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Fix bug where the 'o' char input got eaten because the char matches the keycode for Esc..
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parent
da9bfa6256
commit
e9bc28f629
2 changed files with 10 additions and 5 deletions
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@ -955,7 +955,7 @@ bool EmuScreen::UnsyncKey(const KeyInput &key) {
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if (UI::IsFocusMovementEnabled() || (imguiVisible_ && imguiInited_)) {
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// Note: Allow some Vkeys through, so we can toggle the imgui for example (since we actually block the control mapper otherwise in imgui mode).
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// We need to manually implement it here :/
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if (imguiVisible_ && imguiInited_) {
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if (imguiVisible_ && imguiInited_ && (key.flags & (KEY_UP | KEY_DOWN))) {
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InputMapping mapping(key.deviceId, key.keyCode);
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std::vector<int> pspButtons;
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bool mappingFound = KeyMap::InputMappingToPspButton(mapping, &pspButtons);
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@ -22,10 +22,10 @@ void ImGui_ImplPlatform_KeyEvent(const KeyInput &key) {
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default:
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{
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ImGuiKey keyCode = KeyCodeToImGui(key.keyCode);
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if (keyCode == ImGuiKey_None) {
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WARN_LOG(Log::System, "Unmapped ImGui keycode conversion from %d", key.keyCode);
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} else {
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if (keyCode != ImGuiKey_None) {
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io.AddKeyEvent(keyCode, true);
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} else {
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WARN_LOG(Log::System, "KeyDown: Unmapped ImGui keycode conversion from %d", key.keyCode);
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}
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break;
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}
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@ -33,10 +33,15 @@ void ImGui_ImplPlatform_KeyEvent(const KeyInput &key) {
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}
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if (key.flags & KEY_UP) {
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ImGuiKey keyCode = KeyCodeToImGui(key.keyCode);
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io.AddKeyEvent(keyCode, false);
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if (keyCode != ImGuiKey_None) {
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io.AddKeyEvent(keyCode, false);
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} else {
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WARN_LOG(Log::System, "KeyUp: Unmapped ImGui keycode conversion from %d", key.keyCode);
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}
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}
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if (key.flags & KEY_CHAR) {
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const int unichar = key.unicodeChar;
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if (unichar >= 0x20) {
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// Insert it! (todo: do it with a string insert)
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char buf[16];
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