debug mode: In case of missing validation layers, warn, don't error out.
2017-07-13 23:36:53 +02:00
Unknown W. Brackets
531c6682b7
Vulkan: Increment engine version.
...
Since we are kinda majorly different now.
2017-05-31 20:04:11 -07:00