Henrik Rydgård
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69bd427ca2
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Shader depal: Implement bilinear filtering.
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2018-04-13 14:19:05 +02:00 |
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Henrik Rydgård
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23052b5a6b
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Buildfix.
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2018-04-10 16:28:06 +02:00 |
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Henrik Rydgård
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02ea4b5efa
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Inner interpreter safety check - in hw skinning mode, we need to flush if any part of the vertex format changes.
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2018-04-10 14:37:32 +02:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680 .
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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7de3edb46c
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Revert "Remove gstate_c.deferredVertTypeDirty"
This reverts commit fcdb816235 .
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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0843e2cb98
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Fix updating light constants when light type changes (we handle dir/pos lights differently). Fixes #10132
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2018-03-25 00:21:03 +01:00 |
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Unknown W. Brackets
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1b8297de31
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GPU: Count clears during frameskip.
This allows the GoW hack to still work during frameskip.
Fixes #10668.
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2018-03-24 10:58:24 -07:00 |
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Henrik Rydgård
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ad42ec5473
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Inner interpreter: Add support for the Gran Turismo hack.
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2018-03-17 23:57:50 +01:00 |
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Henrik Rydgård
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50de13d3d7
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Optimize the "inner interpreter" for God of War character drawing. Speeds the games up by 4% or so.
(measured on the title screen though..)
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2018-03-05 12:50:51 +01:00 |
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Henrik Rydgård
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4cf5999bc8
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Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
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2018-03-05 12:28:10 +01:00 |
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Henrik Rydgård
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fcdb816235
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Remove gstate_c.deferredVertTypeDirty
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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978f8e73e5
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Remove checks that disabled software skinning if there was morph.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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d3665a8482
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Minor cleanup
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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b74634aa3b
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Turn off the inner interpreter when stepping in the GE debugger. Fix comment.
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2018-03-02 07:06:58 +01:00 |
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Henrik Rydgård
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4130bcd416
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inner interpreter: support skipping regular nops
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2018-03-01 09:38:06 +01:00 |
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Henrik Rydgård
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ef3341e34f
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Don't use the inner interpreter when debug recording
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2018-02-28 09:18:53 +01:00 |
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Henrik Rydgård
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292f116821
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Execute_Prim: Add a smaller "inner interpreter" to avoid going back to the runloop during long sequences of PRIM commands.
Helps performance by a quite measurable 1-4% in several PRIM-heavy games.
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2018-02-28 09:18:41 +01:00 |
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Henrik Rydgård
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0b4b2bfe9c
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Avoid the most common virtual call when possible.
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2018-02-26 13:51:14 +01:00 |
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Henrik Rydgård
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64ec46e705
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Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
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2018-02-26 11:58:17 +01:00 |
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Henrik Rydgård
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78467d6092
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Unify FastRunLoop for the hardware backends.
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2018-02-26 11:52:16 +01:00 |
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Henrik Rydgård
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6a2f45c2e1
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Unify UpdateCmdInfo
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2018-02-26 11:48:56 +01:00 |
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Henrik Rydgård
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8cef1f0f8d
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GPU: Unify command table (cmdInfo_)
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2018-02-26 11:44:02 +01:00 |
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Henrik Rydgård
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967018b7f8
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Unify Execute_LoadClut
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2018-02-26 11:32:02 +01:00 |
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Henrik Rydgård
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c7f8f4c5ca
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Unify Execute_Prim
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2018-02-26 11:22:27 +01:00 |
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Unknown W. Brackets
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544344f505
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GPU: Improve some bezier logging.
Meant to do this when splines were changed.
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2018-01-07 21:06:03 -08:00 |
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Unknown W. Brackets
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b94ca6e75e
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Vulkan: Use depth clamping, where available.
This fixes, for example, Shadow of Destiny, even without the hack.
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2017-12-26 16:54:39 -08:00 |
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Unknown W. Brackets
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496b2bff35
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Vulkan: Fix fragment depth rounding.
Was slightly off in the accurate depth path.
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2017-12-26 16:19:11 -08:00 |
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Unknown W. Brackets
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93a712660c
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GPU: Avoid memory corruption on bone matrix > 96.
See #9574. Seen in Zill O'll Infinite, thanks to Kitsu-neechan for
tracking this down.
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2017-12-26 01:09:23 -08:00 |
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Henrik Rydgård
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fb74c9dfeb
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Clean up a small inconsistency
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2017-12-07 21:09:09 +01:00 |
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Henrik Rydgård
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6eb8630526
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Improve reporting for imm buffer exceeded. Reset the immCount_ every frame to avoid getting "stuck" permanently in case some garbage is executed..
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2017-12-01 20:01:13 +01:00 |
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Unknown W. Brackets
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a0e4b6ad0b
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Reporting: Improve bezier/spline morph/skin data.
Most of these are probably garbage?
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2017-12-01 09:50:31 -08:00 |
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Unknown W. Brackets
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d5ae666725
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Reporting: Remove unused code.
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2017-12-01 09:32:23 -08:00 |
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Henrik Rydgård
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f50dadb284
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Fix the fix for Thrillville. See #7459
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2017-11-26 21:02:33 +01:00 |
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Unknown W. Brackets
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dd6886aa38
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GPU: Fix block transfer write breakpoint.
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2017-11-25 11:32:02 -08:00 |
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Henrik Rydgård
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b52b8b1329
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Unbreak save states, fix other minor issues from review
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2017-11-25 12:13:02 +01:00 |
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Henrik Rydgård
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5c9436f276
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Fix some comments
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2017-11-24 21:58:55 +01:00 |
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Henrik Rydgård
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ed2028aa5e
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Add safety check.
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2017-11-24 21:55:25 +01:00 |
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Henrik Rydgård
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f2db0339ad
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Hack that converts immediate draws to through-mode draws. This won't
work correctly in all cases - but it's enough for Thrillville which uses
it to clear only. Works around #7459.
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2017-11-24 21:50:54 +01:00 |
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Henrik Rydgård
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28b60a724f
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Process immediate draw commands. Not yet sending to graphics backends.
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2017-11-24 17:54:56 +01:00 |
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Henrik Rydgård
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ca21f93d52
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GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554, finally!
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2017-11-17 13:36:48 +01:00 |
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Henrik Rydgård
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d4df0181db
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
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Henrik Rydgård
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04e313ecba
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Unify Execute_Bezier and Execute_Spline
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2017-11-13 10:45:27 +01:00 |
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Henrik Rydgård
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9e35144b96
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Remove/deprecate GPU tick sync
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2017-11-05 23:21:53 +01:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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bb68906d88
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Delete ProcessEvent and the GPUEvent enum
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2017-11-05 23:21:51 +01:00 |
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Henrik Rydgård
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6680e787de
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Delete GPUCommon::ScheduleEvent
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2017-11-05 23:21:50 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Henrik Rydgård
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5e63f0700e
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Get rid of the sync around curTickEst
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2017-11-05 23:21:48 +01:00 |
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Henrik Rydgård
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4d9c571bf4
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Delete the mutex in GPUCommon.
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2017-11-05 23:21:47 +01:00 |
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