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Remove gstate_c.deferredVertTypeDirty
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2 changed files with 0 additions and 7 deletions
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@ -1427,12 +1427,6 @@ void GPUCommon::Execute_VertexType(u32 op, u32 diff) {
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gstate.vertType ^= diff;
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if (diff & (GE_VTYPE_TC_MASK | GE_VTYPE_THROUGH_MASK))
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gstate_c.Dirty(DIRTY_UVSCALEOFFSET);
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// In this case, we may be doing weights and morphs.
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// Update any bone matrix uniforms so it uses them correctly.
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if ((op & GE_VTYPE_MORPHCOUNT_MASK) != 0) {
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gstate_c.Dirty(gstate_c.deferredVertTypeDirty);
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gstate_c.deferredVertTypeDirty = 0;
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}
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gstate_c.Dirty(DIRTY_VERTEXSHADER_STATE);
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}
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if (diff & GE_VTYPE_THROUGH_MASK)
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@ -557,7 +557,6 @@ struct GPUStateCache {
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bool allowShaderBlend;
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float morphWeights[8];
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u32 deferredVertTypeDirty;
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u32 curTextureWidth;
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u32 curTextureHeight;
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