Commit graph

2256 commits

Author SHA1 Message Date
Henrik Rydgård
9049139845 imgui: Simulate the left mouse button through touch 2025-03-05 23:26:30 +01:00
Henrik Rydgård
f9f5051c6f VMA (vulkan memory allocator): Update to latest to avoid wrong assert with Vulkan 1.4 2025-03-01 19:21:46 +01:00
Henrik Rydgård
6770122c5c Somehow, an UWP crashfix.
Might help #20042
2025-02-27 19:43:46 -06:00
Henrik Rydgård
f206ed95eb Get rid of remains of support for non-square screen DPIs 2025-02-20 11:14:26 -06:00
Henrik Rydgård
4ea7f46f81 Atrac3+: Try to work around Code Lyoko issue
Now we don't generate an error code when the channel configuration doesn't match the packets.

See the code comment for what I've been able to figure out so far.

See issue #19994
2025-02-19 12:46:25 -06:00
Henrik Rydgård
1f7461bb70 When ImDebugger is active, shrink the display area to match the central node. 2025-02-19 11:00:20 -06:00
Henrik Rydgård
7f0305a954 Unify the specified C++ standard as c++17.
May fix the build of #19952
2025-02-18 11:08:48 -06:00
Henrik Rydgård
b92d822efe
Merge pull request #19890 from hrydgard/hle-prepare-recursion
HLE: Convert a lot more logging to the "automatic" parameter logging system
2025-01-19 16:50:33 +01:00
Henrik Rydgård
86b3eadc16 Warning fixes, maybe test fix 2025-01-19 16:33:40 +01:00
oltolm
7e2c45e042 cmake: fix some warnings 2025-01-19 10:32:07 +01:00
Henrik Rydgård
7a0ec74c32
Merge pull request #19855 from oltolm/cmake
make compile with Clang/GCC on Windows
2025-01-17 15:13:52 +01:00
Henrik Rydgård
16cbb59a47 Update the Vulkan headers to the latest version
Just good to keep up.
2025-01-17 14:20:08 +01:00
oltolm
9566065455 make compile on mingw-w64 2025-01-11 01:25:27 +01:00
oltolm
b11b8b91bb cmake: fix mingw-w64 build 2025-01-10 21:27:12 +01:00
Henrik Rydgård
41e156a326 Oops, didn't mean to revert rcheevos. 2025-01-07 16:33:59 +01:00
Henrik Rydgård
8d16ea408e Buildfix 2025-01-07 15:33:15 +01:00
White Blood Cell
ee0b0fce6c sceNetInet and sceNetResolver support.
Co-authored-by: AdamN <anr2000@gmail.com>
2025-01-04 17:28:36 +01:00
Henrik Rydgård
d04074a542 Atrac3 (not +): Keep decoding even on broken frames.
Fixes some music in some unofficial game mods, whose music got broken
in 1.18. Was reported through e-mail by Miguel.
2025-01-04 01:11:26 +01:00
Henrik Rydgård
083543cc14 Unrelated logging improvement 2025-01-03 21:14:22 +01:00
Henrik Rydgård
58adb379ea GE debugger improvements 2024-12-20 20:31:58 +01:00
Henrik Rydgård
d5bfc1b5eb Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Henrik Rydgård
ae3e50da30 Fix the imgui font in release mode builds, oops 2024-12-16 18:47:06 +01:00
Henrik Rydgård
111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård
6c355836da ImGeDebugger: Implement draw stepping 2024-12-15 00:40:33 +01:00
Henrik Rydgård
8cc77c0997 ImGui: Implement cursor support on Windows 2024-12-13 22:06:59 +01:00
Henrik Rydgård
fa3321ca0c ImDebugger: Switch "Dear Imgui" to the Docking branch, enable the feature 2024-12-12 22:50:51 +01:00
Henrik Rydgård
c85266359f More memory view work 2024-12-12 17:47:37 +01:00
Henrik Rydgård
27122a9e64 Work on previews 2024-12-10 22:09:51 +01:00
Henrik Rydgård
1d64a148f8 Update the MoltenVK dylib for Mac to 1.2.11 2024-12-10 15:10:20 +01:00
Henrik Rydgård
e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård
1df3b9b905 Add config save/load for imdebugger, move the imgui.ini to PSP/SYSTEM 2024-11-27 09:15:03 +01:00
Henrik Rydgård
6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård
09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård
eaff38f161 Implement ImGui clipped batch texturing support in the other backends too 2024-11-26 09:38:30 +01:00
Henrik Rydgård
e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård
57845b02c5 ImGui thin3d backend: Add texture binding support 2024-11-26 09:05:29 +01:00
Henrik Rydgård
8372105d66 Fix printscreen keyboard mapping (although kinda useless) 2024-11-25 23:40:51 +01:00
Henrik Rydgård
e31636caec Still use a fixed-width font for the disassembly (might change this) 2024-11-25 00:03:06 +01:00
Henrik Rydgård
2a1cda05b0 ImGui: Fix DPI scale, disable unneeded logging 2024-11-24 23:41:27 +01:00
Henrik Rydgård
6dfc5ea9ef ImGui: Add TTF font support
We use the Roboto font that we're already shipping for now, although, we could
also support other fonts or have a setting.
2024-11-24 21:29:34 +01:00
Henrik Rydgård
e66516eb50 ImDebugger: Add ability to rename function symbols 2024-11-23 23:23:52 +01:00
Henrik Rydgård
0e3c1df9b3 Add a way to access the ImDebugger from the DevMenu 2024-11-21 15:48:18 +01:00
Henrik Rydgård
0bf53e38f4 Remove duplicated imgui keycode logging (already logs in the conversion function) 2024-11-12 11:08:47 +01:00
Henrik Rydgård
e9bc28f629 Fix bug where the 'o' char input got eaten because the char matches the keycode for Esc.. 2024-11-07 19:56:32 +01:00
Henrik Rydgård
bb6438924d Downgrade the lua submodule to 5.4.7 stable, instead of a random commit 2024-11-07 18:38:50 +01:00
Henrik Rydgård
9c92978fcc ImGui debugger: assorted work 2024-11-07 11:10:16 +01:00
Henrik Rydgård
cf6d06c56a Start work on imdbg 2024-11-07 11:10:12 +01:00
Henrik Rydgård
dff7f5704a Implement mousewheel vertical scroll and hover in ImGui integration 2024-11-06 22:00:11 +01:00
Henrik Rydgård
36328d0ec4 Remove the separate lua vcxproj. Somehow cursed on the buildbot :/ 2024-11-06 20:18:05 +01:00
Henrik Rydgård
74aeb1c00a Attempt to fix the build after adding lua 2024-11-06 17:48:50 +01:00